Everything posted by Sky
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NVIDIA ForceWare 196.21 WHQL
File Name: NVIDIA ForceWare 196.21 WHQL File Submitter: Skybocker File Submitted: 20 Jan 2010 File Category: Drivers NVIDIA ForceWare software unleashes the full power and features in NVIDIA's desktop, gaming, platform, workstation, laptop, multimedia, and mobile products. Delivering a proven record of compatibility, reliability, and stability with the widest range of games and applications, ForceWare software ensures the best experience with your NVIDIA hardware. New in this release: Adds SLI and multi-GPU support for many top new gaming titles including Avatar Demo, Battlefield: Bad Company 2, City Bus Simulator, Dirt 2, Ferrari Virtual Race, GREED: Black Border, Mass Effect 2, Mortal Online, Ninja Blade, Operation Flashpoint: Dragon Rising Demo, Planet 51, RUSE, Serious Sam HD, and Wings of Prey. Upgrades PhysX System Software to version 9.09.1112. Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release. Users without US English operating systems can select their language and download the International driver here. Click here to download this file
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NVIDIA ForceWare 196.21 WHQL
- 0 downloads
NVIDIA ForceWare software unleashes the full power and features in NVIDIA's desktop, gaming, platform, workstation, laptop, multimedia, and mobile products. Delivering a proven record of compatibility, reliability, and stability with the widest range of games and applications, ForceWare software ensures the best experience with your NVIDIA hardware. New in this release: Adds SLI and multi-GPU support for many top new gaming titles including Avatar Demo, Battlefield: Bad Company 2, City Bus Simulator, Dirt 2, Ferrari Virtual Race, GREED: Black Border, Mass Effect 2, Mortal Online, Ninja Blade, Operation Flashpoint: Dragon Rising Demo, Planet 51, RUSE, Serious Sam HD, and Wings of Prey. Upgrades PhysX System Software to version 9.09.1112. Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release. Users without US English operating systems can select their language and download the International driver here. -
Hugo Chávez arremete contra los videojuegos
Esta nota debería estar en la sección de Humor...
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Viernes Negro en GamingCR :: ¡2x1 en membresias Premium!
9/10. 1 más y hay rifa.
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DOTA Allstars v6.66
File Name: DOTA Allstars v6.66 File Submitter: Skybocker File Submitted: 14 Jan 2010 File Updated: 25 Jan 2010 File Category: DOTA Versión: 6.66 Changes: Heroes * Batrider o Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50 * Beastmaster o Wild Axes now properly hits invisible units * Bounty Hunter o Jinada cooldown improved from 22/17/12/7 to 21/16/11/6 * Clockwerk o Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14 * Dirge o Added Aghanim's Scepter for Undying. + Regular Plague Aura - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps + Scepter Upgraded Plague Aura - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps * Doom Bringer o Reworked and rebalanced most of his abilities * Earthshaker o Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage) o Aftershock AoE from 280 to 300 o Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300 o Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits) o Echo Slam's Echo damage increased from 35/45/65 to 40/55/70 o Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe) o Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss. * Enchantress o Movement speed increased from 295 to 305 o Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50% o Enchant's slow effect duration decreased from 7 to 5.5 seconds * Faceless Void o Timewalk slow increased from 10/20/30/40% to 25/30/35/40% o Timewalk cooldown rebalanced from 13 to 19/17/15/13 * Invoker o Invoke cd from 30/25/12/5 cd to 22/17/12/5 o Invoke manacost from 20/50/80/110 to 20/40/60/80 o Alacrity bonus damage increased from 20-80 to 30-90 o Alacrity duration increased from 8 to 9 o Chaos Meteor damage improved: + Main damage from 40-130 to 55-145 every 0.5 seconds + Burn damage from 8-26 to 11-29 per second o Cold Snap now applies an initial ministun on cast o Forged Spirits Armor is now based on Exort and Range is now based on Quas o Ghost Walk manacost reduced from 300 to 200 o Ghost Walk slow