H Posted November 12, 2005 Report Posted November 12, 2005 Game Update Notes from GuildWars.com for Nov. 10th, and thanks to EternalTempest for pointing them out in our forums: Improved the character name and guild name entry dialogs. Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells. Improved AI so that monsters will eventually stop chasing fleeing players. Slightly reduced the power of the Doppelganger creature. Fixed a bug which could cause certain animated ground cover to not be animated. Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon. Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission. Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this. Osea p los que decian que cuando se peleaba contra ti mismo usar lo de AOE,... contra el .. pues ya no se puede... tendre que buscarme otra tecnica ^^
Luigi Posted November 12, 2005 Report Posted November 12, 2005 Parese q alguna gente no le gustaron mucho algunos cambios!! Salio una nueva November 11...
Zeck Posted November 12, 2005 Report Posted November 12, 2005 En cierta forma se cagaron en el Farming pero de todas formas le sigo con o sin ese cochino parche.
PsychoJOhnny Posted December 12, 2005 Report Posted December 12, 2005 Pues a mi me gusto el parche, asi se equilibra el juego un pocodificultando a los farmers. JOhnny
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