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b52.Psytechdragon

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  1. Gratz a todos los padres, y muy especialmente a Rommel, Barnald, Kami y Rambo! Que la pasen bien en su día!
  2. Acuerdensé: SERVER: SHADOWBLADE USA PVP
  3. Genteeeeee... Aprovechen esta oferta! Si hubieran habido Collector's cuando yo me lo compré... sin DUDA lo hubiera pedido! No lo dejen pasar!
  4. Chaos-lord Lelle, que haríamos sin usted!
  5. Rofl Metallan! Que mae, cuando le llegue a AoC?
  6. Véan que buena que está toda esta info! Going through the forums we have compiled a list of some of the most popular topics currently being debated. Game director on Age of Conan, Gaute Godager, responds. Remember that we read through the forums and collect your feedback regularly. So please head to the forums and voice your opinions, too. (Click here for the full story) We are working hard on enhancing the game to make your experience even better. Here is some of what we have done recently! Dancing has come to Hyboria! We appreciate how important the social scene is in a MMO, and now you can shake that booty of yours after a hard day of slaying and crushing skulls! We have now introduced dance moves to the game, and each culture (Aquilonian, Cimmerian and Stygian) now has access to their own unique dances Simply trigger the dance ability in your list of abilities, and get ready for a fun little dancing mini-game! Dancing in Hyboria is more than just watching your character do an animation. You actually have to press different directional arrows, much like when fighting, in order to trigger different dance moves! Coming Soon! Here are some of the features and content that you can expect to see implemented into the game within the next few weeks. Evolved player vs. player system – great things to come! Hyboria is a lawless place, and we even encourage players going at each other, at least on the numerous PvP servers. That’s what’s good in life, right? Still, unfair and unmotivated aggression should have consequences, and that’s why we’re now introducing the so-called fugitive system. Better think about your actions! Within the end of June we are pumping out many enhancements to the PvP system, including PvP levels and gear, in addition to the fugitive system. If you are into this type of gameplay, exciting days are coming! (Click here for the full story) More quests – including dozens more with full voice-over! Soon we will be bringing in tons of new quests to Hyboria, spread out all across the three realms of Aquilonia, Cimmeria and Stygia. We will be putting in over a dozen new quests for Eiglophian Mountains, and we are also introducing several dozen new quests for levels thirty and up. Due to popular demand we will also be adding voices to about sixty of the most central quests, improving the atmosphere in the game and extending that feeling of immersion even further. (Click here for the full story) Enhanced graphical interface for chat, friends and guild! We have looked at your feedback regarding the interfaces for friends and guild, and have gotten tons of great ideas for enhancements. As such we are now redesigning these elements to make them better-looking and easier to use, all based on the feedback you have provided us! These enhancements include being able to divide friends into categories, simulating an interface resembling what you find in popular instant messaging services. We are also enhancing the chat interface. (Click here to check out some concept art) Notable enhancements being made to important Stygian dungeons We have identified a few dungeons in Stygia, mainly the Khopshef Province that will be receiving some special loving. These dungeons include Pyramid of the Ancients and Treasury of the Ancients, and we will be breathing some new life into them so you can spread death in them. Most noticeably we will be redoing some of the gameplay mechanics