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MacSoft ha lanzado el parche 1.05 para Halo, en su versión Macintosh. Su peso es de 3.41 megas. Podés ver la lista de errores que arregla desde el aquí.

The 1.05 patch addresses the following:

Additional functionality which provides reflective surfaces for objects and vehicles on some NVIDIA hardware has been added to the NV Shaders rasterizer.

A Model Reflections option has been added to the Halo Graphics Settings window. This option is only available in the ATI Pixel Shader and NVIDIA NV shader modes. We strongly recommend disabling this option on lower-end video hardware.

A PC game bug which prevented eMacs and other analog monitors with high refresh rates from syncing to 640x480 resolution has been fixed.

Some issues with hardware fogging when using the Vertex Shaders rasterizer have been addressed.

softicon[1].gif Descargar : Halo v1.5

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