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Ironman

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Everything posted by Ironman

  1. Bueno y aun continua la gente de Infinity Ward mejorando el juego, aunque aun no esta confirmado el lanzamiento del nuevo parche, si sabemos cuales seran las mejoras es este. Team Deathmatch * Map Added to Rotation: Showdown - now available in map rotation. Mercenary Team Deathmatch * Brand New Playlists: No Clans / Parties allowed. * Players who don't want to be matchmade with clans (or people in parties) can team up with fellow lone wolves and play some TDM. Free-for-All * Map Added to Rotation: Showdown - now available in map rotation. * Score Limit Change: 100 Points Domination * Map Added to Rotation: Ambush - now available in map rotation. * Map Added to Rotation: Bloc- now available in map rotation. * Map Added to Rotation: Pipeline - now availalbe in map rotation. Ground War * No changes. Sabatoge * Map Added to Rotation: Showdown - now available in map rotation. Headquarters * Map Added to Rotation: Ambush - now available in map rotation. * Map Added to Rotation: Bloc- now available in map rotation. * Map Added to Rotation: Pipeline - now availalbe in map rotation. Search and Destroy * Map Added to Rotation: Showdown - now available in map rotation. Team Tactical * Map Added to Rotation: Ambush - now available in map rotation. * Map Added to Rotation: Bloc- now available in map rotation. * Map Added to Rotation: Pipeline - now availalbe in map rotation. Hardcore Team Deathmatch * Brand New Playlist: 100% Hardcore Team Deathmatch Only * No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch * Map Added to Rotation: Showdown - now available in map rotation. Hardcore Search and Destroy * Brand New Playlist: 100% Hardcore Search and Destroy Only * No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch * Map Added to Rotation: Showdown - now available in map rotation. Old School * Rule Set Change: Free-for-All Only w/ Old School Rules * Increased Health (slightly) * No Health Re-gen * Score Limit Change: 100 points * Map Added to Rotation: Showdown - now available in map rotation. Cage Match * Rule Set Change: No Longer Old School Mode * 1 v 1: Normal Rules * Map Added to Rotation: Countdown - now availalbe in map rotation * Map Added to Rotation: District - now available in map rotation Oldcore * Playlist Removed Team Objective * Playlist Removed * All gametypes included now available individually. Upcoming Patch Updates (Seperate from above Playlist changes): Addition of Host Migration * If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely. Improved Network Performance For Larger Games * 18 player games now require more bandwidth to host, resulting in smoother performance for players. Optimized Server Selection for First Match * Server selection is now optimized to select best bandwidth servers associated by LSP. Updated Spectator "Chase Cam" * Change Spectator Mode: Switch between First Person and Third Person. * 360 Degree rotation around character you're spectating. Fixed "Playlist Older Than Host" Error * Player will no longer get error when entering games. Optimized Corrupt Create-a-Class Handling * Players will no longer be kicked from game when their create-a-class data is corrupted. Added Kill Cam To Everything * Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target) * Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target) * Kill Cam view Added: RPGs (Follows RPG from launch to target) * Kill Cam view Added: M203 Rounds (Follows round from launcher to target) * Kill Cam view Added: Claymores (Views from behind claymore until explosion) * Kill Cam view Added: C4 Packs (View from pack rotating to watch target) * Kill Cam view Added: Martrdom (View from grenade rotating to watch target) Optimized Old School Experience * Added Unlimited Sprint * Doubled Magazine Size * Added Ragdoll Cam Additional Start Spawn Locations in All Maps * Added a minimum of 9 extra start spawns on each side of all maps. Optimized Sniper Rifle / ACOG Scope Accuracy * Sniper Rifles and ACOG scope accuracy improved due to fix. Fixed Weapon Sprint Bug * Bug which gave players more sprint when using particular weapons. Thanks again for your constant feedback and support of the game, keep in mind that playlists are constantly evolving, so everything is subject to change based on feedback and results. If we feel something isn't fun or based on your feedback we'll continue to change it up and I'll continue to keep you in the loop. Tambien esta la posibilidad de incluir 3 mapas mas del SP en modo MP, estos parecen ser los siguientes: Fuente: CharlieOscarDelta.com
  2. jajaja excelente explicacion SGT y mas el resultado del torneo, gracias por la aclaracion
  3. Con lo del monitor yo acabo de traer uno de 24" con Aerocasillas, lo exonere y ya con el flete, seguro y demas me cobraron $75, en cuanto a las tarjetas de video te aconsejo que te esperes a la serie nueva de nvidia que sale en enero o comprar una GT que ya trae el chipset nuevo
