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Ironman

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Everything posted by Ironman

  1. Yo solo he usado Seagate, no he tenido problema alguno
  2. Platforms:
  3. Ironman

    lightscribe

    Me quedo con el quemador normal y la impresora a color para imprimir los cd's
  4. Creo que fue que alguien hizo una votacion y reactivo el thread
  5. Ironman

    COD 4

    Parece que ahora tambien hay que cuidarse del ataque Napalm
  6. lo unico malo es que el control es del tamaño de un celular
  7. un nintendo llamado Doom 2, que perdedor ni sabe distinguir entre nintendo y los juegos
  8. Ironman

    Blizzcon 07

  9. Me extraña, para eso revizo todos los dias el site de COD
  10. Felicidades
  11. un voto mas a esa opcion
  12. Pues si lo hay, de hecho lo estan terminando, al igual que el Beta de Xbox 360 el de PC esta para este mes
  13. de graficos se ve bien, pero en el primer video el carro da como 4 vueltas y solo se le despega el parabrisas, deberian de tratar de meter lo que tenia el HP2 o mas bien ver como compiten con Dirt, que a mi criterio es por ahora no hay juego de carreras que le gane
  14. Si lo hay
  15. Muchas Felicidades
  16. Despues de 3 meses de haber presentado al público el primer vídeo de la proxima entrega de Infinity Ward Call Of Duty 4 Modern Warfare, hoy ya se da a conocer el Beta para consolas Xbox360. Este beta consta de modo de prueba 3 diferentes mapas como lo son: Estos en diferentes modos de juego En cuanto al armamento, pues hay una amplia gama Dentro de las novedades de Call Of Duty 4 Modern Ward es que ud puede crear el equipo que desea usar y ya dentro del juego puede agragarle accesorios a las armas como silenciadores miras lacer, miras telescopicas entre otras, para ello necesitas ir ganando experiencia En fin a lo que se ha mostrado por el momento parece ser que Call Of Duty 4 Modern Warfare deja muchas opciones en cuanto al juego, equipo y tactica para contrarestar al enemigo, esperemos que pronto liberen el Beta para PC que estara para este mes.
  17. Para la gente que estamos al hilo con COD4, ya fueron anuciados los premios que se entregaran a los miembros que participamos en pagina
  18. August 2, 2007 - Electronic Arts Inc. (NASDAQ: ERTS) and Crytek, award-winning developers of Far Cry, today announced that Crysis, will be hitting retail stores in North America and Europe on November 16, 2007 exclusively for the PC. A technical achievement featuring stunning DirectX 10 and DirectX 9 visuals, cunning gameplay, and an epic story, Crysis is recognized as one of the most anticipated PC games and first person shooters of 2007, recently winning Best PC game from the Game Critics Awards: Best of E3 2007. "Crytek is constantly striving to push the boundaries of both game design and technology, while maintaining quality at the highest bar," said Cevat Yerli, CEO and President of Crytek. "We're thankful to our fans for their support and patience, and we're excited to bring them Crysis this year. It's going to be worth the wait." Offering true, open-ended gameplay, Crysis gives gamers an unparalleled amount of freedom that fosters completely unique gaming experiences. Players are outfitted with a revolutionary Nanosuit and an arsenal of fully customizable weapons, giving them a wide array of options not only in approaching the entire game, but every single objective or individual encounter. And they will need every advantage they can get going head to head against a menacing and highly intelligent alien threat amid dynamic, hostile battlefields that range from lush, tropical jungles, flash-frozen landscapes and a horrifying zero gravity environment. Crysis also breaks new ground in multiplayer with the introduction of PowerStruggle - a unique team-based strategic mode for up to 32 players, where opposing sides battle for control of advanced weaponry and vehicles to overcome their enemies. For those who prefer the pulse-pounding action of deathmatch, Crysis will also feature an Instant Action mode, with the highly adaptive Nanosuit serving as the ultimate tool to outwit your opponents. Crysis has not yet been rated by the ESRB or PEGI. Visit www.esrb.org or www.pegionline.eu for updated rating information. For more information about the game, log onto http://info.ea.com or the game's official website at www.nanosuit.com. Fuente: IGN
  19. Se presenta la factura inicial del pago de impuestos y la factura que da la tienda como reclamo de garantia del reenvio de articulo, generalmente ese tramite lo hace la agencia que uno utiliza para traer los articulos
  20. la fecha aun no esta confirmada, pero se espera que este para este mes
  21. Preparing for the Beta: Since the announcement of the Public Beta we've been focused on getting everything we want in the Beta Build checked-in and tested out to make sure you guys are good to jump on and hammer away at it. We've been finalizing which multiplayer maps we'll include, what the rank cap will be, what game types will be available in the Beta, and every other fine detail involved in releasing a public beta. Ranks will be capped at a certain level which means you won't be able to unlock everything in the beta, as we still want to leave a lot to be discovered in the actual game. Once we finalize all of these details we're going to be updating the Beta page with a full and in-depth FAQ with everything you need to know about the beta. We've also been working on a Beta Intel page that will give you a full breakdown of the maps, weapons, and features of the MP Beta. Late Night Multiplayer: We've been spending a lot of late hours hammering away on different Pre-Beta builds making sure it's perfect before you guys get in there and start giving your feedback on it. This means lots of late nights playing multiplayer from sun down to sun up here at the offices. I know, I know... It's a hard job, but someone's got to do it. Crunch Time: It's about that time in development we refer to as 'Crunch,' where we pull out all the stops and every department focuses on nailing down their individual sections of the game and making them 100% bug free. During crunch, we send out what are referred to as Take Messages, which essentially let the rest of the departments know what's being changed in the game. So if a programmer checks in a fix or an artist polishes up an existing level, they'll include it in their take messages to let us all know. For those interested in the inner-workings of a video game developer, I decided to snatch up a few take messages for you to check out: Of course, I've blacked out all the goods, such as Level Names, plot spoilers, and other little details, but it gives you a good idea of yet another way how things work on the inside. Videos and more: Between all that, we've been filming a lot of multiplayer footage - from future perk videos to several other straight up multiplayer captures that will show off some beta game play. We've also been reading over all YOUR questions, feedback, and submissions to the Missions on the site. You guys have sent in thousands and thousands of amazing items of feedback and we can't wait to post our responses on the site. As you can see though, there's a lots of stuff on the way, and coming out all the time. So stay tuned... Fuente: Charlie Oscar Delta
  22. hice el reclamo a la tienda, me dijieron que enviara el producto en max 7 dias, lo cual duro 2 dias en llegar y me dieron la opcion o reemplazo de articulo o me devolvian la plata
  23. Si el paquete ya pago impuestos la primera vez y lo reenvias, no te pueden cobrar impuestos de nuevo, pues es un reclamo de garantia, lo sé pues yo tuve que reclamar garantia con una camara digital que compre en USA
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