.:GoD:.Cerberus Posted May 4, 2006 Report Posted May 4, 2006 (edited) Caballeros y señoritas lo que todos estábamos esperando, al fin sabremos como son los nuevos talents de los magos: For the upcoming talent preview, IGN will be offering a quick preview on their website at 9am PDT, tomorrow(5/4/06). When that time approaches we will provide a more direct link to the content being previewed. I will post the direct link in the morning, then we can hash out your thoughts and concerns and theorycraft to our hearts desire. http://forums.worldofwarcraft.com/thread.a...mp=1#post876760 Como nota adicional: Sad but true Edit: Update May 4, 2006 - Someone at Mythic once said (paraphrased) that you knew an MMO was balanced when all the character classes were complaining at the same volume. Although World of Warcraft doesn't have nearly as many character classes, its talent system effectively allows for sub-classes. A priest, for example, can specialize in healing or damage, while a warrior can specialize in two-handed weapons, a sword and board, or dual-wielding one-handed weapons. And over the course of WoW's lifetime, each character class has gotten a periodic "talent review" by the dev team. Sometimes the changes are small. Sometimes, as with the adjustment to the mage talents outlined below, the differences are significant enough to waive the in-game fee for talent point distribution. What follows is directly from Blizzard, minus the notations in italics that highlight the differences between the old and the new versions of the mage talent trees. In a nutshell: Nine talent points have been freed up, thanks to several talents being changed from five increments to three or four. Arcane Explosion is now instant cast, and the talent that used to reduce its casting time now adds a critical hit boost. Evocation will be buyable from a trainer. A couple abilities have been removed, but those extra nine talent points mean you can max out a few abilities that were previously inaccessible. It may be advisable at this point to let warriors purchase Tactical Mastery at a trainer. Whoops, I said that with my outside voice again! Patch Notes: Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used. Evocation - Is now available to all mages (via trainer), starting at level 20. Conjure Food now has a new rank (Rank 7) available in Stratholme. Frost Ward now has a new rank (Rank 5) available as item loot in dungeons. Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield. Dampen Magic - Damage and healing reduction increased on ranks 3 through 5. Amplify Magic - Damage and healing bonus increased on ranks 2 through 4. Arcane Talents Tier 1 Arcane Subtlety Reduces your target's resistance to all your spells by 4/7/10, and all of your spell criticals cause 17/34/50% less threat. Note: Functionality has been significantly altered. Arcane Focus Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%. Improved Arcane Missiles Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Tier 2 (No changes) Wand Specialization Increases your damage with Wands by 5/10/15/20/25%. Arcane Concentration Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage. Tier 3 Magic Attunement Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%. Note: This talent previously only affected Dampen Magic. Improved Arcane Explosion Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%. Note: AE is now an instant cast spell, so this talent has been altered to add +crit instead of casting time reduction. Arcane Resilience Increases your armor by an amount equal to 50% of your Intellect. Note: Evocation, previously in this location and now a trainer spell, has been traded for one that also gives mages an armor boost. Tier 4 Improved Mana Shield Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%. Improved Counterspell Gives Counterspell a 50/100% chance to silence the target for 4 seconds. Arcane Meditation Allows 5/10/15% of your Mana regeneration to continue while casting. Note: Previously five increments of 3%, freeing up two talent points to spend elsewhere. Tier 5 (No changes) Presence of Mind When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Arcane Mind Increases your maximum Mana by 2/4/6/8/10%. Tier 6 Arcane Instability Increases your spell damage and critical strike chance by 1/2/3%. Tier 7 Arcane Power When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds. Note: Damage and mana cost have been reduced by 5%. Fire Talents Tier 1 (No changes) Improved Fireball Reduces the casting time of your Fireball spell by 0.1/.2/.3/.4/.5 seconds. Impact Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 seconds Tier 2 Ignite Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 seconds Flame Throwing Increases the range of your fire spells by 3/6 yards. Improved Fire Blast Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds. Note: Previously in five increments; two skill points freed up. Tier 3 Incinerate Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4%. Improved Flamestrike Increases the critical strike chance of your Flamestrike spell by 5/10/15%. Pyroblast Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 seconds. Burning Soul Gives your fire spells a 35/70% chance to not