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Everything posted by b52|inferix
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Tomado de http://www.playground.ru/forums/warcraft3/78698/ lo importante que es sobre las razas y las units, demasiados cambios en heroes y se nota la busqueda de un balanceo forzado (muchos cambios de características que uno tomaba ventaje en diferentes strats) Human: Archmage Brilliance aura mana regeneration effect reduced to 0.65/1.3/.1.95 per level down from .75/1.5/2.25 per level Bloodmage Starting Agility increased by 2 Agility gained per level increased by 0.5 Mountain King Bash chance increased to 25%/35%/45% up from 20%/30%/40% Storm Bolt cooldown increased to 11 seconds from 9 seconds Scout Tower upgrade time to Guard Tower increased to 70 seconds from 50 seconds Scout/Guard/Cannon Tower armor reduced to 3 from 5 Peasant hit points increased to 230 from 220 Militia now have a passive ability which confers 30% spell damage reduction (similar to Elune’s Grace) Militia duration reduced to 40 seconds from 45 seconds Priest’s Heal cooldown increased to 2 seconds from 1 second Spellbreakers’ Control Magic is now .3 mana per hit point down from .45 mana per hit point Dragonhawk Rider base armor reduced to 0 from 1 Gryphon damage reduced to 48 average from 50 average Orc: Blademaster Mirror Image is no longer dispelled with dispel effects Mirror Image mana cost reduced to 115 from 125 Windwalk bonus damage to heroes reduced to 35/60/85 from 40/70/100 Windwalk cooldown increased to 6.5 seconds from 5 seconds Far Seer Intellect gained per level increased by 0.5 Far Sight duration increased to 30/60/120 seconds up from 8/8/8 seconds Spirit/Dire/Shadow Wolves speed reduced to 300/300/300 from 320/350/350 Spirit/Dire/Shadow Wolves duration decreased to 50 seconds from 60 seconds Chain Lightning cooldown increased to 10 seconds from 9 seconds Tauren Chieftain Starting Agility increased by 1 Speed increased to 280 from 270 Endurance Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30% Spiked Barricades cost decreased to 25/25, 50/50, 75/75 gold/lumber from 25/75, 50/175, 75/275 Spirit Walker is now immune to magic in Coporeal form Spirit Walker armor type changed to medium Spirit Walker Disenchant now debuffs enemy units to no longer be the target of friendly unit (non-hero) spells or abilities for 3 seconds; it also buffs friendly units to no longer be the target of enemy unit (non-hero) spells or abilities for 3 seconds Purge can no longer be cast on heroes, but now does 100 more damage to summoned units and costs 10 less mana to cast (subsequently the orb of lightning can no longer purge heroes) Bats with liquid fire now cast "roar-like" debuff, which reduces 2 armor to surrounding air units upon using unstable concoction. The debuff is cumulative and so each additional bat further reduces the surrounding units' armor Orc Burrow hit points increased by 25, but damage dealt reduced by 2 Ensare duration on units/heroes reduced to 10/1.5 seconds from 15/2.5 seconds Ensnare cost increased to 50 gold, 100 lumber from 50 gold, 75 lumber Orc Watch Tower build time increased to 80 seconds from 55 seconds Night Elf: Demon Hunter Agility gained per level reduced by 0.5 Mana Burn is now effected by hero resistance (less mana is stolen from heroes) Keeper of the Grove Starting Intelligence increased by 2 Entangle mana cost increased to 80 from 75 Force of Nature mana cost decreased to 120 from 125 Tranquility cooldown increased to 90 seconds from 60 seconds Priestess of the Moon Starting Strength increased by 2 Scout owl scout sight range increased to 300/300/300 from 100/150/220 Trueshot Aura ranged attack bonus reduced to 9%/18%/27% from 10%/20%30% Warden Starting Agility increased by 1 Intelligence gained per level reduced by 0.5 Shadow Strike cooldown increased to 9 seconds from 8 seconds Tree of Life can no longer build wisps while entangling a gold mine Tree of Life cost increased to 350 gold, 190 lumber from 340 gold, 185 lumber Druid of the Claw build time increased to 35 seconds from 30 seconds Undead: Crypt Lord Strength gained per level reduced by 0.5 Death Knight Strength gained per level reduced by 0.5 Death Coil range reduced to 70 from 80 Death Pact provides a passive bonus of 2/4/6 Strength per level for 120/180/240 seconds after this skill is used