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Quake

Archivos de Quake

16 files

  1. El PDF adjunto muestra el detalle de todos los encuentros realizados durante Armageddon'07. Incluye jugadores, mapas y resultados por encuentro. Una información detallada para todos los que deseen ver como se desarrolló el evento.
    • 97 Downloads
    Sky
    Updated
  2. Demos correspondientes a los encuentros de la Final de Armageddon'07:
    Final
    Keyro -Bloodwolf

    • 120 Downloads
    Sky
    Updated
  3. Demos correspondientes a los encuentros de la Final Lower Bracket de Armageddon'07:
    Final Lower Bracket
    Keyro -XyGvot

    • 95 Downloads
    Sky
    Submitted
  4. Demos correspondientes a los encuentros de la Final Upper Bracket de Armageddon'07:
    Final Upper Bracket
    Keyro -Bloodwolf

    • 92 Downloads
    Sky
    Submitted
  5. Demos correspondientes a los encuentros de la Semifinal Lower Bracket de Armageddon'07:
    Semifinal Lower Bracket
    Scila - XyGvot

    • 67 Downloads
    Sky
    Submitted
  6. Demos correspondientes a los encuentros de la Tercera Ronda Lower Bracket de Armageddon'07:
    Ronda #3 - Lower Bracket
    Scila - r0x
    EpicNexus - XyGvot

    • 76 Downloads
    Sky
    Updated
  7. Demos correspondientes a los encuentros de la Tercera Ronda Upper Bracket de Armageddon'07:
    Ronda #3 - Upper Bracket
    Keyro - Scila
    EpicNexuS - Bloodwolf

    • 63 Downloads
    Sky
    Submitted
  8. Demos correspondientes a los encuentros de la Segunda Ronda Lower Bracket de Armageddon'07:
    Ronda #2 - Lower Bracket
    -ooo- -Tuky
    r0x - Death-onator
    XyGvot - ndrtkr
    Scarface - CratoS
    Tuky - r0x
    XyGvot - CratoS

    • 73 Downloads
    Sky
    Submitted
  9. Demos correspondientes a los encuentros de la Segunda Ronda Upper Bracket de Armageddon'07:
    Ronda #2 - Upper Bracket
    Keyro -XyGvot
    Scila - Scarface
    EpicNexuS - -ooo-
    Bloodwolf - r0x

    • 59 Downloads
    Sky
    Updated
  10. Demos correspondientes a la Primera Ronda de Armageddon'07. Los seguientes encuentros se incluyen dentro de este compendio:
    Upper Bracket I
    XyGvot - ALM
    Holy Cow - Takuma
    Scila - Bloodhorn
    ndrtkr - Dr.Se-R
    Scarface - Cpt. Veneno
    Fautus - Psytechdragon
    Keyro - CratoS
    XyGvot - Takuma
    Scila - ndrtkr
    Scarface - Psytechdragon
    Upper Bracket II
    EpicNexuS - Bardux
    Maiden - Ramboscar
    -ooo- - K_Ronte
    Death-onator - fr4gus
    Bloodwolf - NightCrawler
    eKsT - Berzerker
    r0x - Arielitox
    Tuky - Melkor
    EpickNexus - Ramboscar
    -ooo- - Death-onator
    Bloodwolf - Berzerker
    r0x - Tuky
    Lower Bracket I
    ALM - Holy Cow
    Bloodhorn - Dr.Se-R
    Cpt Veneno - Fautus
    Tuky - Holy Cow
    Ramboscar - Dr.Se-R
    Daeth-onator - Fautus
    Berzerker - Tuky
    Ramboscar - Death-onator
    Lower Bracket II
    Bardux - Maiden
    K_Ronte - fr4gus
    NightCrawler - eKsT
    Arielitox - Melkor
    ndrtkr - Maiden
    Psytechdragon - K_Ronte
    CratoS - eKsT
    Takuma - ArielitoX
    ndrtkr - K-Ronte
    CratoS - Takuma