rescaled from 10-40% to 20-40% o Ice Wall manacost increased from 125 to 175 o Ice Wall cooldown increased from 20 to 25 o Sun Strike damage rescaled from 75-450 to 100-475 o Tornado range increased from 700-3100 -> 800-3200 o Tornado duration increased from 0.6-2.2 -> 0.8-2.5 o Tornado damage increased from max of 375 to 400 o Quas per instance regen from 0.75 to 1 * Juggernaut o Blade Fury cooldown reduced from 30 to 30/28/26/24 * Kaldr o Cold Feet manacost increased from 90 to 90/100/110/120 o Ice Blast impact delay is a little slower now o Ice Blast no longer pierces Shallow Grave o Ice Blast debuff is now purgable * Ogre Magi o Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6 * Obsidian Destroyer o Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb * Priestess of the Moon o Moonlight Shadow manacost from 200/250/300 to a constant 175 * Pugna o Decrepify cast range increased from 550 to 550/600/650/700 * Queen of Pain o Scream of Pain now affects Decrepified units * Spirit Breaker o Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast o Charge of Darkness decreased manacost from 120 to 75 o Charge of Darkness cast mechanic reworked - Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time) * Slark o Pounce Leash now gets removed if the target blinks or teleports away o Shadow Dance passive no longer works if Slark is Doomed * Ursa Warrior o Undid previous cast animation change on Overpower o Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls * Visage o Soul Assumption damage per charge decreased from 130 to 110 o Soul Assumption manacost from 100/120/140/160 to 100 o Soul Assumption cooldown from 7/6/5/4 to 4 o Familiars Bounty reduced from 150 to 100 o Familiars now magic reduction from 70/95/95% to 95% at all levels o Familiars bonus damage attack count increased from 6 to 7 o Familiars now have a small (160) ranged attack instead of melee o Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7 * Warlock o Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15% o Fatal Bonds link count reduced from 5 to 2/3/4/5 Items + Aghanim's Scepter # Added Undying and Earthshaker + Divine Rapier # Can no longer be destroyed by attacking the item # If a player other than the original owner of the Rapier picks it up, they cannot drop it + Force Staff # Double clicking force staff now acts as if you clicked on yourself + Maelstrom & Mjollnir # Increased max bounces from 3 to 4 + Phase Boots # Cooldown from 12 seconds to 10 seconds # Duration from 6 seconds to 5 seconds # Movement bonus from 10% to 12% + Scroll of Town Portal # Double clicking on scrolls now automatically targets your fountain Gameplay & Cosmetics + Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped. + Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc) + Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon + Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system + To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command + Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour) + Fixed the teleport effects sometimes being visually on an angle + Fixed Nightcrawler status buff text format + Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix) + Added a visual effect for allied players to indicate which creep you infesting + Added a new sound set for Furion (91160) + Added a new sound set for Clockwerk + Added a new visual effect for Spirit Lance + Added new charge icon for Soul Assumption (137459) + Disabled visual charge indication if the cooldown for Soul Assumption is not ready + Added a new overhead indictor for Soul Assumption (137459) + Added an visaul effect when Eclipse misses to help players keep track (109017) + Phantom Assassin images now have the proper fade visual effect (114120) + Improved Eyes In The Forest cast animation (95740) + Added new visual effect for Flesh Golem (51874) + Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices + Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId) Bugs + Fixed a few areas where you could get stuck in using TP scrolls + Fixed Malefice not reliably working if the enemy is fogged + Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction + Fixed Ice Blast indicator staying at edge of map until you release it + Fixed Ice Blast debuff from overriding Time Lapse + Fixed some Dark Pact bugs + Fixed Essence Shift from piercing Shallow Grave + Fixed Essence Shift sometimes not registering properly at high attack speeds + Fixed Murloc sometimes not attacking the pounced target + Fixed dispersion damage on creeps + Fixed bugs with Charge of Darkness interaction with euls and ghost scepter + Fixed some mac specific bugs Click here to download this file