Unholy Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30% Lich Starting Agility increased by 1 Dark Ritual provides a passive bonus to Intelligence of 2/4/6 per level for 120/180/240 seconds after this skill is used Frost Armor mana cost reduced to 35 from 40 Frost Armor armor bonus increased to 4/6/8 from 3/5/7 Frost Nova target damage reduced to 75/75/75 from 100/100/100 Banshee’s Curse chance to miss effect increased to 37% from 33% Skeletal Longevity upgrade removed, its effects are now provided in Skeletal Mastery Statue's Essence of Blight and Spirit Touch cooldown increased to 2 seconds from 1 second Destroyers' Orb of Annihilation skill no longer effects buildings Destroyers’ Devour Magic now has an area of effect of 40 up from 20 Orb of Corruption now reduces armor by 4 for 4 seconds down from 5 for 5 seconds Neutral: Dark Ranger Starting Strength increased by 2 Greater Dark Minions are now immune to magic Drain Life hit points drained per second increased to 35/55/75 from 25/40/55 Silence cooldown reduced to 10/10/10 from 15/15/15 Silence area of effect increased to 25/30/35 from 20/27.5/35 Firelord Soul Burn is no longer dispellable Goblin Alchemist Starting Strength increased by 2 Healing Spray now works like Frost Nova. It is a single target skill that does nova healing to the units surrounding the target. Heals for 100/100/100 target healing and 100/200/300 nova healing. It only effects friendly units. Goblin Tinker Cluster Rockets can now hit air units Naga Sea Witch Mana Shield now grants the Naga Sea Witch spell immunity while in use Pit Lord Starting Strength increased by 2 Howl of Terror damage reduction increased to 40%/50%/60% from 30%/40%/50% General: All armor/damage upgrade structures have a new upgrade which provides spell resistance to combat units, which has three levels. Each level reduces spell damage taken by all combat units by 10%/20%/30% Experience given for killing for all hero summoned units (water elementals, lava spawns, quilbeast, etc.) increased by 20% (excluding feral spirit which already received a xp change last patch) All siege units (excluding Mortar Teams) have 10% more hit points Magic damage now does 25% less damage to light armor Piercing damage now does 25% less damage to heavy armor Heroes now take 5% further reduced damage from hero single-target damage spells (ie storm bolt, shadow strike, etc) All mechanical units are no longer valid targets for buffs/debuffs Items: Healing Wards moved to level 5 from level 4 Amulet of the Wild moved to level 5 from level 6 Ice Shard moved to level 5 from level 6 Infernal Stone moved to level 7 from level 6 Mana Stone moved to level 3 from level 4 Potion of Divinity moved to level 4 from level 5 Potion of Greater Mana moved to level 2 from level 3 Potion of Restoration moved to level 4 from level 5 Red Drake Egg moved to level 4 from level 5 Scroll of Animate moved to level 5 from level 6 Spiked Collar moved to level 3 from level 5 Boots of Speed moved to level 4 from level 3 Claws of Attack +6 moved to level 1 from level 2 Cloak of Flames moved to level 4 from level 5 Crystal Ball moved to level 4 from level 5 Kelen’s Dagger of Escape moved to level 5 from level 6 Ring of Protection +2 moved to level 1 from level 2 Ring of Protection +4 moved to level 5 from level 6 Ring of Regeneration moved to level 2 from level 3 Staff of Silence moved to level 5 from level 6 Ring of Protection +5 moved to level 6 from level 7 Tome of Power moved to level 7 from level 8 Clarity potion, Greater Rejuvination Potion, Lesser Scroll of Replenishment, Greater Scroll of Replenishment, Scroll of Mana are now valid creep drops Scroll of Healing cost increased to 300 gold from 250 gold All items of the same level which drop from creeps changed to the same buying/selling costs (especially Ankh of Reincarnation, Periapt of Health) Runes have been put back into many creep camps instead of items gl hf enjoy!!!!
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ishh de 66mhz voy a ver que me encuentro por ahi, solo me acuerdo de 100 mhz pero se que tengo más viejas la cosa es que tanto
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rdy (y) una pregunta como se sabe cuantas compus hay y quienes llevan para que no haya sobrecarga de gastos de transporte de compus, etc. ya que según he escuchado el GC tiene una capacidad de machines.