    • 128 Downloads
    Sky
    Submitted
  11. Demos de la Ronda Preliminar de Armageddon'07, correspondiente a los 4 FFA que se jugaron al inicio del evento entre los 32 participantes.
    • 133 Downloads
    Sky
    Submitted
  12. Esta versión revisada del demo de Quake 4 contiene los niveles iniciales del single player, así como dos mapas multiplayer. Esta nueva versión incluye la opción Multiplayer.
    • 135 Downloads
    Sky
    Submitted
  13. Vídeo in-game de Quake Wars en acción multiplayer.
    • 82 Downloads
    Sky
    Submitted
  14. Version 1.4.2 Update
    --------------------
    * player lean, player models lean in the direction of movement
    use g_playerLean to scale or disable the effect (client side)
    * fix wallhugging on ramps
    fix also makes ramps slightly faster
    * horizontal speed fully maintained when crouch sliding and hitting a ramp
    previous version had a little dip
    1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
    * RG ammo box 10->7
    change was initiallly advertised in 1.4.1 but didn't make it in
    * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
    * predict weapon changes for the local client. more responsive on high ping
    (can be turned off with net_clientPredictWeaponSwitch 0)
    * revert the projectile code to 1.4.0, not trying to predict projectiles anymore
    the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
    (was causing too many bad artifacts)
    * reworked the hit sounds / hit feedback propagation. fixed skipping problems
    * change network demo extension to include the protocol number
    for Quake 4 1.4.2, the extension is .ndmo85
    * fix network demos not setting the si_fps value properly
    * fix client prediction being irregular when connected to a TV repeater
    * added r_skipSky for a cheap black sky
    * fix a crash in single player (sound related)
    * fix several SMP-related crashes
    * fix a crash in autodownload server
    * hud_showSpeed cvar (shows current horizontal speed)
    * hud_showInput cvar (shows the input state to learn how to make particular moves)
    * s_useOcclusion no longer cheat protected (can be changed by network clients now)
    * no gauntlet spinup time, damage is immediate now
    * bse_rateLimit defaults to 3, showing all shotgun pellet impacts
    * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
    * updated reference netdemo included for performance tests: id_perftest.ndmo85
    • 434 Downloads
    Sky
    Updated
  15. Version 1.4.2 Update
    --------------------
    * player lean, player models lean in the direction of movement
    use g_playerLean to scale or disable the effect (client side)
    * fix wallhugging on ramps
    fix also makes ramps slightly faster
    * horizontal speed fully maintained when crouch sliding and hitting a ramp
    previous version had a little dip
    1.4.1 had a bug that caused a sharp speed drop (this is also fixed)
    * RG ammo box 10->7
    change was initiallly advertised in 1.4.1 but didn't make it in
    * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
    * predict weapon changes for the local client. more responsive on high ping
    (can be turned off with net_clientPredictWeaponSwitch 0)
    * revert the projectile code to 1.4.0, not trying to predict projectiles anymore
    the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)
    (was causing too many bad artifacts)
    * reworked the hit sounds / hit feedback propagation. fixed skipping problems
    * change network demo extension to include the protocol number
    for Quake 4 1.4.2, the extension is .ndmo85
    * fix network demos not setting the si_fps value properly
    * fix client prediction being irregular when connected to a TV repeater
    * added r_skipSky for a cheap black sky
    * fix a crash in single player (sound related)
    * fix several SMP-related crashes
    * fix a crash in autodownload server
    * hud_showSpeed cvar (shows current horizontal speed)
    * hud_showInput cvar (shows the input state to learn how to make particular moves)
    * s_useOcclusion no longer cheat protected (can be changed by network clients now)
    * no gauntlet spinup time, damage is immediate now
    * bse_rateLimit defaults to 3, showing all shotgun pellet impacts
    * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
    * updated reference netdemo included for performance tests: id_perftest.ndmo85
    • 107 Downloads
    Sky
    Updated
  16. Ni ser el Primer Campeón de Quake IV, ni ser parte el Team Campeón del Dirty Six 2007. Ni mucho menos ser 4 veces Campeón de Quake III Arena o ser Campeón de PainKiller y Unreal Tournament 2004. Nada de esto puedo evitar lo que paso el pasado sábado en la HM LAN.
    No les voy a decir más, voy a dejar que el video que preparamos para ustedes lo diga todo, pero de algo si estoy seguro, Armagedón 2007 no será el fin del mundo, pero si será el fin de los mismos de siempre, ¡en donde la sangre nueva se hará sentir!
    • 165 Downloads
    Sky
    Updated

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