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Señores cambiaron los talentos ahora son mejores, todavia no esta listo el talent calculator pero esta es la info dada por Tseric:

So, I open my mailbox today and I see some adjustments were made by the devs. I had mentioned a point of this yesterday and today we can see some of the other results. I have edited the 'Mages in 1.11' post to reflect these changes and you can find the link below.

Highlights of some of these changes include:

aggro reduction has been established in each tree and should be more reliable, as it is no longer based on crits.

<li>Some brand new abilities

<li>Added functionality on previous abilities

<li>The prereq. for Shatter has been changed for the AoE kiters ;)

<li>moved some early tier talents to make things more accessible

UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!

Mage Talent Calculator:

http://www.worldofwarcraft.com/info/classe...s2/talents.html

Patch Notes:

<li>Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

<li>Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.

<li>Evocation - Is now available to all mages (via trainer), starting at level 20.

<li>Conjure Food now has a new rank (Rank 7) available in Stratholme.

<li>Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.

<li>Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.

<li>Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.

<li>Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.

<li>Counterspell - Fixed a bug that made counterspell unresistable.

<li>Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.

Arcane

tier 1

<li>Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only

<li>Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%

<li>Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles

tier 2

<li>Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks

<li>Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability

<li>Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

tier 3

<li>Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%

<li>Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.

<li>Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

tier 4

<li>Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%

<li>Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.

<li>Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

tier 5

<li>Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

<li>Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

tier 6

<li>Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

tier 7

<li>Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire

tier 1

<li>Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.

<li>Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

tier 2

<li>Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.

<li>Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.

<li>Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

tier 3

<li>Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.

<li>Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%

<li>Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.

<li>Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction

tier 4

<li>Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%

<li>Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.

<li>Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

tier 5

<li>Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.

<li>Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

tier 6

<li>Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

tier 7

<li>Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost

tier 1

<li>Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot

<li>Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.

<li>Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)

tier 2

<li>Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%

<li>Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

<li>Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)

<li>Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2

<li>Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1/2/3 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)

tier 3

<li>Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%

<li>Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.

<li>Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 1.5 sec.

tier 4

<li>Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.

<li>Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction

<li>Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova

tier 5

<li>Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

<li>Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

tier 6

<li>Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality

tier 7

<li>Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality

Fuente: Mage forums worldofwarcraft.com

PD.: Aqui hay un talent calculator para que se entretengan :)

http://www.wowhead.com/talent/

Edited by .:GoD:.Cerberus
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