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gj some, lo importante es que sgt esta al mando y los ticos dependiendo de nuestro nivel podemos buscar entrar al some, el cual esta tomando caminos muy buenos (y)
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como? no era el 3 de setiembre??? ahora si voy :P:P:P:P:P:P manda huevis hasta qk ' pero yay cambien el link a la principal para que no vuelva a pasar... gg sgt :S
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aaaaah me quede en negro y no puedo cambiarlo :S
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la verdad viva argentina (y) que bueno un peluche del "monstro" morao y uno del lioncillo liguista (y) PD: que topics más raros, si fuera saprisista ya estaría ardido por los post y si fuera liguista estaría mordido por el desempeño y venta del monstro... cual duele más??? PD: carbonero 100%
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a mi si que me parece que no llevaran source a planet... el competitivo es 1.6 y asi deben estar entrenando (y)
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emmm y los otros 2 quienes eran???
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exc b52!!! exc 123 yeah!!! gj sgt gj niels! gj wM.Refresh un wm (y) replays!!! donde
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yeeeeh nice (y) gogogo SOME gogogo CR!!!
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foto 11 wow ese es Alex?????
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jeje si el men de las noticisa dijo Marín es el ÚNICO LIGUISTA Y CAPITAN... argolla??? bergara cheque por debajo a guima??? liguistas bajo rendimiento??? Marin mascota aka_símbolo??? será que Minor días con su pelo TRICOLOR nos salvará? espero se abra ese canal de Panamá
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bueno mi experiencia de jugar bnet no ha sido muy buena... depende como repartan la conección porque sino gg... sería como compu10 va a jugar bnet, compu10 get 64k minimo, compu 7 va a jugar bnet, compu7 get 64k... la cosa es que cuando abren paginas, ponen a bajar baras absorven conex... (y) gl con eso y ojalá funcione bien, ya hace falta originales de w3 en game centers!
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las modelos no se reparten?
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talvez podamos mandar a traerlos yo quiero otro y un compa tambien...
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2v2 es modesto pero es bueno, además aqui no hay superheroes a los que no se les pueda ganar. PD: el parche 1.19 debería quitar la raza UNDEAD jk!!!
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tene razón, de que tene razón tene razón (y) gogogo!
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x[g]SGT lvl 36 rank= 613 raza: Night Elf W= 330 L= 275 %= 54.55 % (y) eso es trabajo y solo asi se logra (y)
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me gusta ver los porcentajes y de 60% para arriba cuesta mantener los wins además de ver... cómo con cuentas nuevas están ahí? foh)monocle- = lvl 44 rank=91 raza: undead W=170 L=128 %=57.05 % wtf??? wtf??? que buen reto! a darle duro para estar en la liga gogogo some! entrar a ver los accounts de estos maes me dejo con ganas de crecer en w3 casi en todo estan rankeados y mantienen ATs y otros...
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clan FOH EN LADDER SOLO (no clan solo)azeroth estos son los 7 mejores rankeados del foh en orden creciente nota: la raza es la màs usada y con mejor nivel. zer0_effect = lvl 42 rank=189 raza:orc W=1311 L=1142 %=53.44 % foh)monocle- = lvl 44 rank=91 raza: undead W=170 L=128 %=57.05 % foh)sky =lvl 45 rank=73 raza: human W= 476 L= 307 %= 60.79 % foh)rider = lvl 45 rank=72 raza: orc W= 462 L= 318 %= 59.23 % omg_mass_cows = lvl 46 rank= 54 raza: undead W= 1136 L= 744 %= 60.43 % foh)soylent = lvl 47 rank= 44 raza= undead W=414 L= 277 %= 59.91 % ishakebabies = lvl 47 rank= 41 raza= human W= 413 L= 297 %= 58.17 % gl hf Some gogogo!!!
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Abandono de w3... perdiendo el avance logrado...
b52|inferix replied to b52|inferix's topic in Warcraft III
exc uriel (y) cool y lo mejor fue que no hablo de wow pongamole a los juegos y no dejemos perder los avances que se hacen unamos la comunidad hagámosla más grande retomemos y hagamos + actividades es la idea de este foro y de la mayoría de sus "replyes" -
nice Rambo siempre apoyando (y) esa es la idea!!!
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estoy planeando el bootcamp CQ lo veo en msn y hablamos a ver como jugamos (y)
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nice!!! LTKB!!! b52|infernal gpgogogo! algo por qué luchar!