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cnNemesis

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Everything posted by cnNemesis

  1. feliz cumple años mae shanglee por sierto La impresora q mae!!!!!!!!!!! PD:JK
  2. bueno eso lo postie yo pero ni modo jejejej quedaste logueado mae!!! crawler! ALL OF DUTY UNITED OFFENSIVE 1.51 PATCH README Last Updated: 2004-12-10 INTRODUCTION & IMPORTANT NOTES This document details numerous additions, fixes, and changes to Call of Duty United Offensive in the 1.51 patch. IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision® Customer Support with issues that arise from using console commands in-game. Single player save games from the retail version of Call of Duty United Offensive will not work after the patch is applied. It is strongly recommended that you disable any anti-virus software before installing. After applying the 1.51 patch, uninstalling Call of Duty United Offensive may leave behind the following files: * localized_english_pakuo01.pk3 and localized_english_pakuo02.pk3 (as well as the localized counterparts) * pakuo07.pk3 * readme_patch_1.51.rtf If the uninstaller does not remove these files, you must manually delete them. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included. - Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. SINGLE PLAYER ENHANCEMENTS - Adjusted AI behavior in Kharkov2 - Improved objective updates in Kharkov2 - Adjusted the difficulty of crossing the beginning field in Foy - Improved voice over triggers in Sicily1 - Updated player objectives when facing German PT boats on Sicily2 - Improved AI interaction in Kharkov1 MULTIPLAYER ENHANCEMENTS - Added "allow_jeeps" and "allow_tanks" to sv_mapRotation functionality. For example, "sv_mapRotation allow_jeeps 0 allow_tanks 1 map mp_foy allow_jeeps 1 allow_tanks 0 map mp_kursk" would set up the server so that only tanks are present in mp_foy, and only jeeps are present in mp_kursk. - Added scr_vehicle_limit_jeep scr_vehicle_limit_medium_tank scr_vehicle_limit_heavy_tank to allow servers to limit vehicle quantity - Decreased CPU utilization on maps that contain vehicles - Reoriented "flag taken" message in "Capture the Flag" so that it is not covering the reticle - Added ability to execute map and gametype specific config files. When a map is loaded on the server, a config by the name of _.cfg will be executed automatically, if it exists. If it doesn't exist, then it will be ignored. Eg. mp_foy_dom.cfg will be automatically run when mp_foy is started in Domination mode. - Can specify a config file to execute within the sv_mapRotation command. For example, "sv_mapRotation exec mycfg1.cfg map mp_foy exec mycfg2.cfg map_kursk". (Note: doing this will override the _.cfg and prevent that config from being executed.) - Added cvar setting for jeep/tank availability. These cvars are: scr_allow_jeeps and scr_allow_tanks . For example, "set scr_allow_jeeps 0; set scr_allow_tanks 0" will cause all vehicles to be disabled. The values given to these cvar's are also available as a server browser filter setting. Clients can then search for games without vehicles present using filter settings that are now available on the Join Server screen. These settings are also available in the menu when setting up a server. - Adjusted default /RATE to 25000 (Cable/DSL). Modem and ISDN users will need to reset their Data Rate settings on the Multiplayer Options menu. - Added g_vehicleBurnTime cvar for vehicles, to modify the time spent burning before they explode. Time is expressed in seconds and the default value is 10. - Added scr_vehicle_spawn_limit cvar, to limit the number of times a vehicle can respawn, before it disappears completely. - Adjusted blast radius on vehicles. - Restricted turret rotation rate on tanks, so it is independent of body rotation. - Vehicle collisions with players now obey friendly fire rules. - Deployed LMG now respects all collision boundaries. - Cannot plant/disarm bomb in "Search & Destroy" while deployed with LMG. - Filtered player & server count now shown during server refresh in browser screen. - Server map rotation continues without clients being connected on Domination, Capture the Flag, and Base Assault. - Increased MAX_CVARS to 2048, from 1024. - Default com_hunkmegs is raised by default to a higher setting above 128MB if the user has more RAM. - Player bound "vsays" now work in all gametypes. To use this feature, bind any key to "vsay X Y", where X and Y are the corresponding numbers on the Voicechat menu. For example: \bind z "vsay 2 7" would bind the Z to "Smoke out." - Improved collision on mp_arnhem - Improved window bullet collision allowing players to shoot through all windows on mp_arnhem - Improved radio destruction radius in HQ mode on mp_arnhem - Improved collision on mp_foy - Improved collision and textures on mp_rhinevalley. - Added