Everything posted by Sky
-
velociRaptor Si o No?
Lelle tenía uno y le salió bastante inestable. Yo en lo personal, prefiero sacrificar un poco de revoluciones por un disco más resistente y confiable.
-
Cuando el siguiente TA?
ta.gamingcr.com Areku, Hablemos por MSN.
-
RotAB 2 ... para diciembre proximamente
Eso se arregla de una sola forma DC. Si usted conoce algún equipo, pues le habla de la página.
-
Se venden 6 arañas - $8/cada una
Arañas #1 y #3 vendidas. Quedan 4.
-
[Funcom] Newsletter #19
Newsletter #19 is out! Read all about the new playfield 'Ymir's Pass' and the new dungeon 'Amphitheater of Karutonia'. Fuente
-
[Funcom] Guide to Ymir's Pass
Ymir’s Pass introduces hours upon hours of adventure into Age of Conan. Let’s take a look at some of the locations you will explore, characters you will meet and quests that you will embark on in this short-and-quick guide to Ymir’s Pass. Fuente
-
[Funcom] Interview with Quest Designer Joel Bylos
Joel Bylos speaks about the new playfields 'Ymir's Pass' and 'The Amphitheater of Karutionia'. Fuente
-
[Funcom] Creating Ymir’s Pass – a designer’s reflections
Quest Designer Joel Bylos reflects on the development of the Ymir’s Pass location, quests and characters and what challenges him and his team faced during production. Fuente
-
[Funcom] Letter from the Game Director - November
The latest outlook on planned updates and changes from the Game Director Craig Morrison . Fuente With the latest game update launched and on the live servers I thought it was a good time to catch up with you all and let you know what is on the horizon for the coming game updates and give you all a general status update. With the new PVP systems now in place and Ymir’s Pass now available for you to explore we move on to the next major additions to the game. I’ll talk a little about the immediate plans for the next update as well as covering the things you can expect to see relatively early next year. We are now preparing to take the DirectX 10 version of the game from our internal testing servers out to the public test servers, so you can see it for yourselves. The next major game update will include this version of the game and make it available for everyone with the appropriate hardware to enjoy. Since the outset we have been determined that the new DirectX 10 functionality would not just be a ‘gimmick’ addition to the game and would add visual quality to the game, we feel that the version we are preparing now for testing does achieve this and in a way that will find the right balance between visuals and performance. We have also gone to great lengths to try and make virtually all the DirectX10 features customizable so that you can find the right balance between features for the performance level of your hardware. What we did not want to do was push this version out too early and not see the real added benefits this technology can bring. I am really looking forward to players getting to experience some of the new visual improvements that this new technology allows. It really brings an even further splendor to the game world. Keep your eyes out for the announcement of when the update will hit the public test servers so that you can try it out for yourselves! In terms of game content we will have two brand new dungeon locations in the next game update. Situated in Thunder River both will be aimed at maximum level players. The Slaughter House Cellar is a single player level 80 instance and Xibaluku is a large team instanced dungeon aimed at the same level range. Xibaluku has a great series of new and interesting boss encounters spanning several hours of game-play. We will start to show a little more of these dungeon areas as we start to release press material for the next update shortly. Filling some of the content gaps as the highest level is one of the areas we are focusing on at the moment, and these dungeons are the start of that process. Following on from that early in the new-year you will be seeing the Tarantia Commons outdoor playfield. As I have mentioned before we have pushed this playfield up to a higher level range than was originally announced when we first talked about this playfield. The content will now be pitched somewhere in the mid to late 70s (the designers are still tuning the mob levels slightly) and you will find yourself thrust into the middle of a dynamic storyline surrounding riots taking place in the Commons District of the city. Which side will you find yourself on in this struggle right on the King’s doorsteps? There is some really interesting combinations of storytelling and game-play going into this playfield and I think it will be a very interesting and engaging experience. We had originally intended to release this before the new dungeons, but we wanted to take a little extra time to make sure the experience was all the more compelling when we let you guys loose on it! Lastly for today I wanted to give an overview of where we are at with the work on the itemization and statistics in the game. As I mentioned in my first letter we are already working on this area extensively. Our systems team is currently implementing the redesigned system and adjusting the formulas and templates for the various items and abilities. We hope to have the new systems available for public testing before the end of the year with a view to it going live sometime in the new-year (depending on how the testing and feedback cycles go of course). There is a lot to consider in these changes and it will require extensive testing, both internally and externally. We want to make sure that it is a positive development for the game, and finds the right balance between the power of items and statistics while still maintaining the pace and compelling nature of our combat system. Related to this I also want to touch on the fact that while we have done some work to adjust class balance, feats and skills up until now, there will be a more comprehensive review of some or all of the classes both as part of this process and once it is done. Given we know that we are adjusting things surrounding all the systems like this we are holding on some of the adjustments required so that we can do them in a way which is consistent with the new systems. We will be looking at in depth though, and I wanted to stress that point with you all today. There are certainly some imbalances in PVP that we want to address, and it makes sense to do it hand in hand with the new system changes and not before that. In closing I just want to thank you all for your continued support and enjoyment of the game. We are working hard to keep providing you with interesting new content and new systems to expand the game-play experience. I feel we are headed in a good direction, and I really appreciate the support and feedback from all those in our community that make it what it is today. We’ll see you all on the fields of battle! Craig ‘Silirrion’ Morrison Game Director Age of Conan
