Peguense un vistazo a el link que pusieron en sro.mmosite.com y vera todo lo que estoy hablando. Exploren ese pagina y cliqueen los links para que vea lo que el futuro de Silkroad nos espera. Suena muy prometedor. Va ver una sistema nueva para ser trades que me parece ser FANTASTICO. Bueno, yo creo que todo esto ya esta implementado en el Korean Silkroad
Aqui voy a copy/paste lo que me parece intersante:
- For traders, theif npcs will spawn
- For theives, hunter npcs will spawn
- Trader/Hunter cannot party with theives
- When selling trade goods, for each additional person in party, there will be bonus job xp given. (when the trade is successful, obviously)
- When someone in party kills someone of opposing job, for each additonal person in party, there will be bonus job xp given.
- When the trader successfully completes the trade run, and sells off the goods, the hunter will be given money for his work.
- For each additonal person in party, there will be bonus MONEY made for a successful trade.
- Normal Character(jobless) = Cannot attack or be attacked by theif/hunter npc.
- Hunter npc = Can only attack theif characters.
- Theif npc = Can only attack trader and hunter characters.
- Trader/Hunter characters = cannot attack hunter npc.
- Thief character = cannot attack theif npc.
- Thieves cannot summon a caravan inside of the town, nor could they bring one into town
- 2 sectores nuevos mas 2 sectores para tradear mas
Bueno,
La verdad es mucho lo que esta ofreciendo Silkroad. Echelen el vistazo para que vean. Quien sabe cuando pondran estos updates para Silkroad International... Pero diay, aqui estamos viendo la evolucion de Silkroad!
La mayoria son fotos asi que no se austen que todos esos links sean de puro textos. Bueno si sabe Koreano, entonces si hay mucho que leer... LOL