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DkCd

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Everything posted by DkCd

  1. zZzZzzZZ Tanta crap que hablo de spartan shit y no se que y hasta una sig se hizo y nada que mete al team para demostrarlo zzzZZZZzzZZzzZzzzZZzzzZZzzzZZzzzZz
  2. Y los de CQ?? Pipe??
  3. HUH??? Wait what now?
  4. Estuve dos dias CASI ausente de toda forma de gaming
  5. Maes ustedes no se imagina el AMOR que yo le tengo a esa shit de Dota... Yo he hecho absolutamente todo lo posible para ser mejor tanto en el juego como en la comunidad y me siento tan bien cada vez que veo el loading screen con el culo inmenso del Pit Lord , o cuando mi nombre sale en el changelog del nuevo mapa , o cuando tengo la oportunidad de hablar con los maes mas pros para que me den una rep o also asi que pienso que si vale pena todo el tiempo que utilizo para esto, xq x el gaming conoci muchas personas y amigos que nunca los ubiera conocido de otra forma, amo dota, amo el gaming y el sabor y emocion que se tiene antes de una partida buena y la satisfacion y realizacion luego de haber ganado En personal yo no le he perdido ni un solo de amor a esto... Aunque a vez si le dan a uno varas de emo y hace un ragequit ahi todo estupido
  6. El vT tambien se va iba a inscribir pero necesitaban hasta el proximo lunes para q les pagaron :S EDIT: Sky uname estos dos post para q no se vea tan spam yo pense que se me editaba el primero q hice sorry
  7. Mae mae mae y si invento un team, pago y luego no aparecen y pierden por descalificacion y ya?
  8. DkCd

    It's Pikachu

    Quoted for Truth Para cualquier futura duda sobre el lenguaje utilizado en el Internetz visite www.urbandictionary.com
  9. Yo opino q Zinner no postee mas para que siga con su 1337
  10. Yo pienso que poner limite mas de una semana antes del evento es un bastante drastico considerando que 90% de los ticos hacen las cosas a ultima hora, aparte de que tal vez hayan equipo que no hagan tanto troll a gcr como yo y se vayan a inscribir antes del miercoles x no saber... Al menos yo se de un team (vT) que solo puede inscribirse luego de este domingo
  11. CO-COOO-COOOOOO-COOMBOOOOOOOO BREEEEEEEEEEEEEEEEAKER!!!!!!!!
  12. DkCd

    It's Pikachu

  13. DkCd

    Hancock

    Que comentario mas homosexual :S
  14. DkCd

    Perceptive Play 5

  15. Meh son gustos.... Y a mi no es que no me guste el Metal xq no es malo.... bueno algunos tipos si... pero cualquier sonido alto de alguna forma hace q me de dolor de cabeza :S
  16. Ray LaMontagne > Metal de cualquier tipo
  17. Super Cow? De la vaca y el pollito??
  18. Holy ##### weird guy...
  19. DkCd

    99% official

    Nada de tiempo... Maes wtf paso con el timer??? 9 Dias wtf??
  20. Meh es que no me gusta el rock muy duro me da dolor de cabeza :S
  21. Stone Sour - Bother Stone Sour - Through the Glass GG
  22. http://www.getdota.com/ Changelog for map version 6.53 * Added a new Sentinel Hero (Goblin Clockwerk) * Localized script text to allow cross-language compatibility * Completely reworked and improved the way RD hero picking is done * Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D) * Reworked Lycanthrope a bit * Removed the "undroppable while in cooldown" mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22 * Improved Fire Panda's movement speed per level * Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit * Improved Drow's Marksmanship slightly * Increase AOE on Dispersion * Lowered Soul Keeper's base movement speed and increased cast point * Improved Stifling Dagger * Improved Open Wounds a little * Decreased Mana Void's cooldown * Lowered Infest manacost * Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy * Fixed a bug with Magic Immunity and Haunt * Fixed a bug with Song of the Siren and Berserker's Call * Fixed a bug with selling Aghanim's Scepter * Fixed a minor bug with Soul Assumption and buying items * Fixed a bug with Magic Immunity and Strygwyr's Thirst * Fixed Berserker's Call interaction with Neutrals at night * Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop * Fixed a bug with Shackles and Berserker's Call * Fixed a bug with Magic Immunity and Sand Storm * Fixed Mana Leak to not trigger off of Exort/Quas/Wex * Fixed -ah for observers * Added Tavern colors (218144) * Added a new blink animation for Antimage * Improved Magic Missile cast effect (170262) * Added a visual effect for when Dispersion is damaging units * Improved Shapeshift animation (186555) * Improved Chaos Knight's Blink Strike cast effect (222605) * Added new icon for Ethereal Jaunt (227376) * Added a visual effect when Necrolyte regains mana with Sadist * Swapped icon positions of Sange and Yasha in the recipe shop * Added a new Balanar hero story (by Grujah.Noob) * Added a new Lina Inverse hero story (by Wyvernoid) * Added a new Medusa hero story (by Inferno[DK]) * Added a new Sand King hero story(by Yousuckatdota) * Added a new Shadow Priest hero story (by miel09) * Added a new Warlock hero story (by Inferno[DK]) This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I'd like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process.
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