in the dungeon, and thereby adding more encounters and a better scripted experience. And, of course, we are doing enhancements to the loot distribution there as well. A massive new dungeon for the Thunder River area! Funcom are focusing heavily on adding even more content to the game, not only in terms of quests as described above, but also in terms of areas and land mass. In the not-too-distant future we will be introducing a new high-level dungeon to the Aquilonian Thunder River area! While we don’t want to reveal the entire dungeon quite yet, we do want to show you some early images and talk a little bit about what you can expect when the dungeon opens for players. (Click here to check out some concept art) Vast enhancements being made to equipment and loot! We are always working on having as good as possible loot, but recently we have added even more resources to this vital part of the game, and there is a good chance you have already seen the fruits of this labor. The item team is now working relentlessly on making items and equipment considerably more exciting in the game. This involves re-distribution item visuals and improving the loot drops. There are tens of thousands of items in the game already, and our job now is to make sure everything looks visually diverse and that useful loot can be found without having to raid the most challenging dungeons. Future Developments Looking too closely into the crystal ball might be dangerous, but we will take our chances. Here are some things you can expect later this year. Powerpoints has arrived in Hyboria, but the benefits awaits! In an effort to reward players who put time and effort into Age of Conan, we have devised the Powerpoints system. These are points you will gather by doing special actions in the game, such as being a member of an active guild, owning a battlekeep, or advancing beyond level eighty. You will also collect Powerpoints simply by staying subscribed to the game. You can already now start collecting Powerpoints in the game, but the services and benefits will be added to the game at a later date. (Click here for the full story) Guild alliances, legendary battlekeeps and wonders of the world! Oh, man. This is a big one. Later this year we will be introducing a massive new addition to the game, tentatively titled Kingship. This will allow guilds to form alliances and fight for special battlekeeps where they can construct wonders of the world – or steal them from other alliances! We will also be fleshing out the Powerpoints system in this update, allowing the player to generate points by being a member of a conquering guild. We will also be adding a lot of Powerpoints benefits in this update. (Click here for the full story) A huge, new Cimmerian outdoor area – introducing Ymir's Pass! Right now a part of the live team is working on realizing an entire new outdoor region called Ymir’s Pass. This region, located in Cimmeria, will be comparable in size to Eiglophian Mountains and will include a slew of new monsters, quests and some very interesting geography! While we have already progressed far on making this playfield, we would like to wait a bit prior to showing it in its entire splendor, but we do have some fancy screenshots and concepts to show you, just so you can get a feel of what to expect when the mountains once more will call your name. (Click here to check out some concept art) Enhancements to player cities, battlekeeps and the crafting system Many guilds have now begun conquering the many resource and gathering areas of Hyboria – Laceish Plains, Poitain and Purple Lotus Swamp. Here they are constructing entire guild cities, getting ready for the ultimate opportunity to construct a battlekeep in the Border Kingdom! We have been getting a lot of feedback on these areas, so in the months ahead we will be doing numerous changes both to the cities as well as to the crafting system, making it more robust and more exciting. We will also be opening up more opportunities to define and customize your cities!