multiple exits from spawn buildings on mp_rhinevalley. - Improved spawn points on mp_sicily. - Added ability to disable announcer voices. This option can be found under Multiplayer Options and uses the cg_AnnouncerSounds cvar to toggle the option. - The flamethrower weapon has become more powerful. It is now quite dangerous. NOTE: Flames can now damage the user of the flamethrower. - Corrected a display issue when server admins adjusted the scr_bas_basehealth cvar. - Adjusted compass ranges when switching between maps. - Optimized portals on mp_cassino, mp_uo_stanjel, mp_italy, mp_kharkov, mp_ponyri, and mp_sicily. - Placed additional LMG mount points in mp_uo_stanjel. - Corrected an exploit where players were able to walk around underneath most maps. - Players who have recently jumped into a tank must wait briefly before exiting the tank again. - The Team Balance feature will now wait until a player is dead before switching him to the other side during "Capture the Flag" games. This prevents players in possession of the flag from being accidentally swapped to the other team. - Integrates features from the Call of Duty 1.5 Patch. (See below for 1.5 details) - Improved Vehicle Physics Call of Duty 1.5 Patch NEW FEATURES Players in HQ, RE, SD, TDM, and BEL games can now call timeouts. To call a timeout, use \matchtimeout in the console. To end a timeout in progress, use \matchtimein. These commands are bindable. (Note to mod-makers: in order to allow your players to call timeouts, the players have to belong to a team. ex: Allies/Axis.) All time measurements are in milliseconds. Related server cvars: 1. g_timeoutsAllowed - The number of timeouts allowed per side. 2. g_timeoutLength - The length of each timeout. 3. g_timeoutRecovery - The length of the preparation period which occurs after a time-in is called, or after a timeout expires. This recovery period is used to alert all players that play is about to begin. 4. g_timeoutBank - The total amount of time a team can spend in timeout. Related client cvars: 1. ui_timeoutsAllowed - Contains the value of the server's g_timeoutsAllowed cvar. 2. ui_timeoutLength - Contains the value of the server's g_timeoutLength cvar. 3. ui_timeoutRecovery - Contains the value of the server's g_timeoutRecovery cvar. 4. ui_timeoutBank - Contains the value of the server's g_timeoutBank cvar. MULTIPLAYER ENHANCEMENTS Client console lock- Servers can now opt to disable a client's access to the console by setting sv_disableClientConsole to 1. Mod creators should reference the "Decimal Type Field" information under Scripting and Mods support. Added g_deadChat - This server setting gives admins the ability to allow dead players to chat with live players. Set this cvar to 1 to enable dead chatting. Added extra vote options - Players can now vote to change the killcam, draw friendly icons, and friendly fire settings. (These do not use new cvars, rather they give players the chance to change existing ones: scr_killcam, scr_drawfriend, and scr_friendlyfire.) Voting cvars for all vote options - Allows server admins to decide which voting options their clients have access to. Set the cvar to 1 if you want to permit players' votes on that option. New Cvars: g_allowVoteKick, g_allowVoteMap, g_allowVoteMapRestart, g_allowVoteMapRotate, g_allowVoteTempBanUser, g_allowVoteTypeMap, g_allowVoteDrawFriend, g_allowVoteFriendlyFire, and g_allowVoteKillCam. TDM scoring- Added an option to have killing teammates or committing suicide during a TDM game reduce the team's score as well as the individual's. This option is controlled by a cvar (scr_teamkill_penalty) and defaults to 0, which is the original scoring method. Private clients - The server browser now accurately displays the total number of clients on a server-regardless of whether some of them are private clients. The number of open private client slots is never displayed. Instead, when a private client slot is filled, the perceived max clients value will increase. Improved portal seams throughout the game. Corrected an exploit that caused some servers to shut down unexpectedly. Corrected an issue where screenshots sometimes appeared black on ATI® Radeon 9800 cards The games_mp.log file now records and formats all information properly in games longer than 999 minutes. The command "updatescreen" no longer turns off the ambient sound scr_friendlyfire, scr_killcam, and scr_drawfriend are now read only cvars and need to be setup in a config file prior to running a server. These cvars can be changed in-game by using the voting system provided voting is enabled. SCRIPTING AND MOD SUPPORT IMPORTANT NOTE: Several features of the 1.5 Call of Duty patch are intended for makers of end-user mods or to allow compatibility with certain mod features. Most of the items listed below will only function properly with scripting support from a