lose casting time when you take damage. Note: Previously three increments -- 25/50/65%. One talent point freed up. Tier 4 Improved Scorch Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 seconds Stacks up to 5 times. Note: Previously five increments of 20%. Two more talent points freed. Improved Fire Ward Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active. Note: Was previously 20/35%. Master of Elements Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost. Note: This is a new ability and, interestingly, affects more than one talent tree. Tier 5 (No changes) Critical Mass Increases the critical strike chance of your fire spells by 2/4/6%. Blast Wave A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 seconds. Tier 6 (No changes) Fire Power Increases the damage done by your fire spells by 2/4/6/8/10%. Tier 7 Combustion When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed. Frost Talents Tier 1 Improved Frost Nova Reduces the cooldown of your Frost Nova spell by 2/4 seconds. Improved Frostbolt Reduces the casting time of your Frostbolt spell by 0.1/0.2/0.3/0.4/0.5 seconds. Permafrost Increases the duration of your Chill effects by 1 second and reduces the target's speed by an additional 4%/7%/10%. Note: Additional speed reduction is new. Tier 2 Note: Improved Frost Nova has been removed. Ice Shards Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%. Frost Warding Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Frostbite Gives your Chill effects a 5/10/15% chance to freeze the target for 5 seconds. Note: Previously a Rank 6 item. Was also previously five increments of 3%. Two more skill points freed up. Winter's Chill moved to Rank 6, with adjusted functionality. Tier 3 Piercing Ice Increases the damage done by your Frost spells by 2/4/6%. Cold Snap Instant, 10-minute cooldown When activated, this spell finishes the cooldown on all of your Frost spells. Improved Blizzard Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.50 seconds. Note: Movement speed reduced by an additional 5%. Effect duration tripled. Tier 4 Note: Improved Frost Ward has been removed. Arctic Reach Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%/20%. Frost Channeling Reduces the mana cost of your frost spells by 5/10/15%. Shatter Requires 3 points in Frostbite Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. Note: Updated. Tier 5 (No changes) Ice Block You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. Improved Cone of Cold Increases the damage dealt by your Cone of Cold spell by 15%/25%/35%. Tier 6 Winter's Chill Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times. Note: Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item. Tier 7 (No changes) Ice Barrier Instant cast, 30-second cool down Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted. Este es el link al preview: http://pc.ign.com/articles/704/704665p1.html Edited May 4, 2006 by .:GoD:.Cerberus
Metallan Posted May 4, 2006 Report Posted May 4, 2006 Me gusta mucho mas el combustion de ahora... pero igual creo que segure con mi 21/0/30...
.:GoD:.Cerberus Posted May 4, 2006 Author Report Posted May 4, 2006 por cierto IGN cometio EL error con shatter ya lo arreglaron ahora es: Shatter Requires 3 points in Frostbite Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. Note: Updated. asi que gg ahora tengo como 68% crit en todas las magias ^^
Metallan Posted May 4, 2006 Report Posted May 4, 2006 (edited) por cierto IGN cometio EL error con shatter ya lo arreglaron ahora es:Shatter Requires 3 points in Frostbite Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. Note: Updated. asi que gg ahora tengo como 68% crit en todas las magias ^^ PD: Sorry por el spam, en realidad eso es lo unico que tengo en la cabeza luego de leer eso EDIT: Acabo de darme cuenta de una triste realidad: no me van a alcanzar los 30 puntos de frost... Edited May 4, 2006 by M3T4LL4N
kamikaze Posted May 5, 2006 Report Posted May 5, 2006 hay q ver el resto del parche en q nerfearon a los warriors....
.:GoD:.Cerberus Posted May 5, 2006 Author Report Posted May 5, 2006 aqui esta el talent calculator ^^ http://www.wowhead.com/talent/
b52|c0pp3r Posted May 5, 2006 Report Posted May 5, 2006 (edited) hmm cone of cold vs Winter's Chill Edited May 5, 2006 by b52|c0pp3r
Metallan Posted May 5, 2006 Report Posted May 5, 2006 aqui esta el talent calculator ^^http://www.wowhead.com/talent/ Me esta resultando muuuuy dificil crear un build.... sin embargo, voy a linkear los que mas me llaman la atencion: Este es un AOE build... que dicho sea de paso, es un Elementalist Build, con 3 puntos en Arcane (creo que todos saben cuales son): http://www.wowhead.com/talent/?RhZxtbs0czZiVczMVsç El otro es un clasico 18/0/33 Frost/Arcane, mucho mas funcional que el Frost-Arcane 18/0/33 que se puede lograr con los talents actuales: http://www.wowhead.com/talent/?oG0xtMZZiVczMVst Estoy tratando de encontrar mas posibilidades, pero de momento no he podido hacer un 21/0/30 ni un 20/0/31... y sea como sea fire no me gusta... voy a intentar buscar alguno llamativo fire... porque de momento solo se me ocurre un 20/31/0... http://www.wowhead.com/talent/?oG0xtMbZxebsb0ut Invito a los Mages a que posteen sus posibles builds...
