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vOv

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Everything posted by vOv

  1. vOv replied to xG.SGT's topic in Consolas
    lol, no me acuerdo xD fue hace tiempos. Seguramente me fije en los foros de esa gente xD Hay un thread de gente q postea cuales juegos le funcan y con q settings, ahi pueden fijarse
  2. solo exagere....un poquitin....
  3. ta bueno l video
  4. lol, si yo hubiera puesto mis specs reales fijo me ponen q no tambien xD y a mi me corre el juego bien
  5. dey, son parecidos a los d q4
  6. al menos q este jugando el beta como fragus, ev y yo pero si, es de W:ET =p
  7. vOv replied to xG.SGT's topic in Consolas
    en otro de estos threads puse q a mi el pcsx2 me funco xD
  8. vOv replied to Holy_COW's topic in SPAM
  9. sep, con mucho gusto ^^ si quiere se la mando de una vez, ya esta en la version "final" es solo cuestion de ver como manejo lo del XP/SW
  10. Shadow: http://www.gamingcr.com/forums/index.php?showtopic=14369 hm, otra vara, no se puede hacer q el XP dure la campaña en stopwatch xq no hay tal cosa como una campaña en SW =p por lo tanto ser usaria el segundo voto mayor que aplica: XP reset despues de cada mapa, pero nuevamente, esto despues del testing original
  11. creo q primero voy con la cfg default [stopwatch, no xp] para probar l server en si y luego lo termino de configurar. Esta medio "vacilon" arreglar el XP save para stopwatch en campañas xD
  12. lol, ya voto x cierto?
  13. Dey, le recuerdo que ETQW no es un avance desde BF. Mas bien parte ET y adopta ciertas cosas de BF. Entonces x ejemplo, l manejo de la artilleria es algo que viene desde ET. Y la "no penalidad" al suicidio es debido al estilo de juego, al ser las clases tan definidas en sus roles no siempre es beneficioso mantenerse vivo en una clase que no sirve para una situacion X ademas de la ventaja de poder "spawn" en un lugar mas cerca de la accion, lo cual mantiene el ritmo del juego evitando troleadotas.
  14. Drakon: 2.60b Alucard: sep, pero parece q gano mapas originales. Talvez mas adelante se puedan incorporar o dejarlos votables.
  15. desde linux, uso windows solo para jugar el beta de etqw xq me da pereza hacerle el toq para jugar en linux. Valga recalcar q la version retail se va a poder jugar native en linux ^^
  16. vOv replied to vOv's topic in Quake News
    Creo q hay una, ya se la busco. Me imagino q sera enfocada mas q nada en los objetivos y funciones de clases puesto q lo demas es similar. BF2(142) vs ETQW
  17. Aqui esta en ingles proveniente de Enemy Territory: Quake Wars 4 Newbies, ahi cuando tenga tiempo lo voy traduciendo. Sigue la misma linea del de CoD vs ETQW. Ten Differences From Battlefield I Wish Someone Had Explained To Me This section is dedicated specifically to Battlefield players who are experiencing an Enemy Territory franchise game for the first time. There is going to be a lot of stuff thrown at you really fast ... so take a deep breath and hold onto your seat. In this section, I'll try to give you 10 tips that other Battlefield players have told me, "if I had only known ..." 1-Changing classes requires a respawn. You can't pick up kits to change classes like you can in BF2. You'll have to go into the Limbo Menu (L), select your new class, click on Respawn, and catch the next respawn wave. 2-Icons may look familiar, but have different meanings. For example, when you see the circle with a wrench, you might think that's an object that needs to be repaired, only to find out it's a friendly engineer. You can check out the ETQW Icon Glossary for a full listing of icons and symbols used in ETQW. 3-Engineers need to ARM their mines. Unlike BF2, you can't just throw down mines and expect them to blow up the next vehicle that runs over them. Once you drop a mine, crouch, and you should see a little plier icon. This is your cue to use Mouse1 to arm the mine. You'll see a red progress circle around your crosshair showing how much longer it will take before the arming process is complete. Also, there is no differentiation between anti personnel and anti vehicle mines. 4-Vehicles play much differently. 