mod. Added Squad chat - Players can now be assigned to squads from script. In script, set the "self.sessionsquad" variable to one of the squad values: "free", "squad_alpha" or "squad_bravo". The default setting is "free". There is a new console command, which allows players to send a message to only their squad mates. In the console, type "say_squad ". If the player is in a squad, his message will be sent to each of his squad mates. If he is not in a squad, the message will be sent to each of his teammates. Finally, if he is not on a team, it will be sent to everyone. To bind this functionality to a key, use "\bind [key] "messagesquad"". Increased max cvar limit for MP: MAX_CVARS = 2048 Added Script command for player speed (The "maxspeed" script command sets a player's speed before stance modifiers. If this feature is not used, the game functions as normal. Ex: self maxspeed(250) Decimal Type Fields added - Menus can now be tweaked (to compensate for the loss of console access when using sv_disableclientconsole). Print float values by using ITEM_TYPE_DECIMALFIELD in the menu files. Pair up the decimal field with the cvar/itemdef you wish to set and make sure that, within the decimal field's itemdef, there is a cvarfloat defining the field's permitted numerical range. Added Autodemo - The autodemo capability consists of two script commands: autodemostart and autodemostop. These commands should be placed in the .gsc and the syntax of the command is this: player autodemostart();. To enable the autodemo capability on the server, set g_autodemo to 1. To force a client to accept the autodemo command, set cg_autodemo to 1. Autodemos must be enabled on the server in order for the client's setting to matter-if g_autodemo is set to 0, clients will not receive the command. Added Autoscreenshot - The autoscreenshot capability relies on a script command: autoscreenshot. This command should be placed in the .gsc and the syntax of the command is this: player autoscreenshot();. To enable the autoscreenshot capability on the server, set g_autoscreenshot to 1. To force a client to accept the autoscreenshot command, set cg_autoscreenshot to 1. Autoscreenshots must be enabled on the server in order for the client's setting to matter-if g_autoscreenshot is set to 0, clients will not receive the command. Added a new demo fast forward command - "jumptodemoend". Added 'getstance()' - A script command which returns which stance a player is in: stance = self getstance(); Returned values will be "stand", "crouch", or "prone." END DOCUMENT PD:Sorry por el spam
  3. si las veces q la he pulseado no podia jugar con nadie
  4. mae bueno para los q la estan pulseando maes ñato dio una buena introducion yo pense te la ivan a sacar por sentido comun pero bueno.. para q no mamen tanto estan usando muchos numeros no e buelto a jugar silent pero hoy juego para toparme el siguiente hacertijo
  5. mae si tenes rason lo q pasa esq ademas de q cada vez escribo mas mal cada vez me doy menos cuenta de lo q escribo lo q queria decir es q el gas natural funciona como sustituto del combustible a base de hidrocarburos y es una gas q no contamina y es usado actualmente en vehiculos pero eso si la cosas como el plastico, el hule y nilon etc ya no podrian producir
  6. disi jajajajajaja como q muchos jugaron survival horror ja!
  7. cnNemesis replied to Archylus's topic in Hardware
    yo se q ati en algunos juegos (tengo q decir muchos) de una calidad muy buena a las texturas y a los brillos el problemas esta q tambien son muchos los juegos con q da errores bueno yo no se ustedes pero creo q es feo comprar una targeta ati (por sierto mas caras q nvidia) u q no puedas jugar tu juego nuevo devido a un error de visialisasion como texturas corridas o cosas por el estilo por eso nvidia rulez
  8. cnNemesis replied to Kan's topic in Hardware
    mae la ves pasada un mae q no recuerdo quien es estaba vendiendo un par de rimms la cosa es q no recuerdo donde creo q en el cq pero el cq is down
  9. mae ya dije q yo lo pude hacer la cosa es q lo postie para q la gente tratara de hacerlo pero ya vi q la cosa se puso para vasilon o maS BIEN PARA VACILARME la idea era postearlo para q lo isieran SI ALGUIEN PODIA y no para q me dijeran q me buscara una guia o algo asi mae lo de la descricion es casi obio pero lo demas estas mal intenta de nuevo primer gamer q sabe de q estoy hablando buena yamil
  10. una respuesta a la sustipucion del petrolio como combustible a corto playa es el gas natural de echo ya hai carros q lo usan es vararo y este se hace con caca de gato(jejejej cualquier desperdicio organico sirve) eso si los derivados del petroleoi como el plastico ahi si estariamos mamando porq el gas naturas no poduce eso pero si el gas es lo q se va a utilizar