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DOTA Allstars v6.66
- 109 downloads
Changes: Heroes * Batrider o Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50 * Beastmaster o Wild Axes now properly hits invisible units * Bounty Hunter o Jinada cooldown improved from 22/17/12/7 to 21/16/11/6 * Clockwerk o Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14 * Dirge o Added Aghanim's Scepter for Undying. + Regular Plague Aura - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps + Scepter Upgraded Plague Aura - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps * Doom Bringer o Reworked and rebalanced most of his abilities * Earthshaker o Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage) o Aftershock AoE from 280 to 300 o Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300 o Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits) o Echo Slam's Echo damage increased from 35/45/65 to 40/55/70 o Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe) o Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss. * Enchantress o Movement speed increased from 295 to 305 o Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50% o Enchant's slow effect duration decreased from 7 to 5.5 seconds * Faceless Void o Timewalk slow increased from 10/20/30/40% to 25/30/35/40% o Timewalk cooldown rebalanced from 13 to 19/17/15/13 * Invoker o Invoke cd from 30/25/12/5 cd to 22/17/12/5 o Invoke manacost from 20/50/80/110 to 20/40/60/80 o Alacrity bonus damage increased from 20-80 to 30-90 o Alacrity duration increased from 8 to 9 o Chaos Meteor damage improved: + Main damage from 40-130 to 55-145 every 0.5 seconds + Burn damage from 8-26 to 11-29 per second o Cold Snap now applies an initial ministun on cast o Forged Spirits Armor is now based on Exort and Range is now based on Quas o Ghost Walk manacost reduced from 300 to 200 o Ghost Walk slow rescaled from 10-40% to 20-40% o Ice Wall manacost increased from 125 to 175 o Ice Wall cooldown increased from 20 to 25 o Sun Strike damage rescaled from 75-450 to 100-475 o Tornado range increased from 700-3100 -> 800-3200 o Tornado duration increased from 0.6-2.2 -> 0.8-2.5 o Tornado damage increased from max of 375 to 400 o Quas per instance regen from 0.75 to 1 * Juggernaut o Blade Fury cooldown reduced from 30 to 30/28/26/24 * Kaldr o Cold Feet manacost increased from 90 to 90/100/110/120 o Ice Blast impact delay is a little slower now o Ice Blast no longer pierces Shallow Grave o Ice Blast debuff is now purgable * Ogre Magi o Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6 * Obsidian Destroyer o Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb * Priestess of the Moon o Moonlight Shadow manacost from 200/250/300 to a constant 175 * Pugna o Decrepify cast range increased from 550 to 550/600/650/700 * Queen of Pain o Scream of Pain now affects Decrepified units * Spirit Breaker o Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast o Charge of Darkness decreased manacost from 120 to 75 o Charge of Darkness cast mechanic reworked - Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time) * Slark o Pounce Leash now gets removed if the target blinks or teleports away o Shadow Dance passive no longer works if Slark is Doomed * Ursa Warrior o Undid previous cast animation change on Overpower o Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls * Visage o Soul Assumption damage per charge decreased from 130 to 110 o Soul Assumption manacost from 100/120/140/160 to 100 o Soul Assumption cooldown from 7/6/5/4 to 4 o Familiars Bounty reduced from 150 to 100 o Familiars now magic reduction from 70/95/95% to 95% at all levels o Familiars bonus damage attack count increased from 6 to 7 o Familiars now have a small (160) ranged attack instead of melee o Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7 * Warlock o Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15% o Fatal Bonds link count reduced from 5 to 2/3/4/5 Items + Aghanim's Scepter # Added Undying and Earthshaker + Divine Rapier # Can no longer be destroyed by attacking the item # If a player other than the original owner of the Rapier picks it up, they cannot drop it + Force Staff # Double