Everything posted by Sky
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ATI HD 3800 to support DirectX 10.1
Para ubicarme, ¿ese es el comentario de un técnico de Alienware o de un Fanboy de NVIDIA?
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Regresará el capitán Luis Marín a la "Sele"
Volverá el 21 de noviembre El 21 de noviembre contra los panameños, será el regreso del capitán Luis Antonio Marín a la selección mayor de fútbol de Costa Rica, lo cual ha puesto muy contento al jugador, quién actúa en el Maccabi Netanya desde la temporada anterior en Israel. El jugador no ha sido tomado en cuenta desde el pasado mundial en Alemania cuando jugó el último partido ante Polonia. Marín con 125 juegos internacionales es el jugador en la historia que más veces ha vestido la camiseta roja de nuestro país. La campaña anterior sobresalió en el fútbol israelí e incluso fue parte de la selección ideal del campeonato. Fuente: everardoherrera.com
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Soldier of Fortune 3: Payback - Imágenes
A pocos días del lanzamiento de SoF3, más imágenes de la polémica saga han sido publicadas. Imágenes: SoF3 @ Galerías
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Terran :: Torre de Sensores
Los mejores analistas militares terran están de acuerdo en que "el conocimiento es poder" y ese lema es una de las claves para lograr la victoria. La torre de sensores es un arma indispensable para la vigilancia de movimientos enemigos a largo alcance y para la detección de agresores demasiado sigilosos. Las torres de sensores son esenciales en las bases de defensa terran, y como tales, necesitan mucha protección. La prioridad de un atacante lo suficientemente astuto sería atacar y destruir las torres de sensores. Una torre de sensores procesa una inmensa cantidad de datos, actualizando constantemente la información de que disponen los comandantes acerca del campo de batalla. Mediante escáneres térmicos y electromagnéticos, tanto pasivos como activos, junto con barridos de radar milimétricos, los datos recogidos por los sensores sísmicos y el análisis Doppler, una torre de sensores puede detectar con rapidez cualquier objetivo que se encuentre próximo. Incluso los enemigos ocultos tras el terreno pueden detectarse, aunque se requiere una comprobación visual para identificarlos. El inconveniente de tanta tecnología multiespectral es que los enemigos pueden detectar fácilmente la presencia de una torre de sensores y usarla para encontrar el paradero de una base terran. Otras estrategias consisten en girar sigilosamente con unidades de señuelo alrededor de la torre o simplemente mantenerse fuera de su alcance. Para contrarrestar, los comandantes terran han optado por la estrategia de erigir torres de sensores en falsos emplazamientos de bases para despistar a sus enemigos. Fuente: Sitio Oficial
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Crysis :: Demo este viernes, "can I run it?"
Este viernes tendremos el esperado demo de Crysis. La pregunta es: ¿me correrá? Para ello NVIDIA a través de su sitio NZONE poseen una herramienta que nos da una idea de lo que nos espera con la superproducción de Crytek. Ver: Can I run Crysis?
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Soldier of Fortune Payback Trailer #2
- 89 downloads
Casi un minuto de vídeo generado por computadora para Soldier of Fortune: Payback. -
Soldier of Fortune Payback Trailer #2
File Name: Soldier of Fortune Payback Trailer #2 File Submitter: Skybocker File Submitted: 25 Oct 2007 File Category: Juegos Casi un minuto de vídeo generado por computadora para Soldier of Fortune: Payback. Click here to download this file
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¿ATI o NVIDIA?
Esta pregunta no tiene una respuesta absoluta, sino que cambia con el tiempo. Es como una fotografía del momento, por eso, hay que hacerla cada cierto período para ver su tendencia.
