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Warcraft 3 TFT. PATCH 1.15


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Guest JAAC
Posted (edited)

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Warcraft 3 TFT. PATCH 1.15

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Patch Español

Patch Ingles

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WARCRAFT III: THE FROZEN THRONE VERSION HISTORY

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- PATCH 1.15

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FEATURES

- A new Neutral Hero, the Goblin Tinker, has been added to the game. For

further information on this strange new Hero and a listing of his abilities,

visit http://www.battle.net/war3 .

- The matchmaking system has been significantly updated. New accounts should

more quickly begin playing against opponents of equivalent skill level.

- Clan ladders are now functional. Games against ranked players will now

contribute to your clan's ranking on the ladder.

- Clan information is now displayed in your player profile, including your

clan name, tag, ladder ranking, and more.

- Display of channel moderators has changed.

- Ladder information is now more clearly separated in your user profile.

- Free For All (FFA) games are now anonymous. Account names and player levels

will no longer be displayed to other participants. Other players will be

displayed as "Player X", where X is the number of the player in the game.

- Added an on/off button for the "Alt" formation toggle functionality to the

Options --> Gameplay menu. The option is "On" by default.

- Added a "Worker Selection" button that appears beneath the construction

progress indicator for Night Elf and Orc buildings. This allows Orc and

Night Elf players to re-select workers that are currently constructing a

building and give them additional way-pointed orders.

- Added the ability for users to double-click replay files (*.w3g files) from

system directories. Doing so will automatically launch the game and load the

appropriate replay.

- Buff and debuff icons (not including auras) now flash when their duration

has 10 or fewer seconds remaining.

- Buff icons will display in the tooltip when a group-selected unit is

highlighted in the info panel.

FIXES

- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc

Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck

inside permanently.

- Fixed a problem where water elementals that died during Mass Teleport were

not being properly removed from the game.

- Fixed an issue that caused hit point bars not to show up properly for some

teams when viewing replays.

- Fixed an issue that caused the Anti-magic Shell art to display incorrectly

on Crypt Fiends after they unburrow.

- Fixed a problem where a Scroll of Town Portal could be wasted if the

targeted town hall was destroyed before the spell completed. The Hero now

retains the Scroll if the spell doesn't complete.

- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible

and Shadowmelded units to improperly attack and reveal themselves when the

ability was activated.

- Fixed an issue with the "Observers on Defeat" functionality that caused

units not to be displayed on the minimap.

- Fixed a problem with the Pandaren Brewmaster that caused incorrect

regeneration of health and mana while his ultimate was active.

- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit

into a Flying Sheep.

- Fixed an issue that could cause the Web and Ensnare graphics to display

improperly.

- Fixed a problem that caused the Inferno stun damage to not be applied to

magic-immune units in The Frozen Throne. All ultimates should ignore magic

immunity.

- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly

other spells) should work the same way as Charm.

- Fixed an issue with Metamorphosis which prevented some Orb effects from

working while the Demon Hunter was in his altered form.

- Fixed a problem with the Scroll of Town Portal which did not allow Heroes

to regenerate the appropriate hit points and mana while the spell was being

cast.

- Fixed the accidentally inflated hit point regeneration rate on the Naga Sea

Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the

standard .25 hit points per second.

- Fixed Shockwave's damage radius to 125.

- Fixed Orb items to now cause the proper damage versus air for melee Heroes.

- Fixed an issue with Militia in which units ordered "Back to Work" could

change back into Militia when arriving back at the town hall.

- Fixed Breath of Fire's damage area to more accurately represent a cone area

of effect, rather than a line.

- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff

now register as idle like other peons.

- Fixed the Blight generated by the Sacrificial Skull such that a non-Undead

building placed on top of the Blight will not remove the Blight when it

finishes construction.

Detonate, Dispel Magic, and Disenchant correctly dispel this Blight.

- Fixed an issue that allowed Banished worker units to build, Repair, and

harvest. Note that Detonate and Unsummon will remain unaffected by Banish

since they're considered "magical".

- Fixed Lightning Shield so that if two units with Lightning Shields overlap

each other, they both correctly take damage.