clicking force staff now acts as if you clicked on yourself + Maelstrom & Mjollnir # Increased max bounces from 3 to 4 + Phase Boots # Cooldown from 12 seconds to 10 seconds # Duration from 6 seconds to 5 seconds # Movement bonus from 10% to 12% + Scroll of Town Portal # Double clicking on scrolls now automatically targets your fountain Gameplay & Cosmetics + Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped. + Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc) + Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon + Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system + To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command + Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour) + Fixed the teleport effects sometimes being visually on an angle + Fixed Nightcrawler status buff text format + Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix) + Added a visual effect for allied players to indicate which creep you infesting + Added a new sound set for Furion (91160) + Added a new sound set for Clockwerk + Added a new visual effect for Spirit Lance + Added new charge icon for Soul Assumption (137459) + Disabled visual charge indication if the cooldown for Soul Assumption is not ready + Added a new overhead indictor for Soul Assumption (137459) + Added an visaul effect when Eclipse misses to help players keep track (109017) + Phantom Assassin images now have the proper fade visual effect (114120) + Improved Eyes In The Forest cast animation (95740) + Added new visual effect for Flesh Golem (51874) + Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices + Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId) Bugs + Fixed a few areas where you could get stuck in using TP scrolls + Fixed Malefice not reliably working if the enemy is fogged + Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction + Fixed Ice Blast indicator staying at edge of map until you release it + Fixed Ice Blast debuff from overriding Time Lapse + Fixed some Dark Pact bugs + Fixed Essence Shift from piercing Shallow Grave + Fixed Essence Shift sometimes not registering properly at high attack speeds + Fixed Murloc sometimes not attacking the pounced target + Fixed dispersion damage on creeps + Fixed bugs with Charge of Darkness interaction with euls and ghost scepter + Fixed some mac specific bugs -
Borderlands :: La experiencia multiplayer
El "outcry"... lol, que falta de bagaje en español Juancho!
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Clan RFH en HONCAST.com
Yo nunca he subido de +1300 y la verdad disfruto del jueguillo cuando le damos entre ticos.
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Star trek online
No, ya Bloodwolf lo había hecho antes.
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Borderlands :: La experiencia multiplayer
De ese paso 5 nunca pudimos pasar. Supongo que había que abrir puertos o algo, la verdad no es que el soporte de Gameranger sea malo, es que no existe! lol así que al final hicimos lo del post inicial y listo.
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Borderlands :: La experiencia multiplayer
Diay Alex, no sé, vergüenza en nosotros que no pudimos. Por dicha el sistema que trae el juego si nos sirvió bien.
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Borderlands :: La experiencia multiplayer
Nunca pudimos poner a funcionar ese tal Gameranger. En cambio, con Gamespy nos ha funcionado sin problema. Pero supongo que Gameranger es la opción equivalente a "server privado" de WoW para los que quieren "probar" el juego.
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StarTrek Online :: Keys para el beta público
¿Desea participar del beta abierto de Star Trek Online (STO)? Esta es su oportunidad solicitando un beta gratuito a través de varios sitios en Internet. Como referencia esta Massively que son sólo hacer clic en un botón obtiene el key necesario para probar el nuevo MMO de los creadores de Champions Online, Cryptic Studios. Ver: Massively - STO Open Beta Key Request Page Download: Cliente
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Borderlands: The Zombie Island of Dr. Ned - overview