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Command & Conquer 3: Tiberium Wars 1.09 Patch
- 215 downloads
Version 1.09 Patch Notes - October 24, 2007 ========================================= This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more. Bug Fixes · Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play. · Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. · Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. · Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. · Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. · Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. Multiplayer Maps New Map: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches. Rebalanced Map: Barstow Badlands This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat. Rebalanced Map: Pipeline Problems This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position. Rebalanced Map: Tiberium Gardens III (Kane Edition) This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position. Balance Changes The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. General Balance Changes · Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%. · GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized. · Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. GDI Balance Changes · Grenadier Squad: Range increased by 20%. · Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. · Juggernaut: Range increased by 25%. · Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets. · Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles. Brotherhood of Nod Balance Changes · Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry. · Fanatics: Cost/Build time reduced by 13% to 700/7. · Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. · Attack Bike: Range increased by 16%. · Stealth Tank: Attack power increased by 66%. · Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon. · Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%. · Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads. · Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%. · Catalyst Missile: Support Power cost increased by 33% to 2000. · Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%. Scrin Balance Changes · Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%. · Seeker: Health reduced by 13%. · Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced. · The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7. · Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180. Other Changes · Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar. · There is a new Fast-Forward button onscreen while watching Replays or BattleCasts. -
Command & Conquer 3: Tiberium Wars 1.09 Patch
File Name: Command & Conquer 3: Tiberium Wars 1.09 Patch File Submitter: Skybocker File Submitted: 24 Oct 2007 File Updated: 24 Oct 2007 File Category: C&C 3 Version 1.09 Patch Notes - October 24, 2007 ========================================= This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more. Bug Fixes · Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play. · Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. · Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. · Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. · Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. · Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. Multiplayer Maps New Map: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches. Rebalanced Map: Barstow Badlands This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat. Rebalanced Map: Pipeline Problems This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position. Rebalanced Map: Tiberium Gardens III (Kane Edition) This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position. Balance Changes The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. General Balance Changes · Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%. · GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized. · Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. GDI Balance Changes · Grenadier Squad: Range increased by 20%. · Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. · Juggernaut: Range increased by 25%. · Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets. · Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles. Brotherhood of Nod Balance Changes · Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry. · Fanatics: Cost/Build time reduced by 13% to 700/7. · Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. · Attack Bike: Range increased by 16%. · Stealth Tank: Attack power increased by 66%. · Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon. · Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%. · Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads. · Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%. · Catalyst Missile: Support Power cost increased by 33% to 2000. · Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%. Scrin Balance Changes · Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%. · Seeker: Health reduced by 13%. · Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced. · The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7. · Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180. Other Changes · Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar. · There is a new Fast-Forward button onscreen while watching Replays or BattleCasts. Click here to download this file
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Mejor reproductor de audio (WIN)
¿Ambos no son productos de la misma Familia de Microsoft o el Classic es de terceros?
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Mejor reproductor de audio (WIN)
La tercera opción es Media Player, cualquier versión.
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Mejor reproductor de audio (WIN)
El mejor reproductor de audio para Windows. Donde "mejor" es un concepto relativo. Para algunos es bajo consumo de CPU, para otros personalización, para otro soporte de audio codecs. Así que hora de opinar.
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Fiesta de Halloween
Fautus, No hay ningún problema si es por una buena causa. Por favor nada más trata de medir tu vocabulario.
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Hellgate: London - Demo liberado
El esperado demo de Hellgate: London ha sido liberado. 1.46GB de horror, muerte y destrucción en el RPG de Flagship. Download: Hellgate: London l Fileshack l Fileplanet l
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Hellgate: London - Demo mañana
Otro demo más a la lista. Esta vez le toca al producto de Flagship. Mañana saldrá el demo que incluirá dos de las seis clases del juego. Además, se ha confirmado que el juego es Gold. A esperar este RPG que del que tanto se ha hablado. Fuente: WP
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¿Qué opina de los últimos demos?
Ante la avalancha de demos que se han dado en los últimos días, queda oir la opinión de los usuarios acerca de su experiencia.
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Feliz Cumpleaños LinkChobo ^^
Con este año más sos más hombre...ya puedes dejar tus juguetes de niño...pokemom...kirby...pony friends...
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World in Conflict Broadcast Tool
File Name: World in Conflict Broadcast Tool File Submitter: Skybocker File Submitted: 15 Oct 2007 File Category: Juegos The Broadcast Tool is a supplementary tool that can be used to display and record World in Conflict matches. Based on the DX10-exclusive dual screen feature, users can choose between a variety of cameras to fully capture the match and display it in a very impressive manner. Originally designed for the e-sports scene, to broadcast elite matches, the Broadcast Tool is now available for the whole World in Conflict community. Click here to download this file
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World in Conflict Broadcast Tool
- 92 downloads
The Broadcast Tool is a supplementary tool that can be used to display and record World in Conflict matches. Based on the DX10-exclusive dual screen feature, users can choose between a variety of cameras to fully capture the match and display it in a very impressive manner. Originally designed for the e-sports scene, to broadcast elite matches, the Broadcast Tool is now available for the whole World in Conflict community. -
Unreal Tournament 3 Demo liberado
Ya se pueden subir las imágenes a la galería de UT3.
- Feliz cumple saku! :D
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Unreal Tournament 3 Demo liberado
Temporada de demos. Con sólo ~740MB ha sido liberado el demo de Unreal Tournament 3. Incluye VCTF-Suspense, DM-Heatray y DM-ShangriLA. Download: Unreal Tournament 3 Demo Fileshack l Fileplanet
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Uh... se perdió mi thread
Bloodwolf lo borró, él te puede explicar porqué.
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Uh... se perdió mi thread
¿Qué tengo que ver yo aquí?