- Fixed an issue that allowed an ally that did not have Shared Control to

Uproot and command your Ancient of Wonders. Allied players without Shared

Control should only be able to purchase items from the building.

- Fixed a problem with item-summoned units which would cause them to leave

corpses and spawn units from Black Arrow.

- Fixed an issue with Animate Dead which in some cases caused the spell to

transfer the unit upgrades to the new owner.

- Fixed an issue that prevented players from way-pointing the Faerie

Dragon's Mana Flare ability.

MAPS

Expansion - Frozen Throne

- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary

creep camps are better suited to drop a level-4 charged item.

- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of

Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to

level-5 item. Increased level of power up.

- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one

competition.

- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced

Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep

strength for Goblin Merchant. Goblin Laboratories are harder to purchase

from without engaging creeps.

- (4)TurtleRock - Added some trees to the south Goblin Merchant area to

prevent the player from making purchases from the building without engaging

the creeps that guard the building. Changed several creep drops to help with

game flow.

- (6)DemonsCrossing - Fixed alliance settings.

- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave

doodad.

- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a

spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a

conflicting ability hotkey that has been fixed. Brilliance Aura and Frost

Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description

now correctly states that it adds +3 to all Hero attributes.

Classic - Reign of Chaos

- (2)Plunder Isle - Added some trees to the north and south location near the

Goblin Merchant to prevent the player from making purchases without engaging

the creep guarding the building. Cleared some room around the Goblin

Merchant to prevent Archer cheese.

BALANCE CHANGES

Human

- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the

damage done to 5 targets normally is split evenly across all available

targets.

- Mass Teleport cooldown increased to 20 seconds from 15 seconds.

- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit

points increased to 525 from 450.

- Bash % chance to hit increased by 5% across all levels.

- Slow mana cost increased to 50 from 40.

- Control Magic mana cost is now calculated based on the target unit's current

hit points instead of its maximum hit points. The dynamic mana cost of

Control Magic has also been increased to .45 mana per hit point from .3 mana

per hit point.

- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per

hit.

- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.

- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.

- Militia are now level-1 units, instead of level-2 units. This causes them

to give less experience when killed.

- Scout Towers can be repaired twice as fast as before.

Undead

- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously

lasted 4/6/8 seconds against Heroes.

- Animate Dead mana cost reduced to 175 from 250.

- Death Coil cooldown increased to 6 seconds from 5 seconds.

- The damage a Banshee takes while possessing a unit has been reduced to 225%

from 300%.

- Anti-magic Shell mana cost reduced to 75 from 100.

- Anti-magic Shell correctly allows self-targeting now.

- Devour Magic cooldown reduced to 7 seconds from 8 seconds.

- Ziggurat armor reduced to 1 from 5.

- Abomination hit points increased to 1175 from 1080.

- Obsidian Statue hit points reduced to 550 from 700.

- Frost Wyrm build time reduced to 65 seconds from 80 seconds.

- Boneyard build time reduced to 70 seconds from 80 seconds.

- Necromancer build time reduced to 24 seconds from 30 seconds.

- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched

in 30 seconds, down from 60 seconds.

- Necromancer Adept and Master training now take 30 and 45 seconds to

research, down from 60 and 75 seconds.

- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.

- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same

size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt

Fiends, instead of the same size as Abominations.

- Possession damage multiplier reduced to 166% from 225%.

Orc

- Disenchant range increased to 650 from 500, and mana cost reduced to 100

from 125.

- Feral Spirit cooldown increased from 25 to 30.

- Troll Batrider's Unstable Concoction has changed such that the Batrider

increases speed dramatically when it gets within a short range of its

target.

- Liquid Fire damage reduced to 8 per second down from 15 per second.

- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.

- Troll Headhunter build time reduced to 20 seconds from 22 seconds.

- Spirit Walker build time reduced to 38 from 42.

- Blademaster speed increased to 320 from 300.

- Wind Walk bonus damage increased to 50/85/120 from 50/75/100

- Watch Tower build time increased to 60 seconds from 55 seconds.

Night Elf

- Chimaera movement speed reduced to 250 from 270.