  4. Yo tengo un respaldo y graficamente esta bien, puede que la version que tengas sea ripeada
  5. Tambien yo, al parecer solo es para consolas
  6. En fin que paso con esto??? Quien gano o aun esta en stand by ?
  7. Premios a los ganadores o participantes ???
  8. En en site oficial de cod, ya esta saliendo a la luz que la proxima entrega de Activision - Blizzard volvera a la WWII
  9. Esto es un hecho que ya sonaba venir, pues con la era digital todo debe de cambiar, y la pregunta que va a pasar con nosotros, o comprar convertidores o cambiar de TV, asi es el mercado, igual las televisoras tienen señal digital solo que no lo envian asi pues no habian tv con entradas digitales, vea el caso de Sky (antes Directv) ellos desde el año pasado tienen decodificadores con salidas HD, Cable Tica ya ofrece canales en HD
  10. Y mas sabiendo que Eg es SS, tons no le veo sentido reactivar el post, pero bueno, cada uno hace spam como le guste
  11. Nada como hacer spam con post viejos
  12. En dota si, en COD lo dudo
  13. Yo
  14. Bueno ya ha sido liberado el primer Parche para U3 de 234.1Mb y la lista de correciones al juego es bastante amplia This patch brings the version number of Unreal Tournament 3 to 1.1. It can be applied against English, French, German, Italian, Spanish and Direct2Drive versions of UT3. Gameplay: - Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues. - Fixed feigning death into/through ForcedDirVolumes. - Fixed grenade effects in water. - Increased hellbender rear turret damage. - Reduced Goliath machine gun spread, plus slight damage increase. - Fixed warfare scoring for locking down a prime node not called "prime node". - Slightly increased momentum taken for damage by mantas and vipers. - Flak, Rocket, and Shock do slightly more damage to manta and viper. - Made sure Hellfire SPMA cannon can't fire through walls. - Increased incoming SPMA fire sound radius. - Fixed impact jumping with hoverboard. - Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible - Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring. - Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server. - Disabled attenuation/spatialization on mission briefing sounds. AI: - Improved bot AI with darkwalker. - Tweaked bot voice message frequencies. - Bot aiming tweaks. - Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle. - Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle. Demo playback: - Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached. - Demos can now be paused. - By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change. - Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name - Added a "Delete Demo" button to the demo playback menu. - Demo playback now properly handles rotation when viewing a Pawn in first person. - Fixed looking around while spectating a vehicle. - Fixed demo playback not working if the PlayerController didn't get recorded into the first frame Server Browser: - Implemented History tab page in server browser, with ability to "lock" favorites on that page. - Implemented a Favorites tab page in the server browser. - Added 'Join as spectator' feature. - Server browser uses smaller font to display more servers. - Fixed custom mutators not appearing in server browser. - Fixed custom gametypes not displayed in server browser's window. - Fixed server browser's listed MaxPlayers being incorrect. - Added filter option for dedicated servers. - Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. - Fixed incorrect mutators appearing in server browser details if client & server are not using the same language User Interface: - Can now save settings/progress even if have never created a profile. - Added ping and connect time to scoreboard. - Removed annoying confirmation menu when starting a game. - Removed unnecessary top settings page (can use tabs at the top of the settings to navigate). - Added a Messages tab to the mid game menu. - Friends messages now saved until explicitly deleted. - Finer control over mouse sensitivity, using an edit box instead of a slider. - Added framerate smoothing and FOV options to the advanced video menu. - Increased max players/bots in menus to 32. - Fixed auto switching to vote menu at end of match. - Improved mid game menu performance (don't render world behind it). - Added version number to main menu. - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks). - Fixed up the GDF project for Vista HUD: - Added the killer weapon to victim messages. - Fixed flag and orb scaling in minimap at high resolutions. - Fixed node teleporter not showing "You can't teleport with orb" message on clients. - Fixed situations where "get in vehicle" pictograph wouldn't work correctly. - Still draw the clock on the scoreboard after the game is over. - Fixed Duel HUD issues. Networking: - Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT. - Fixed "open" console command when connecting to Internet servers - Fixed team scores very rarely not updating for a client. - Fixed bot faction option when running a listen server. - Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default. - Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling. - Bullseye stats are now properly recorded. - Fixed clients not travelling to downloaded maps correctly. - Fixed the client and server getting into a loop sending each other close messages in some situations. - Quick match incorporates player rating into search decision. - Fixed issue where Vista clients would not receive all servers from a server browser search. - Applied proper fix to suppressing voice on dedicated servers. - Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions. - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading) - Fixed losing your custom character mesh after changing teams during a match. - Implemented DUEL match stat reporting for gamespy ladder. - Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state - Added "BecomeActive" exec to switch from spectator to player Server Administration: - Dedicated servers do not require CD keys. - Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\ - Added QueryPort configuration and command line option. - Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change. - Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command. - Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser. - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others - Updated AdminPlayerList to show the PlayerID of the players on the server. - Updated Kick/Ban to allow for using either the player name or the id - Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server - Fixed IP addresses being reported in host byte order instead of network byte order - Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower. Map Specific - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs. - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section. - Fixed some VCTF-Suspense pathing issues. - Fixed issues with circular lift on DM-Deimos. - Fixed translucent mesh sorting issues in DM-Gateway. - Improved bot AI with Leviathan in Torlan. Campaign/Co-op: - Fixed a bug that could cause too many bots to be added to co-op matches in some cases. - Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level - Fixed extra copy of a character when a human player leaves a co-op game at the right time. - Changed network loss during single player to result in player signed in locally. Modding: - Improved support for creating PS3 mods. - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array. - Fixed custom gametype midgame menus not being used correctly. - Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work. - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy. Pueden descargar aqui: Parche v1.1
  15. mmmm no me hizo gracia
  16. Yo compre el Westinghouse L2410NM esta en aduana ahi le cuento como esta
  17. De cuantos Watts es la fuente? HDD Sata o IDE ??
  18. lo que le recomiendo es: salve el profile de COD4 para que no pierda los rangos, desinstale y vuelva a instalar. Si no le puedo pasar el exe del SP para que lo pruebe
  19. Version?
  20. jajajajaja demasiado bueno
  21. Yo estoy esperando que mi monitor nuevo salga de aduanas, lo primero que hice fue que AC me hiciera una cotizacion del costo ya puesto aqui del monitor y por suerte lo puedo exonerar Ya puesto aqui son $70 por el flete, seguro, combustible y el tramite de exoneracion Y por los que tenian dudas sobre cuanto cobran por traer un TV LCD la misma gente de AC me paso este dado: Nota si el monitor es para uso solo de computo, paga un 13% de impuestos, si tiene opcion para TV paga un 50% de impuestos Por si piensan taer un monitor aclaren que no trae entrada para TV
  22. el problema de las XFX es que se calientan demasiado, sugiero Asus, MSI o EVGA
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