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Version 1.4.2 Update

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* player lean, player models lean in the direction of movement

use g_playerLean to scale or disable the effect (client side)

* fix wallhugging on ramps

fix also makes ramps slightly faster

* horizontal speed fully maintained when crouch sliding and hitting a ramp

previous version had a little dip

1.4.1 had a bug that caused a sharp speed drop (this is also fixed)

* RG ammo box 10->7

change was initiallly advertised in 1.4.1 but didn't make it in

* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max

* predict weapon changes for the local client. more responsive on high ping

(can be turned off with net_clientPredictWeaponSwitch 0)

* revert the projectile code to 1.4.0, not trying to predict projectiles anymore

the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side)

(was causing too many bad artifacts)

* reworked the hit sounds / hit feedback propagation. fixed skipping problems

* change network demo extension to include the protocol number

for Quake 4 1.4.2, the extension is .ndmo85

* fix network demos not setting the si_fps value properly

* fix client prediction being irregular when connected to a TV repeater

* added r_skipSky for a cheap black sky

* fix a crash in single player (sound related)

* fix several SMP-related crashes

* fix a crash in autodownload server

* hud_showSpeed cvar (shows current horizontal speed)

* hud_showInput cvar (shows the input state to learn how to make particular moves)

* s_useOcclusion no longer cheat protected (can be changed by network clients now)

* no gauntlet spinup time, damage is immediate now

* bse_rateLimit defaults to 3, showing all shotgun pellet impacts

* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails

* updated reference netdemo included for performance tests: id_perftest.ndmo85


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