- Fan of Knives level-2 base damage increased to 125 from 120, and level-3

base damage increased from 180 to 190. Although this appears to be an

upgrade, it actually is a reduction in overall power. The previous patch had

a bug at levels 2 and 3 in which,

if 6 or more targets were available, the ability did more than the expected

amount of maximum damage. This change remedies that error.

- Mana Flare splash damage no longer harms units that lack a mana pool.

- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and

Moonwell mana regeneration scaled proportionally.

- Force of Nature casting range increased to 800 from 700.

- Faerie Fire mana cost increased to 45 from 35.

Neutral Units and Heroes

- Dark Ranger starting Agility increased to 21 from 19.

- Breath of Fire now correctly has a cone shape at all levels. Previously, the

level-2 and level-3 versions were shaped exactly like Shockwave, while the

level-1 area was occupying a much larger area than intended. The spell now

hits far fewer targets, which roughly matches the graphic. The damage of

Breath of Fire has been increased to 65/120/175 from 50/100/150 to

compensate for this change.

- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to

25/75/125.

- Drain Life damage increased to 25/40/55 per second from 20/35/50.

- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.

- Tornado can now cyclone a particular unit more often – once every 22

seconds, down from once every 30 seconds.

- Tornado speed increased to 75 from 60.

- Zeppelins are now available at the start of the 2nd day, rather than at the

first nightfall.

- Neutral Hero lumber cost increased to 135 from 100.

- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero

must now be within 450 distance units, down from 600 distance units. Note

that this change does not affect racial shops.

Items

- Boots of Speed now cost 250 gold, up from 150 gold. They are not available

until the first nightfall, and are now considered a level-3 permanent item,

up from level 2.

- Talisman of the Wild is now a level-5 charged item, up from 4.

- Legion Doom-Horn is now a level-5 permanent item, up from being a level-4

permanent item.

- Wand of Lightning Shield reduced to 2 charges from 3.

- Orb of Venom poison damage increased to 9 per second from 7 per second.

- Orb of Fire cost reduced to 275 gold from 300 gold.

- Staff of Preservation cooldown increased to 30 seconds from 15 seconds.

Miscellaneous

- All autocast buffs and debuffs cast by racial units now have a cooldown of 1

second. Before, some had cooldowns of 0 seconds, while others had cooldowns

of 1 second. This change does not include Priest Heal.

- Hero spell resistance increased to 30% reduction from 25% reduction.

WORLD EDITOR FEATURES/IMPROVEMENTS

General

- Added Game Interface fields for "Text - Unit Classification".

- Reduced minimum map size to 32 (was 64).

Trigger Editor

- Added new functions:

- Hero - Hero Proper Name (string call)

- Player - Divert Player Income (Tax) (action)

- Player - Player Tax Rate (integer call)

- Unit - Add Classification (action)

- Unit - Remove Classification (action)

- Unit - Issue Order Targeting An Item (action)

- Unit Group - Issue Order Targeting An Item (action)

Object Editor

- Enabled additional abilities for modification: Poison Arrows and Blighted

Gold Mine ability.

- Added checkbox UI for Channel ability "Data - Options" field.

- Added new fields:

- Stats - Hero - Hide Hero Death Message (Hero units)

- Stats - Hide Minimap Display (units)

WORLD EDITOR FIXES

General

- Custom abilities are now disabled properly via the Ability Properties

dialog.

- Object Properties dialogs now properly load facing angles between 270-360

degrees.

- Fixed a crash that could occur when modifying very long Game Interface text

fields.

Trigger Editor

- Abilities added via "Unit - Add Ability" action now properly apply currently

researched "Ability Level Bonus" upgrade effects.

- Dialogs now respond to clicking the 12th button.

- Compile errors in the custom script section no longer disable all triggers

or lead to an infinite loop of error messages.

Object Editor

- Import/Export menu items now properly update text for Buffs/Effects tab.

- Warnings about resetting objects now appropriately refer to the current tab.

- Maximum value of "Data - Maximum Creep Level" has been increased in order to

work with some abilities (Devour, Possession, Item Command).

- Ability "Item Attack Corruption Bonus" now has the correct data fields.

- Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.