  11. mae no yo ya lo hice pero me parecio un toq facil solo un toq y no es q quiero q me lo hagan y mae balrog no te puedo decir de cuantos numeros es porq ya puse toda la info no me falto nada ahi tiene q averiguar usted varajela mas suave porq no entendi mae ese no es yo ya lo ise y estas mamando ese numero no es una pista la cantidad de sifras estan mal nice try
  12. cnNemesis replied to cnNemesis's topic in Hardware
    claro mae los segundo de pega apantallan mucho a los usuarios finales ht es util por eso porq se tiene la sensacion real de q la com pu no se pega eso es muy util pero bueno en mi casopersonal yo uso la compu para mp3 jugar tareiyas y quemarde ves en cuando y a mi no me molesta q la pc se pegue 2 segundos mientras quemo y trato de abrir un mp3 o el winamp y bueno si tiene los 30 rojos para pagarese gusto entonces adelante pero no se ustedes yo ivertiria los 30 rojos en gusto de video q de procesador esta bien pero debes tomar en cuenta q la mayoria de las aplicaciones cuando habris un juego pasan en modo de invernacion por ejemplo el entorno grafico de windows desaparece uno se da cuenta de eso cuando termina de jugar despues de dos horas cuando usted cierra el game windows parece q se esta volviendo a abrir y enpiesa a aperecer a pocos la barra de inicio, el fondo etc solo quedan activos programas como el antivirus y firewall q actuan en tiempo real pero en si yo catalogo esos procesos como muy "suaves" q en si no traban un procasador bueno esa es mi opinion de simple espectador no se como lo veran ustedes para mi el ht es un lujo y si yo pagando ese lujo puedo tener una 5500 en lugar de una 5200 sacrifico el lujo
  13. cnNemesis replied to Kan's topic in Hardware
    no es necesario comprar la ram en pares (si quiere utilizar el dual chanel ya es otra cosa) eso si no estoy seguro q si del utiliza ram propietaria creo q no si es asi podes usar cualquier ram eso si fijese en la velocidad q usa la pc con el sandra PD:ojala sea ddr porq sino lesaldra esa ram carisima mae!
  14. cnNemesis replied to cnNemesis's topic in Hardware
    ese es mi criterio a simple vista porq de progra no se nada bueno aunq no se nada de todo
  15. q maes a quieren q les diga todito jejej q tenemos un pal number, las 5 antologias y una nota. como relacionar eso??? para abrir la puerta ??? ahora si manda o si no le echo tierra al asunto gente quedada en plasticina no jodas....
  16. cnNemesis replied to cnNemesis's topic in Hardware
    porq un juego no manda a hacer procesos al mismo tiempo sino q los hace de uno en uno porq si no se pega en cambio cuando uno esta en windows uno quiere hacer todo a la ves entonces ahi es donde se ocupa el ht pero si es pasiente y se espera un segundo con la compu pegada entonces podes usar windows con adm porq si es un echo amd se pega con multi tasking pero un segundo no mas entonces ahi esta la cosa si quieren pagar como 35mil pesos para q la compu no se pegue un segundo las contadas veces q hacemos mas de 2 cosas pesadas al mismo tiempo y no pueden esperarse uno o ods segundos entonces pagenlos para mi el ht y el dual procesor (es lo mismo solo q el ht es virtual) es solo para servidores y verdaderos servidores
  17. el problemas es q de el juego de donde lo sace viene asi a la par del number pad esta esa nota y uno encuentra los libros en el suelo la nota es un recordatorio del mae q breteaba ahi para poder ahir la puerta (supongo) y bueno esto supongo q no lo tengo qdecir pero ni modo el numerpad tiene una combinacion en numeros q se ingrasa poniendo los numeros en el orden respectivo (paresco profe de kinder pero ni modo) entonces que ahi q hacer????
  18. cnNemesis replied to cnNemesis's topic in Hardware
    sip pero la nacesidad de ht se nota solo cuando se hacen dos procesos distintos muy gruesos como quemar y leer mp3 o una pelicula o como los q digo sgt por sierto el ht tambien divide el cache ??? supongo q si
  19. q tirada al parecer nadie pudo .... ni modo
  20. cnNemesis replied to cnNemesis's topic in Hardware
    para mi el ht no es tan presindible yo no hago multitasking un server si
  21. cnNemesis replied to cnNemesis's topic in Hardware
    mae pero mire las caracteristicas de esa pc mae asi hasta un 386 Runs under Windows XP with 512 MB of RAM: Socket 7 platform with Intel Pentium 100 from 1994. Even an AGP graphics card, the Geforce 4 Ti 4600, works perfectly here. bueno esa otra compu tiene el video integrado sis 630 y 128 de ram y windows xp con el enviroment pesado y bueno como todos saben el video consume mucho recurso
  22. este mae casi no lo conosco pero si se q es muy pura vida MasacreEEEEEEEEEE!
  23. cnNemesis posted a topic in Hardware
    ahora un pentiun 1 de la famosa empresa intel haria lo mismo ? yo creo q no!
  24. bueno un asertijo y supongo q sabran de cual juego es pude hacerlo, pero si cuesta un toq postean los resultados y la explicacion por supuesto sino no se vale

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