4-1-You can't drive the other team's vehicles. Running over to take control of a just-abandoned vehicle will leave you frustrated and most likely dead. 4-2-Vehicles are not all powerful. They are powerful weapon systems, but every weapon is capable of damaging vehicles. It may not be much, but it adds up. Don't expect to grab the nearest tank and run off to dominate the battlefield. Also, in order to repair a vehicle, an Engineer/Constructor has to get out and repair. You cannot passively repair from inside, nor can you repair from another vehicle. 4-3-Vehicles retain momentum when you jump out of them. Make sure your Husky isn't pointed at a group of team mates when you jump off it. 4-4-Vehicles come with Decoys. Use your keyboard Key 1 (_weapon0) to shoots off decoys which are very good for misleading rockets homing in on you. You'll get an audible tone when a missile is locked in. Fire off your flares for a short interval of protection. 4-5-Seat swapping is done via Use (F) not by the F1 function keys. Currently, there is no way to select a specific seat in a vehicle. 5-Completing objectives requires specific classes. Unlike BF2, objectives are not completed by being in proximity of a flag. Each mission type requires that the attacking team get specific classes to the objective and complete the objective (e.g., plant explosives, hack, or construct something), on foot. Anyone can capture a forward spawn, though you have to be on foot, at the spawn point and capture it (Use) 6-Respawning does not hurt your team (other than you being out of commission for short period of time). There is no ticket system where your team gets dinged because you had to respawn. In fact, you may see people voluntarily respawning, even when they're not injured to change class, change location, or coordinate an attack. 7-Anyone can call artillery. You just need to spawn as a Field Ops/Oppressor and then deploy an artillery piece. Whether you should or not, is the subject of another discussion. 8-Grenades can be cooked off. Click Fire, but don't release the key. You'll see the timer tick down. When you're ready to throw, release the Fire key. 9-Infantry action is considerably faster in ETQW than in the BF series. Standing still is only nessesary with a few weapons and for long range shooting. The gameplay is also faster and the action is more concentrated. 10-The formal squad system in BF2 does not exist, but there are Fire Teams. The formal squad system in BF2, where you can only communicate with the commander via the squad leader or where you can spawn on the squad leader doesn't exist. However, ETQW does support a Fire Team system, where members of your Fire Team are highlighted, you can use fireteam-specific communications (pre-defined voice commands and text), and you can see the health status of your Fire Team members. Fire Team participants also get a small XP bonus whenever any Fire Team member completes an objective.
  18. vOv replied to vOv's topic in Quake News
    D hecho si se puede y hasta con cierto grado de efectividad para el equipo. La clase soldier por ejemplo, su unica mision es matar al enemigo [particularmente en grandes masas de soldados o sus vehiculos] ademas de plantar bombas para misiones particulares.
  19. Shadow, primero hay q ver como sale este poll para hacer la config segun los gustos de la mayoria y luego se sube para probarlo. Estimo q quiza para la otra semana esta [manana con suerte xD ]
  20. Bueno, gracias a Oscar_70 [un tico en el clan #1] consegui ayuda para la creacion del config del servidor. Ahora bien, hay un par de cosas generales que supongo seria bueno preguntarle a la comunidad antes de subir la config para testing. A mi en lo personal me gustaria jugar con una configuracion semejante a la de ETQW que seria: mapas originales, XP save solo durante la campana, modo campaign [aunq stopwatch tambien es muy divertido].
  21. vOv replied to osk's topic in Comunidad
    QFT \o hallo mop
  22. vOv replied to Holy_COW's topic in Quake
    pero CoD2 esta y es d activision.... q no sean mala gente y los dejen T_T
  23. vOv replied to Holy_COW's topic in SPAM
    <--- realmente es un dragoon
  24. vOv replied to Holy_COW's topic in Quake
    mae -ooo- q lol la segunda parte de su firma xD yo esq d x si no soy muy fanatico de la caja, deme el serial y el juego ahi veo donde lo consigo xD

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