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Sky

Administrador
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Everything posted by Sky

    • 434 downloads
    Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85
  1. File Name: Quake 4 v1.4.2 Patch (Windows) File Submitter: Skybocker File Submitted: 19 Jun 2007 File Updated: 19 Jun 2007 File Category: Quake Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85 Click here to download this file
  2. Ya el problema fue resuelto. No de una forma muy elegante, pero ya se pueden inscribir.
  3. Yo no voté por Don Oscar, no fue mi candidato, pero es mi Presidente.
  4. Ok, voy a revisar el error.
  5. Todo está listo para aquellos que quieran confirmar su participación en la Mega LAN Party 5 puedan hacerlo. Las Mega LAN Parties son excusas para poder compartir y jugar con otros miembros de la Comunidad. No hay reglas en cuanto a lo que se quiera jugar o compartir durante la actividad. Así que los esperamos este sábado a partir de las 9:00 AM en el antiguo FragNet en Cartago. Ver: mlp5.GamingCR.com
    • 107 downloads
    Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85
  6. File Name: Quake 4 v1.3 to v1.4.2 Patch (Windows) File Submitter: Skybocker File Submitted: 18 Jun 2007 File Updated: 19 Jun 2007 File Category: Quake Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85 Click here to download this file
  7. File Name: Darkness Supernatural Trailer File Submitter: Skybocker File Submitted: 18 Jun 2007 File Updated: 19 Jun 2007 File Category: Juegos Trailer del violentísimo Darkness que saldrá en consolas de última generación dentro de poco. Click here to download this file
    • 82 downloads
    Trailer del violentísimo Darkness que saldrá en consolas de última generación dentro de poco.
  8. File Name: Transformers: The Game - CGI Intro File Submitter: Skybocker File Submitted: 18 Jun 2007 File Updated: 19 Jun 2007 File Category: Juegos Basado en la película de acción de Paramount Pictures, Transformers: The Game permite al jugador controlar la batalla desde las perspectivas de los Autobots o de los Decepticons experimentando el poder imparable y la escala masiva de los robots. Click here to download this file
    • 158 downloads
    Basado en la película de acción de Paramount Pictures, Transformers: The Game permite al jugador controlar la batalla desde las perspectivas de los Autobots o de los Decepticons experimentando el poder imparable y la escala masiva de los robots.
  9. File Name: The Lord of the Rings Online Evendim Trailer File Submitter: Skybocker File Submitted: 18 Jun 2007 File Updated: 19 Jun 2007 File Category: Juegos Trailer para la actualización gratuita Shores of Evendim de The Lord of the Rings Online. Click here to download this file
    • 124 downloads
    Trailer para la actualización gratuita Shores of Evendim de The Lord of the Rings Online.
  10. Yo creo K, que lo está haciendo, y creo que si no cuidamos el patio trasero muy pronto el problema se extenderá a nuestra casa. Costa Rica perdió el liderazgo político por personas como el Dr. Pacheco, que ante lo que pasaba no decían ni hacían nada. Ahora Don Oscar le pone a este País su lugar en la región dando a entender que tenemos voz y opinión. Felicito a Don Oscar por ser el Presidente que esperaba ver en la Casa Presidencial. No sólo con los mejores indicadores económicos en 20 años, sino devolviendo el protagonismo a este pedacito de tierra.
  11. Si no entiendes por qué se llama Cereal es que no viste el vídeo completo. Si lo viste completo y aún así no entiendes...ya ese es otro problema...
  12. Hemos sufrido de estafas en el pasado, la idea es minimizarlas. Y te aseguro que al 5to post "sin sentido" el usuario es banneado.
    • 114 downloads
    Este trailer no es apto para todos los usuarios. La presencia de gore y violencia es superior al promedio de vídeos que se publican en esta sección. Queda a discreción de cada usuario descargarlo.
  13. File Name: The Darkness "Executions" Trailer File Submitter: Skybocker File Submitted: 17 Jun 2007 File Updated: 19 Jun 2007 File Category: Juegos Este trailer no es apto para todos los usuarios. La presencia de gore y violencia es superior al promedio de vídeos que se publican en esta sección. Queda a discreción de cada usuario descargarlo. Click here to download this file
    • 388 downloads
    ¿Curioso de una Mega LAN Party de GCR? Este vídeo muestra una pequeña síntesis de lo que fue la Mega LAN Party 2.
  14. File Name: Mega LAN Party 2 "Recuento" Vídeo File Submitter: Skybocker File Submitted: 17 Jun 2007 File Updated: 24 Jun 2007 File Category: Eventos ¿Curioso de una Mega LAN Party de GCR? Este vídeo muestra una pequeña síntesis de lo que fue la Mega LAN Party 2. Click here to download this file
    • 244 downloads
    Sin lugar a dudas el vídeo más controversial que se haya hecho por GamingCR. ¿Por qué se llama Cereal? Descúbralo usted mismo en esta producción generada en el transcurso de la Mega LAN Party 2.
  15. File Name: Mega LAN Party 2 "Cereal" Vídeo File Submitter: Skybocker File Submitted: 17 Jun 2007 File Updated: 11 Jul 2007 File Category: Eventos Sin lugar a dudas el vídeo más controversial que se haya hecho por GamingCR. ¿Por qué se llama Cereal? Descúbralo usted mismo en esta producción generada en el transcurso de la Mega LAN Party 2. Click here to download this file
  16. Ser Papá y ser Gamer es un reto comparado a hacer un raid sin tanque, a ganarle a un Human con Elves en Two Rivers, a un Ascenso de Héroe con...Héroes, hacer un doble-humiliation, manejar un Talon por primera vez, pasar de level 79 a 80 en Aden, encontrarse una Bazooka en Carentan... En fin, ser Padre es vivir el último nivel, enfrentarte al Big Boss final. Uno podrá preparse, pero sólo estando ahí se da cuenta del reto que es. A todos aquellos que llegaron y afrontan día con día ese desafío, ¡Felicidades!
  17. Claro Oscar, estas son las cuentas, 362-0005002-4 Ahorro - Dólares - BCR a nombre de Barnald Böcker 200-02-037-007977-9 Ahorro - Dólares - BNCR a nombre de Barnald Böcker El monto son $4.oo

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