Con la salida del primer DLC de Borderlands, llamado The Zombie Island of Dr. Ned hay mucha información circulando que va a ser recopilada parcialmente aquí. Historia Accesso Los DLCs en Borderlands lo que hacen es agregar nuevas áreas al juego. Por lo tanto, para llegar a ellas sólo es necesario ir a un punto de transportación y seleccionar Jakobs Cove . El siguiente vídeo ilustra el proceso. En este caso, el viaje inicia en New Heaven. http://video.gamingcr.com/?id=90125 Gameplay El gameplay en The Zombie Island of Dr. Ned es muy similar al juego original, excepto por algunos detalles: historia, humor y Zombies. En este DLC hay mucha presencia de historia, de hecho, inicia con la historia del origen de los Zombies. El humor está más remarcado. Y humor se refiere al humor negro propio de un juego de esta clase. Y por supuesto, Zombies. Hay nuevos tipos de enemigos, algunos diría que ya los he visto en un juego de 4 jugadores que ya va por su segunda entrega. Sin embargo, son los menos. Gearbox le agrega su toque creativo para dar una presentación diferente de los ya conocidos come-cerebros. Para ilustrar el gameplay en esta expansión se ha preparado el siguiente vídeo. En este caso, ya las primeras etapas se han completado, por lo que hay algunas misiones ya finalizadas. http://video.gamingcr.com/?id=90124 Precio El precio de este DLC es de $9.99. Sin embargo, hay que estar pendiente de las promociones que regularmente hacen STEAM o D2D. Un punto importante es que se debe adquirir el DLC donde se adquirió el juego original. Si compró el juego por STEAM, pues debe comprar el DLC por STEAM, por ejemplo. Los enlaces a las tiendas son: Retail STEAM Direct2Drive Instalación & SecuROM™ Uno de los puntos más criticados con respecto a este DLC es la inclusión de la protección anti-copia -DRM- SecuROM™. Veamos algunos detalles de este sistema. SecuROM™ permite la instalación simultánea en 5 computadoras de este software. Es decir, que puede instalarlo en su PC, en la de sus hermanos, en la laptop del trabajo, en la laptop que le prestaron y todavía le queda una instalación disponible. Ahora, si vende su computadora, o le cambia el disco duro, o decide formatear, lo que debe hacer es desinstalar el juego primero. Inclusive hay una utilidad que le permite desactivarlo sin necesidad de desinstalar. Una vez hecho esto, el contador se resta en -1, y puede instalar nuevamente sin que le afecte. Las siguientes son las pantallas que debe llenar para activar este DLC. Si usted no activó la copia cuando compró el DLC, debe iniciar el proceso manualmente. Para ello vaya a la dirección: [Directorio de STEAM]\steamapps\common\borderlands\Binaries\DLCSetup\ y haga clic en el archivo DLCSetup.exe. La aplicación para activar la copia de The Zombie Island of Dr. Ned inicia. Ingrese el CD-Key del DLC. En el caso de STEAM, este se puede acceder a través del menú del juego dentro del navegador de STEAM. La activación concluye después de unos segundos (es requerida la conexión a Internet para realizarla). ¡Todo está listo para el Zombie-land killing-fest! Ayer completé este DLC, y puedo decir que Gearbox hizo un excelente trabajo. Tanto la historia, como el apartado gráfico, inclusive el humor, están muy bien implementados. El final, pues lo considero superior al del juego original, con un giro realmente inesperado. Algunas recomendaciones para quienes inician la cacería de zombies: Debido a que los enemigos son zombies, las armas de fuego o explosivas son las más recomendadas. Las de choque o corrosivas hay que dejarlas de lado aquí. Es muy difícil tener un set único de armas, pero este es mi "core" para el Mordecai: El rifle de sniper. Es una Maliwan. Por ahí tengo otra X4 en explosión, pero el aumento en accuracy se compensa ya que al tener mayor oportunidad de hacer Critical Hits prácticamente haga kills de un disparo. La pistola. Una Tediore que me gusta por la recarga de municiones y el reload que es muy rápido. Esta arma junto con las habilidades de Mordecai de disparar varias balas al mismo tiempo, la hacen muy buena contra grupos pequeños pero fuertes de enemigos. La Savior. Esta arma la uso principalmente para recargar munición y tiene un rate de carga muy rápido para el arma en sí. Es buena contra volumen de enemigos. Mi arma favorita. Otra Maliwan. Con X4 en daño de fuego, buena accurancy para un arma de este tipo, buen magazine, y la posibilidad de recargar con la Savior, me permite enfrentarme casi contra cualquier tipo y número de enemigos. El Bloodwing, junto con modificaciones en las granadas para hacerlas incendiarias, y esta arma, hacen que el Mordacai se pueda sobreponer a hordas de zombies como se encuentran en la isla del doctor Ned..