Wolfx Posted May 5, 2006 Report Posted May 5, 2006 Si esta bien dificil pero creo q lo pondria algo asi http://www.wowhead.com/talent/?RhLxtMzZZVVsuRVs El pyroblast no sirve sin el POM imo 6s casting toda la vida
Metallan Posted May 5, 2006 Report Posted May 5, 2006 Si esta bien dificil pero creo q lo pondria algo asi http://www.wowhead.com/talent/?RhLxtMzZZVVsuRVsEl pyroblast no sirve sin el POM imo 6s casting toda la vida IMO en PvP se puede aplicar despues de un Sheep y e PvE no importan los 6s cast... contra un boss.. pues es lo mismo que desperdiciar el PoM...
.:GoD:.Cerberus Posted May 5, 2006 Author Report Posted May 5, 2006 En lo personal me gustan: http://www.wowhead.com/talent/?ohZxgbc0czZiVcd0Vs http://www.wowhead.com/talent/?kbZVeM00cZiVcuMVsz creo que pasaria un punto de master of elements a arcane s pero no estoy seguro http://www.wowhead.com/talent/?RhxxxMzZxx0oZbAf00m Esta estaba en los foros se ve como un fuerte candidato a ser el nuevo POM-Pyro build CS->nova->FB->POM->Pyro GG
b52|Hunhau Posted May 5, 2006 Report Posted May 5, 2006 IMO en PvP se puede aplicar despues de un Sheep y e PvE no importan los 6s cast... contra un boss.. pues es lo mismo que desperdiciar el PoM... En esos 6 segundos un rogue llego por detrás y lo owneó fuertemente.
.:GoD:.Cerberus Posted May 5, 2006 Author Report Posted May 5, 2006 (edited) La verdad no tengo la menor idea de cual va a ser mi nueva build pero tiene razon juancho por lo general en PVP (no en duelos, los duelos NO es PVP y NO muestra nada) uno no se puede dar el lujo de gastar 6 segundos casteando algo, si duelen los 2.5 o 3 segundos que duran casteando el frostblot o el Fireball respectivamente 6seg me parece ridiculo. Edited May 5, 2006 by .:GoD:.Cerberus
Wolfx Posted May 5, 2006 Report Posted May 5, 2006 (edited) Y por que desperdiciar el POM? es mejor hacer daño mas rapido no? Edited May 5, 2006 by Wolfx
b52|Hunhau Posted May 5, 2006 Report Posted May 5, 2006 IMO el 21/11/19 se ve como uno de los build más peligrosos en PvP. Aunque no puede tener 5/5 shatter con 40% es suficiente para pegar Pyros de mucho daño. Además no pierde Imp. Counterspell que según entiendo muchos mages pedían para el review que fuera dado como una habilidad core.
Metallan Posted May 5, 2006 Report Posted May 5, 2006 Y por que desperdiciar el POM? es mejor hacer daño mas rapido no? Como le digo... no le veo mucho sentido contra la mayoria de los bosses... a menos de que usted se pelee por estar en el top5 DPSers... pero como le digo, eso es solo mi inexperta opinion...