  7. No se arrepentirán!
  8. LLEGUELE MANTRAAAAAAAAAAAAAAAAAA!!!!!!!!
  9. Bueno, me encontré este excelente Dungeon List en los foros de Europa.. Ojo -Trescienteros-, en level 37 tenemos que armar el party para ir a romper el suelo! Solo Dungeons Name: Tortage Underhalls Levels: 10-20 Zone: City of Tortage Name: Acheronian Ruins Levels: 10-20 Zone: City of Tortage Name: Bubshur House Levels: 23-25 Zone: Khopshef's Province Name: Abandoned Smuggler Tunnels Levels: 23-29 Zone: Wild Lands of Zelata Name: The Maze Levels: 27-29 Zone: Wild Lands of Zelata Name: Spider Caverns Levels: 28-30 Zone: Conall's Valley Name: Black Castle Levels: 31-32 Zone: Khopshef's Province Name: Border Range Levels: 32-34 Zone: Wild Lands of Zelata Name: Outflow Tunnels Levels: 35-37 Zone: Old Tarantia Name: Pyramid of the Ancients Levels: 36-37 Zone: Khopshef's Province Name: Treasury of the Ancients Levels: 38-40 Zone: Khopshef's Province Name: Ice Cave Levels: 50-52 Zone: Eiglophian Mountains Name: Cannibal Cave Levels: 55-56 Zone: Eiglophian Mountains 6-Player Dungeons Name: Sanctum of the Burning Souls Levels: 37-39 Zone: Wild Lands of Zelata Name: The Cistern Levels: 50-53 Zone: Tarantia Noble District Name: Main System Levels: 52-60 Zone: Tarantia Noble District Name: Catacombs Levels: 55-60 Zone: Tarantia Noble District Name: Toirdealbach's Tomb Levels: 58-60 Zone: Fields of the Dead Name: Halls of Eternal Frost (Ice Ruins) Levels: 70-80 Zone: Atzel's Approach Name: Scorpion Cave Levels: 75-76 Zone: Kheshatta Name: Caravan Raider Camp Levels: 78-80 Zone: Kheshatta Name: Atzel's Fortress Levels: 80 Zone: Atzel's Approach Name: Onyx Chambers Levels: 80 Zone: Kheshatta 24-Player Raids Name: Vistrix's Lair Levels: 78-80 Zone: Atzel's Approach Name: Yakhmar's Cave Levels: 80 Zone: Eiglophian Mountains Name: Kylikki's Crypt Levels: 80 Zone: Fields of the Dead Name: Black Ring Citadel Levels: 80 Zone: Kheshatta Name: Thoth-Amon's Stronghold Levels: 80 Zone: Kheshatta Special 6-Player Dungeons These are group dungeons whose level is variable. It is based on the level of the first person in the group to zone in. Name: Imirian Ravine Levels: Variable Zone: Poitain Name: Oasis of Zaara Levels: Variable Zone: Purple Lotus Swamp Name: Frost Swamp Levels: Variable Zone: Lacheish Plains
  10. Sky sabeeeeeeee! Skyuno = PoM Skydos = DT
  11. Un selfbuff, si no me equivoco.
  12. No hay trial todavía. El juego cuesta 40dls. Se puede comprar online y descargar. La mensualidad son 14dls. Está demasiado bueno!
  13. Bueno, no se si ya lo habían visto, pero vean que GRACIOSO! Es un mae con la monta de caballo en Age of Conan.. What the hell, como hago para que me sirva el tag de [VIDEO]?
  14. Yo lo juego asi (1600X1080), todo en High, 16xAAq, Full todo y ando parecido en specs: 2gb 800 E6600 (un toque overclock'd) 8800GTS 640mb
  15. Sobrado, pocas cosas en high, la mayoría en medium, nada en low.
  16. USA Shadowblade PVP
  17. Roflowned!, jajaja!! "Soy gosu, sabelo!"
  18. EDAD DE CONAN!
  19. Sip, se puede comprar online fragus. Y claro, puede pasar cuando quiera. Le mando un pm con mi celuloco para que me llame y nos ponemos de acuerdo
  20. Sto. Domingo de Heredia aquí. Igual que lelle, lleven en que echarlo y se los paso.
  21. Hahahaha, que recuerdos aquellos!
  22. 1. Aún no hay trial, pero cuando haya son 10 días. 2. Si, si puedes seguir el mismo char, aún no lo han dicho pero es lo acostumbrado, sería raro que no fuera así. 3. Usted va a jugar AoC. HE DICHO!
  23. Si se puede poner, hasta 16x el AA, pero yo no le pongo porque en realidad casi no hay diferencia corriéndolo todo al max (yo lo tengo todo al max).. ojo que las fotos no necesariamente hacen honor a eso Está igual o menos bugged que WoW cuando salió, a la salida WoW era un caos total, así que fijo en 3 o 4 meses ya se estabilizan. Y mae, di, a mi me gusta... yo lo recomiendo!