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Pidgin 2.6.5
File Name: Pidgin 2.6.5 File Submitter: Skybocker File Submitted: 11 Jan 2010 File Updated: 11 Jan 2010 File Category: Software version 2.6.5 (01/08/2010) View all closed tickets for this release. libpurple TLS certificates are actually stored to the local cache once again (accepting a name mismatch on a certificate should now be remembered) General Build-time fixes for Solaris. (Paul Townsend) AIM and ICQ Messages from some mobile clients are no longer displayed as Chinese characters (broken in 2.6.4) MSN Fix an issue allowing a remote user to download arbitrary files from a libpurple client. (CVE-2010-0013) XMPP Do not crash when attempting to register for a new account on Windows. Fix file transfer with clients that do not support Entity Capabilities (e.g. Spark) Click here to download this file
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Pidgin 2.6.5
- 113 downloads
version 2.6.5 (01/08/2010) View all closed tickets for this release. libpurple TLS certificates are actually stored to the local cache once again (accepting a name mismatch on a certificate should now be remembered) General Build-time fixes for Solaris. (Paul Townsend) AIM and ICQ Messages from some mobile clients are no longer displayed as Chinese characters (broken in 2.6.4) MSN Fix an issue allowing a remote user to download arbitrary files from a libpurple client. (CVE-2010-0013) XMPP Do not crash when attempting to register for a new account on Windows. Fix file transfer with clients that do not support Entity Capabilities (e.g. Spark) -
Los Mejores Juegos de la Decada
Sin ningún orden a menos que se indique: FPSs - Medal of Honor: Allied Assault (hasta la 1ra expa) - Call of Duty 2 (con la expa) - Borderlands - Battlefield 1942 (hasta la 2da expa) - Ghost Recon (hasta Thunder Storm, aunque The Sum of all Fears podría considerarse un mod) - One Lives Forever RTSs - Homeworld (Salió el 28 de septiembre de 1999, así que voy a hacer una excepción aquí): El mejor RTS que he jugado en mi vida (sin la expa, Cataclysm fue un error) - Rise of Nations (con la expa) - Warcraft III (con la expa) - Command & Conquer: Red Alert (con Yuri's Revenge) - Command & Conquer 3: Tiberium Wars (con la expa) - Supreme Commander (con la expa) RPGs - Torchlight Simuladores - Crimson Skies
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¡Felicidades <ClouD>!
Felicidades en su día a <ClouD> que está cumpliendo sus 20 añitos (todo un crío!). Que los disfrutes...
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Cuando armamos :D
Bueno, Armagedon fue un torneo nacional "bravo" a mi parecer...
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Borderlands :: Segundo DLC anunciado
xyGvot y JAAC, los insiders de las industrias de videojuegos...
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Borderlands :: Segundo DLC anunciado
Diay Alex, sin querer entrar en una discusión a lo "SGT" (lol!), los que jueguen este DLC se darán cuenta a que me refiero. Ahora, con respecto a si estaba planeado o no, de acuerdo con Matthew Armstrong, Diseñador de Gearbox, los dos DLCs salieron como resultado de la solicitud de los usuarios post lanzamiento: "Nuestros clientes nos pidieron más historia, humor y zombis. Hicimos La Isla del Dr. Ned. Nuestros clientes pidieron un lugar dónde practicar sus habilidades y un modo cooperativo desafiante. Pidieron un banco para guardar sus objetos. Hicimos Mad Moxxi's Underdome Riot."
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Borderlands :: Segundo DLC anunciado
Este DLC me llama menos la intención, a diferencia del 1ro, que está muy muy bueno. Por cierto, es interesante como hay elementos del juego original que están presentes en el DLC. Por ejemplo, la posición de la isla con respecto al entorno geográfico es consecuente con la historia del juego, y eso me gustó mucho.
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Requisitos Starcraft II para jugar todo al maximo
Bueno, pues con una GTX295 FTW Edition de EVGA o una ATI HD 5970 de seguro le va a correr full cuando salga...
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Requisitos Starcraft II para jugar todo al maximo
Blizzard siempre se ha destacado por sus "bajos requerimientos gráficos" para decirlo de alguna forma. Ahora una 8400 está baja para cualquier RTS de estos momentos, pero expandiendo lo que dice Juancho, cualquier tarjeta a hoy que cueste $200 debería de correrlo bien.
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Final Fantasy 13: Preview del juego en Japones
Lol el gallinazo! Con razón SGT tenía uno de pet en GuildWars.