-
[Funcom] Game Director Interview on New Content
MMORPG.com Managing Editor Jon Wood had the opportunity recently to sit down and speak with Age of Conan Director Craig Morrison about the about-to-be released Ymir's Pass update that will see a new zone and more added to the game. Fuente
-
[Funcom] Major Content Update For Age of Conan Now Live
New update introduces new land area, a new dungeon, new quests and hours of more adventure. Fuente
-
Se venden 6 arañas - $8/cada una
Tras mucho esfuerzo he confeccionado estas 6 arañas de colección. Cada uno posee su número único de identificación del 1 al 6. El comprador de cada araña también se llevará una membresía de premium member o su renovación en caso de que ya la posea. Al venderse todas se rifará entre los 6 una telaraña original única. Además, se realizará una rifa entre todos los premium members de un juego y una película de Batman. En resumen, el comprador de cada araña se llevará: Una araña única identificada por su número (puede escoger el # entre las que queden en ese momento sin vender). Una membresía de premium member o su renovación. Participa en la rifa de una telaraña única. Participa en la rifa con el resto de premium members de un juego y la película de Batman. Nuevamente, el costo de cada araña es de $8.
-
Felicidades al nuevo GrandMaster Intergalactico Multidimencional de la Conchinchina! :: HM.LittlePeasant!
SGT más desubicado. Ganó una partida prácticamente por casualidad y ya ahora es el Emperador Galáctico del W3... unas pastillitas de ubicatex no le caerían mal...
-
[Funcom] Age of Conan Guild Interview: Part One & Two!
MMORPG.com Age of Conan Correspondent Ben Avery recently spoke with members of two Age of Conan Guilds, on in North America and one in Europe, to get their opinions on a number of issues relevant to the game as it is now and since launch. Fuente
-
Ymir's Pass & Amphitheatre of Karutonia abiertos
NEW PLAYFIELDS * The gates to the brandnew playfield 'Ymir's Pass' are now open. Adventurers from levels 55 to 63 will find new quests and challenges in this playfield, which can be accessed from Eiglophian Mountains, Field of the Dead and Atzel's Approach. * The ancient Amphitheatre of Karutonia has been discovered. The entrance to this new dungeon is located in the Ymir's Pass playfield. GENERAL * Getting knocked back while talking to an NPC should no longer make one's character unable to move or attack. * Female faces should no longer have squinty eye issues. CLASSES Priest General * Vitalizing Jolt and other friendly area spells will now properly hit the caster, in Massive PvP zones. Ranger * Armor Ripper III will no longer debuff yourself. COMBAT * Fixed an issue where the instant cast spells would not complete instantly and start the next queued spell right away. GUI * PvP invulnerabilities now appear categorized, like other invulnerabilities. * A new global chat channel is now available. NPCS/MOBS * Patrolling guards will always resume their patrol if they get distracted while patrolling. * Enabled the options for Murderers to travel to Ymir's Pass and Lacheish. * Added an option to the Outlaw Smuggler in Lacheish, for the player to travel to Conarch Village from Lacheish Plains. * Chill crawler Mindrazer and Shadowbearers now properly attack players. * Kyllikki: Kyllikki and her adds should now only attack players inside her room. * Kyllikki: White Hand Guard, Gurnakhi Honorguard, White Hand Priest, and White Hand Spellguard should now properly reset when they have no hated targets. * Kyllikki: Killing Champion of the Honorguard should now stop the raid trash in front of him from spawning. * Kyllikki: Added a forcefield after the "Champion of the Honorguard" encounter. * Yakhmar: Yakhmar now spawns adds at a fixed interval. * Yakhmar: Yakhmar now despawns his adds when he is killed. * Yakhmar: Yakhmar now properly evades when he's pulled out of his territory * Yakhmar: Redesigned Yakhmar’s Lullaby ability to increase the usability of Herald of Xotli and Demonologists in the encounter. * Yakhmar: Rebalanced Yakhmar’s Wyrmlings to accommodate the changes done to Lullaby. * Fixed guards in PvP areas to now agro correctly when players use certain spells. PVP * Khopshef Province Redemption quests should have more correct dialog. * Outlaw Smuggler NPCs will now show the cost of teleporting you in their dialog. QUESTS * Khopshef: Ruthlessness - The male humans killed for this Redemption quest will no longer drop female heads. * Khopshef Province: Commander Ramartarsi - Players should now be able to interact with Commander Ramartarsi in the "Serpent's Head Inn" in Khemi. TRADESKILLS * Recipes for city items that should require guild buildings, now properly do. * Some of the new crafted shields were requiring the wrong tradeskill to use - this has been fixed. This change does not negatively effect players who have already learned the recipe -- they now may make the item using the proper feat. WORLD DESIGN * Fixed a rendering bug that caused the sky to "lag behind" camera movement. * All ledges in Kylikki's crypt have been blocked off. Today's update requires players to have updated their DirectX to the latest version. Please download it from the Microsoft Website. A short installation instruction can be found in the forums here.