- Fixed some abilities that did not recognize non-default buffs and/or

effects.

- (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer

crash the editor.

NOTES: Replays are incompatible between major game revisions (1.14 replays

cannot be viewed with the 1.15 version of Warcraft III). Custom save games

will not load from version 1.14.

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Edited by JAAC
Guest JAAC
Posted

mae ese es el ftp de blizzard si le esta pidiendo eso es porque llego al punto maximo de usuarios debe ser que esta colapsado demaciada gente tendra que esperar a que halla menos gente.

Posted
Que va a pasar con el server de hm clan cual parche van a usar? :unsure: Seguir con el 1.14 o pasarse al 1.15??? :unsure:

Estamos trabajando en eso. Es complicada la migración, sobre todo que el 1.15 agrega funcionalidades a nivel de Server que hay que emular. Una vez que sea implementado, se informará. Por el momento seguimos con el 1.14.

Guest JAAC
Posted (edited)

El loader para la version 1.15 ya esta lo que no han terminado es el pvpgn 1.63 segun lo que medio entendi en el canal de pvpgn, dentro de dos a 3 dias saldra la version 1.63.

o sea que nos tendremos que esperar 3 dias para poder tener el patch para el server de los hm.

Loader 1.15 W3 TFT

Loader 1.15 W3 ROC

Edited by JAAC
Guest Falco
Posted

yo no entiendo pero batie y a la primera lo bajé :blink:

Posted

hay q mal, pq si instalo el parche para b.net logro jugar en b.net pero no voy a poder jugar en hm server, y me gusta jugar alli :D

espero arreglen eso rapido :ph34r:

Posted
hay q mal, pq si instalo el parche para b.net logro jugar en b.net pero no voy a poder jugar en hm server, y me gusta jugar alli :D

espero arreglen eso rapido  :ph34r:

Es probable que dure un poco. El nuevo sistema de AMM de Blizzard lo están criticando mucho. Habrá que ver que pasa. Es posible que lo van a tener arreglar con otro parche, por lo que un cambio a corto plazo sería un esfuerzo inútil.

Foro sobre el nuevo AMM

Posted

en lo q a mi respteta EL NUEVO PARCHES ES UN ASCO....

CAMBIARON LOS ARBOLITOS Y CUESTA UN DOLOR COMPRAR LAS BOTAS, SIN DECIR QUE AHORA VALEN 250...

###### PARCHE ES UN ASCO....

Blizzard u ######s! lo unico vacilon fue el nuevo heroe...\

Posted
Pregunta:

Sabado van haber partidas de Warcraft???

Cuente conmigo para unas partiditas de WC como entremes

Masacreeeee!!!!!!!!!!!!!!!!!!!!!!!!

Guest JAAC
Posted

Lo peor ahora en el patch nuevo es b.net y el sistema de puntaje que usa blizzard, que ahora para subir de nivel es eterno, y que estan tan locos que lo ponen a uno de nivel 20 a jugar con maes de nivel 45, que no deberia ser asi, o sea usted puede ser nivel 4 y de primera entrada juega con maes nivel 30, creo que algo les quedo mal en el sitema. otra cosa es la lentitud con que uno sube puntos aunque uno le gane al de nivel 40 el puntaje es minimo y no sube uno nada. creo que esto lo estan haciendo asi ya que como anda el rumor de que b.net llegara a ser de pago, y entre mas dure uno en llegar arriba mas tendra que jugar, para lograr a niveles altos.

Posted

Para algunos... mejor prevenir que lamentar, mejor tener el WC instalado (versión 1.14) para el sábado.

Con respecto al parte, no lo he jugado pero todo pinta que los humanos salieron perdiendo nuevamente y ahora la brecha es más grande con respecto a los otros.

Sin embargo, como también se ha dicho, lo más importante es el jugador.

Guest JAAC
Posted

si el jugador claro para el proximo patch nos ponen a los human armor 0 y 0 de peque para ver si logran que los otros jugadores jueguen. ya hasta da pereza jugar con este desnivel. los que juegan son buenos por que no les queda otra pero deberian de nivelar el juego no cagarse en el juego.

Gracias hijos de Blizzard.

Guest
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