.:GoD:.Cerberus Posted May 5, 2006 Author Report Posted May 5, 2006 (edited) Como le digo... no le veo mucho sentido contra la mayoria de los bosses... a menos de que usted se pelee por estar en el top5 DPSers... pero como le digo, eso es solo mi inexperta opinion... bastante inexperta por cierto , créalo o no el dps que alguien pueda hacer en las instancias nuevas es muy importante, cada vez mas vemos la tendencia de las peleas en las que el tiempo es un factor crucial y se han introducido nuevas peleas en las que el agro es completamente botado por todos los miembros del raid cada cierto tiempo, un ejemplo es la pelea contra Sartura en AQ 40, en la cual se tiene un tiempo para bajarla o se vuelve incontrolable, además que cada vez que hace WW bota el agro de el tanke y de todo mundo, otro ejemplo de pelea contra tiempo es Twin emperors(AQ 40) en la cual se tiene 15 min para matar los emp o GG. Edited May 5, 2006 by .:GoD:.Cerberus
Metallan Posted May 5, 2006 Report Posted May 5, 2006 (edited) bastante inexperta por cierto , créalo o no el dps que alguien pueda hacer en las instancias nuevas es muy importante, cada vez mas vemos la tendencia de las peleas en las que el tiempo es un factor crucial y se han introducido nuevas peleas en las que el agro es completamente botado por todos los miembros del raid cada cierto tiempo, un ejemplo es la pelea contra Sartura en AQ 40, en la cual se tiene un tiempo para bajarla o se vuelve incontrolable, además que cada vez que hace WW bota el agro de el tanke y de todo mundo, otro ejemplo de pelea contra tiempo es Twin emperors(AQ 40) en la cual se tiene 15 min para matar los emp o GG. Pues si... supongo... BTW: ese 2/18/31 se ve como un fuerte candidado (pensando en PvE mas que todo), pero como dijo usted, cambiandolo a 3/17/13, ademas, esa distribucion de los 31 de Frost (en el segundo Build) me hace querer un 20/0/31 o 21/0/30... (cambiar el punto de PoM a Ice Barrier)... http://www.wowhead.com/talent/?ohxxxMzZZiVcuMVs Sin embargo... extraño tanto el Ignite desde que deje de ser fire, que mi decision probablemente seria el 21/11/19... aunque consideraria en convertir los puntos en Imp Frost Nova y Permafrost en Imp Frostbolt. Edited May 5, 2006 by M3T4LL4N
.:GoD:.Uriel Posted May 5, 2006 Report Posted May 5, 2006 Bueno gente y aprte de los builds, que opinan del cambio? Para bien? Para mal? En mi muy inexperta opinion, el nuevo talent tree esta muy tuanis, pero hay gente llorando de una manera espectacular... en su opinion, tienen razon? o son unos noobs?
Metallan Posted May 5, 2006 Report Posted May 5, 2006 (edited) Bueno gente y aprte de los builds, que opinan del cambio? Para bien? Para mal? En mi muy inexperta opinion, el nuevo talent tree esta muy tuanis, pero hay gente llorando de una manera espectacular... en su opinion, tienen razon? o son unos noobs? Mae... en mi opinion cualquiera que se queje es porque no ha podido encontrar un build que le guste, porque como habra podido ver, hay bastante para todos los gustos... lo que la gente se queja mas que todo, segun lo que he visto... es de que no cambiaron el Combustion y el Ice Barrier lo suficiente como para hacer que uno no quiera PoM... lo cual hasta cierto punto es valido.... sin embargo... me parece que el combustion esta bastante bueno, y IB aun con un CD de 30secs... sigue siendo mas basura que el PW:S... lo cual lo deja a uno como "WTF? Un core spell mejor que un 31-point talent???"... pero igual repito: es solo mi inexperta opinion... Edited May 5, 2006 by M3T4LL4N
.:GoD:.Califax Posted May 6, 2006 Report Posted May 6, 2006 (edited) "WTF? Un core spell mejor que un 31-point talent???"... Innervate? Si tuviera un mago lo haria algo asi... http://www.wowhead.com/talent/?oG0xtMdZxx0oZbNfz0m Edited May 6, 2006 by .:GoD:.Mythras
Metallan Posted May 6, 2006 Report Posted May 6, 2006 (edited) Innervate? Bueno... hasta antes de este parche eso no se daba... en todo caso... tome en cuenta que el innervate se va a poder aprender hasta lvl 40... por lo que es el equivalente a un 31point talent, mientras que Evocation se va aprender desde lvl 20, asi que no es tan comparable... creo yo... EDIT: ya lo encontre! Si nada cambia, sin lugar a dudas este va a ser mi Build inicial (inicial = el que voy a poner cuando nos regalen los talents para usarlos como nos de la gana aunque luego termine haciendo respec): http://www.wowhead.com/talent/?RhxxxMzZxx0oZiVc00m Edited May 6, 2006 by M3T4LL4N
b52|Hunhau Posted May 6, 2006 Report Posted May 6, 2006 El nuevo shatter sencillamente tiene demasiado potencial en PvP. Aún con el build de PoM, 40% de crit chance con culaquier spell es demasiado bueno.
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