-
Premium Members: ¡Nueva rifa!
Contador: 6/12
-
Microsoft presentó versión beta de Windows 7
Microsoft presentó versión beta de Windows 7 PC World dice que es el gemelo de Vista Microsoft Corp. presentó desde finales de octubre pasado la versión beta de su nuevo sistema operativo Windows 7 y de inmediato los analistas resaltaron sus similitudes con el actual sistema denominado Vista. El nuevo sistema operativo estaría en el 2010 y consolidaría los sistemas de 64 bits , que incrementan la capacidad de registro de operaciones computacionales. Esta presentación de la versión beta del Windows 7 la realiza la firma estadounidense en las conferencias con firmas desarrolladoras que está realizando en Los Angeles (finales de octubre) y en Barcelona y Asia (desde el 3 al 14 de noviembre). Según la compañía Windows 7 incluiría la nueva generación de tecnologías, tales como Silverlight 2 (para navegadores en la Web) . Así mismo, con las tecnologías para la creación de interfaces de software más eficaces bajo la guía de la Windows Presentation Foundation y para tener interoperabilidad con programas, aplicaciones web y sitios electrónicos creados con Visual Studio 2010. Anticipándose a las principales críticas, Microsoft aseguró que el nuevo sistema operativo viene reforzado con mayores mecanismos de seguridad y control, tiene más estabilidad y rendimiento, así como nuevas capacidades para que los dispositivos puedan navegar, utilizando el nuevo Explorer 8, también en versión de prueba. De momento la primera reacción de la industria fue el sistema operativo que actualmente comercializa Microsoft, el Vista cuya aceptación iba cuesta arriba todavía en octubre del 2007 , un año después de su lanzamiento. La revista PC World indicó de inmediato que el Windows 7 era el gemelo del Vista, tanto en su presentación, comportamiento y rendimiento. Además de la nueva versión del Explorer 8 , Microsoft también anunció que está desarrollando aplicaciones web basadas en el Office. Fuente: El Financiero
-
Felicidades al nuevo GrandMaster Intergalactico Multidimencional de la Conchinchina! :: HM.LittlePeasant!
No olvidemos el entremés ranchero donde xG.SGT apenas pudo sortear el difícil reto contra [HM] DarkBocker, resultando ganador casi que por casualidad. En otro encuentro de la noche, una demostración de nivel, control y conocimiento entre wM.Melkor y xG.Dark, resultando ganador el primero es una gran partida. Kudos a los 4 y a la gran cantidad de personas que llegaron de observadores.
-
[Funcom] Age of Conan coming to Korea!
Funcom together with Neowiz Games is bringing Age of Conan to Korea. Fuente
-
[Funcom] Yellow Gremlin Age of Conan Database
There's a new database in town and it goes by the name of "Yellow Gremlin" Fuente
-
Call of Duty: World at War - Mapas
Lista de Mapas de Call of Duty: World at War: Imágenes: Call of Duty: World at War @ Galerías
-
[Funcom] Massively catches up with the new Age of Conan director
Massively had a chance to speak with Craig 'Silirrion' Morrison about his new position and the current challenges on the horizon Fuente
-
Los Mejores en cada categoría
Bueno, Lelle es el mejor jugador de CC3 que conozca.
-
¡Feliz cumpleaños Windows 1.0!
Creatura es sinónimo de criatura, y este a su vez indica un "Niño recién nacido o de poco tiempo": creatura. (Del lat. creatūra). 1. f. criatura. criatura. (Del lat. creatūra). 1. f. Niño recién nacido o de poco tiempo. 2. f. Feto antes de nacer. 3. f. hechura (‖ de otro a quien debe su posición social). 4. f. Rel. Cosa criada.
-
Call of Duty: World at War 1.1 Patch
File Name: Call of Duty: World at War 1.1 Patch File Submitter: Skybocker File Submitted: 11 Nov 2008 File Category: Call of Duty Mods are now enabled in Co-op, Single Player, and Multiplayer. Players will now be notified when a new patch is available. Improvements for SLI support. G_Spawn: no free entities crash has been fixed. Server no longer runs out of script variables. License key is no longer required to run a Dedicated Server. A Dedicated Server can now be started from the Command Line via Remote Desktop Connection. Various fixes in Server Browser. Players will no longer see multiple friend invites from the same friends. When a player calls in a recon plane in a Hardcore match, the HUD will properly appear. Clan Tags will now display in game where appropriate. Map holes fixed Spawn improvements and weapon balancing remote desktop now works with dedicated servers Click here to download this file