  24. Bueno gente, subí un par de fotos muy tuanis que he tomado mientras juego... http://www.gamingcr.com/forums/uploads/120...9_71_795975.png Esta foto fue tomada en Khemi, la capital de Stygia, con "Leonidas" Lelle, líder de los -300-!! jajajaja!!! Vean el detalle del agua y la "majestuosidad" de la entrada al río en la ciudad... es increíble lo GRANDES que son los pueblos en este juego, gigantescos! http://www.gamingcr.com/forums/uploads/120..._71_1671083.png Esta otra la tomamos haciendo un quest en Babshub, rajado los minidetalles que hay por todos lados... ojo la mitad del cuerpo arriba de las escaleras, el montón de sangre.. los rastros de sangre en las escaleras y la otra mitad abajo... Demasiado gosus
  25. Estos son los patch notes para hoy: General * By popular demand we have added a new "Level up" sound effect. * Player Building tooltip displays correct predecessor information now. * Fixed some randomness in when you would see the tutorial popup flags. * Trading with another player will no longer cause traded items to appear in the incorrect inventory tab. * Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there * The "usable items only" checkbox with traders should now work as intended. * The facemarking 'Freckles' should now work for new characters. * Minor issue with tradeposts and setting up items for auction has been resolved. * Corrected several animations for mobs as well as NPCs during cut scenes. * Increased the xp gained from group normal mobs and group bosses. (NICE!) * Players will now be able to experience the destiny event in the Field of Chiefs. * New voice over for some of the events in the Capture The Skull minigame. * More client and server crashes resolved. Combat * Evadebonuses are now applied when you are being attacked from behind. * Players with Shield of the Risen will not be affected by secondary effects from combos. Chat * If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window). * When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs. * Tweaked the areas you click to resize the chat window to make them easier to use. GUI * Guild Feats: It should now show a scrollbar. * Buff icons no longer get stuck on after teleporting or talking to an npc. * Resolved a GUI related crash when clicking on the bank (broker). * Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown. * Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel. * Added some missing class icons used by the team/raid GUI. * Raid leaders now have an orange name in the raid GUI. * Removed an unused hotkey (Show chat config). Items * The weapons should now always appear sheathed in the character selection screen. * Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used. * The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'. * The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely. Tradeskills * Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap.. * Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo. * Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all. NPC * Monsters 4 levels or higher will now correctly have increased evade and immunity chance. (#####!) * Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them. * Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls. * The encounters in the Armsman's Arena should be less chaotic. * Demonic Pict will no longer try to cast spells at players without being able to do so. * The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's Pets * Movement speed of pets have been increased both in and out of combat. Playfields * The Armsman's Arena is now a private instance. Archetypes Mage * Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes. * The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50% * The Archmage feat has been moved to the 2nd tier of the Mage general tree Player Characters Demonologist * The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30% * The base splash damage inflicted by Shockstrike has been increased from 15% to 20% * The base column radius of Hellfire Stream has been increased by 1 meter * Hellfire Stream and Shock have received a minor damage increase * Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds * The splash damage bonus of Discharge Shockstrike has been increased to 100% * Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5% * Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target * Shockstrike and Shock have had their base chance to crit increased * The scaling of the Shock spell has been corrected, leading to a damage increase at most levels * The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank * The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds * Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost * Living Thunderstorm should now correctly appear in the hostile spells tab * The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50% * The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400% * Pact of Earth Walking is now instant cast Necromancer * Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number. * Spellweaving can be cast and cancelled normally now. Dark Templar * 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects Priest of Mitra * Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65. * Condemnation now receives a partial cooldown if the spell does not complete channelling. * Purification procs will no longer incorrectly apply a cooldown to Condemnation. Barbarian * Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo. * 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed. Herald of Xotli * 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective. Conqueror * Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack. Tempest of Set * Mark of Set now has the correct casting animation and effect for all ranks. Quest * Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius. * Fixed animation problem where Arias could not decide to sit or stand during conversation. * Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra. * The access quest for the Armsman's Arena revamped. * The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene. * Resolved an issue that forces quests to not update on zoning. * Wagon Wreck: Revamped with a new quest goal. * The Poisoned Cup: Revamped with more interaction with the objects in the quest. * The Curse of the Werewolves: Slight enhancement on quest targets. * Wolf Hunt: Slight enhancement on quest targets. * Greater Prey: Slight enhancement on quest targets. * Death to the Vanir: Slight enhancement on quest completion. * Finding Safe Passage: Revamped with a new quest goal. * Captives of the White Hand: Revamped with a new quest goal. * The Cheiftains Vengeance: Revamped with a new quest goal. * Wolves at our Throats: Revamped with a new quest goal. * Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III' * It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II * Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory. * Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory. * Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion. * The Lurking Horror: The Area marker is now set on the map * Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well. * The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals. * Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside. * Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls. * The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest. * The Black Skulls: Corrected some wrong waypoints. * Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before (TOO LATE, haha)
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