Guest JAAC Posted April 18, 2004 Report Posted April 18, 2004 -------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY -------------------------------------------------------------------------- - PATCH 1.15 -------------------------------------------------------------------------- FEATURES - A new Neutral Hero, the Goblin Tinker, has been added to the game. For further information on this strange new Hero and a listing of his abilities, visit http://www.battle.net/war3 . - The matchmaking system has been significantly updated. New accounts should more quickly begin playing against opponents of equivalent skill level. - Clan ladders are now functional. Games against ranked players will now contribute to your clan's ranking on the ladder. - Clan information is now displayed in your player profile, including your clan name, tag, ladder ranking, and more. - Display of channel moderators has changed. - Ladder information is now more clearly separated in your user profile. - Free For All (FFA) games are now anonymous. Account names will no longer be displayed to other participants. Other players will be displayed as "Player X", where X is the number of the player in the game. - Added an on/off button for the "Alt" formation toggle functionality to the Options --> Gameplay menu. The option is "On" by default. - Added a "Worker Selection" button that appears beneath the construction progress indicator for Night Elf and Orc buildings. This allows Orc and Night Elf players to re-select workers that are currently constructing a building and give them additional way-pointed orders. - Added the ability for users to double-click replay files (*.w3g files) from system directories. Doing so will automatically launch the game and load the appropriate replay. FIXES - Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck inside permanently. - Fixed a problem where water elementals that died during Mass Teleport were not being properly removed from the game. - Fixed an issue that caused hit point bars not to show up properly for some teams when viewing replays. - Fixed an issue that caused the Anti-magic Shell art to display incorrectly on Crypt Fiends after they unburrow. - Fixed a problem where a Scroll of Town Portal could be wasted if the targeted town hall was destroyed before the spell completed. The Hero now retains the Scroll if the spell doesn't complete. - Fixed an issue with the Mountain Giant's Taunt that could cause Invisible and Shadowmelded units to improperly attack and reveal themselves when the ability was activated. - Fixed an issue with the "Observers on Defeat" functionality that caused units not to be displayed on the minimap. - Fixed a problem with the Pandaren Brewmaster that caused incorrect regeneration of health and mana while his ultimate was active. - Fixed a problem with Spell Steal and Polymorph that could turn a ground unit into a Flying Sheep. - Fixed an issue that could cause the Web and Ensnare graphics to display improperly. - Fixed a problem that caused the Inferno stun damage to not be applied to magic- immune units in The Frozen Throne. All ultimates should ignore magic immunity. - Fixed some spell targeting issues with Resistant Skin. Doom (and possibly other spells) should work the same way as Charm. - Fixed an issue with Metamorphosis which prevented some Orb effects from working while the Demon Hunter was in his altered form. - Fixed a problem with the Scroll of Town Portal which did not allow Heroes to regenerate the appropriate hit points and mana while the spell was being cast. - Fixed the accidentally inflated hit point regeneration rate on the Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to the standard .25 hit points per second. - Fixed Shockwave's damage radius to 125. - Fixed Orb items to now cause the proper damage versus air for melee Heroes. - Fixed an issue with Militia in which units ordered "Back to Work" could change back into Militia when arriving back at the town hall. - Fixed Breath of Fire's damage area to more accurately represent a cone area of effect, rather than a line. - Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons. - Fixed the Blight generated by the Sacrificial Skull such that a non-Undead building placed on top of the Blight will not remove the Blight when it finishes construction. Detonate, Dispel Magic, and Disenchant correctly dispel this Blight. - Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical". - Fixed Lightning Shield so that if two units with Lightning Shields overlap each other, they both correctly take damage. - Fixed an issue that allowed an ally that did not have Shared Control to Uproot and command your Ancient of Wonders. Allied players without Shared Control should only be able to purchase items from the building. - Fixed a problem with item-summoned units which would cause them to leave corpses and spawn units from Black Arrow. - Fixed an issue with Animate Dead which in some cases caused the spell to transfer the unit upgrades to the new owner. - Fixed an issue that prevented players from way-pointing the Faerie Dragon's Mana Flare ability. MAPS Expansion - Frozen Throne - (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary creep camps are better suited to drop a level-4 charged item. - (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to level-5 item. Increased level of power up. - (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one competition. - (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep strength for Goblin Merchant. Goblin Laboratories are harder to purchase from without engaging creeps. - (4)TurtleRock - Added some trees to the south Goblin Merchant area to prevent the player from making purchases from the building without engaging the creeps that guard the building. Changed several creep drops to help with game flow. - (6)DemonsCrossing - Fixed alliance settings. - (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave doodad. - (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a conflicting ability hotkey that has been fixed. Brilliance Aura and Frost Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description now correctly states that it adds +3 to all Hero attributes. Classic - Reign of Chaos - (2)Plunder Isle - Added some trees to the north and south location near the Goblin Merchant to prevent the player from making purchases without engaging the creep guarding the building. Cleared some room around the Goblin Merchant to prevent Archer cheese. BALANCE CHANGES Human - Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets. - Mass Teleport cooldown increased to 20 seconds from 15 seconds. - Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450. - Bash % chance to hit increased by 5% across all levels. - Slow mana cost increased to 50 from 40. - Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point. - Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per hit. - Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18. - Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11. - Militia are now level-1 units, instead of level-2 units. This causes them to give less experience when killed. - Scout Towers can be repaired twice as fast as before. Undead - Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously lasted 4/6/8 seconds against Heroes. - Animate Dead mana cost reduced to 175 from 250. - Death Coil cooldown increased to 6 seconds from 5 seconds. - The damage a Banshee takes while possessing a unit has been reduced to 225% from 300%. - Anti-magic Shell mana cost reduced to 75 from 100. - Anti-magic Shell correctly allows self-targeting now. - Devour Magic cooldown reduced to 7 seconds from 8 seconds. - Ziggurat armor reduced to 1 from 5. - Abomination hit points increased to 1175 from 1080. - Obsidian Statue hit points reduced to 550 from 700. - Frost Wyrm build time reduced to 65 seconds from 80 seconds. - Boneyard build time reduced to 70 seconds from 80 seconds. - Necromancer build time reduced to 24 seconds from 30 seconds. - Skeletal Longevity now costs 50/75, down from 100/75, and can be researched in 30 seconds, down from 60 seconds. - Necromancer Adept and Master training now take 30 and 45 seconds to research, down from 60 and 75 seconds. - Exhume Corpses now requires Halls of the Dead instead of Black Citadel. - Level-2 Carrion Beetles are now the same size as Ghouls, instead of the same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size as Crypt Fiends, instead of the same size as Abominations. Orc - Disenchant range increased to 650 from 500, and mana cost reduced to 100 from 125. - Feral Spirit cooldown increased from 25 to 30. - Troll Batrider's Unstable Concoction has changed such that the Batrider increases speed dramatically when it gets within a short range of its target. - Demolisher damage reduced to 1d18 + 71 from 1d19 + 75. - Troll Headhunter build time reduced to 20 seconds from 22 seconds. - Spirit Walker build time reduced to 38 from 42. Night Elf - Chimaera movement speed reduced to 250 from 270. - Fan of Knives level-2 base damage increased to 125 from 120, and level-3 base damage increased from 180 to 190. Although this appears to be an upgrade, it actually is a reduction in overall power. The previous patch had a bug at levels 2 and 3 in which, if 6 or more targets were available, the ability did more than the expected amount of maximum damage. This change remedies that error. - Mana Flare splash damage no longer harms units that lack a mana pool. Neutral Units and Heroes - Dark Ranger starting Agility increased to 21 from 19. - Breath of Fire now correctly has a cone shape at all levels. Previously, the level-2 and level-3 versions were shaped exactly like Shockwave, while the level-1 area was occupying a much larger area than intended. The spell now hits far fewer targets, which roughly matches the graphic. The damage of Breath of Fire has been increased to 65/130/195 from 50/100/150 to compensate for this change. - Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to 25/75/125. - Zeppelins are now available at the start of the 2nd day, rather than at the first nightfall. Items - Boots of Speed now cost 250 gold, up from 150 gold. They are not available until the first nightfall, and are now considered a level-3 permanent item, up from level 2. - Red Drake Egg is now a level-4 charged item, down from 5. - Talisman of the Wild is now a level-5 charged item, up from 4. - Legion Doom-Horn is now a level-5 permanent item, up from being a level-4 permanent item. - Wand of Lightning Shield reduced to 2 charges from 3. - Orb of Venom poison damage increased to 9 per second from 7 per second. - Orb of Fire cost reduced to 275 gold from 300 gold. - Staff of Preservation cooldown increased to 20 seconds from 15 seconds. Miscellaneous - All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal. - Hero spell resistance increased to 30% reduction from 25% reduction. WORLD EDITOR FEATURES/IMPROVEMENTS General - Added Game Interface fields for "Text - Unit Classification". - Reduced minimum map size to 32 (was 64). Trigger Editor - Added new functions: - Hero - Hero Proper Name (string call) - Player - Divert Player Income (Tax) (action) - Player - Player Tax Rate (integer call) - Unit - Add Classification (action) - Unit - Remove Classification (action) - Unit - Issue Order Targeting An Item (action) - Unit Group - Issue Order Targeting An Item (action) Object Editor - Enabled additional abilities for modification: Poison Arrows and Blighted Gold Mine ability. - Added checkbox UI for Channel ability "Data - Options" field. - Added new fields: - Stats - Hero - Hide Hero Death Message (Hero units) - Stats - Hide Minimap Display (units) WORLD EDITOR FIXES General - Custom abilities are now disabled properly via the Ability Properties dialog. - Object Properties dialogs now properly load facing angles between 270-360 degrees. - Fixed a crash that could occur when modifying very long Game Interface text fields. Trigger Editor - Abilities added via "Unit - Add Ability" action now properly apply currently researched "Ability Level Bonus" upgrade effects. - Dialogs now respond to clicking the 12th button. - Compile errors in the custom script section no longer disable all triggers or lead to an infinite loop of error messages. Object Editor - Import/Export menu items now properly update text for Buffs/Effects tab. - Warnings about resetting objects now appropriately refer to the current tab. - Maximum value of "Data - Maximum Creep Level" has been increased in order to work with some abilities (Devour, Possession, Item Command). - Ability "Item Attack Corruption Bonus" now has the correct data fields. - Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields. - Fixed some abilities that did not recognize non-default buffs and/or effects. - (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer crash the editor. NOTES: Replays are incompatible between major game revisions (1.14 replays cannot be viewed with the 1.15 version of Warcraft III). Custom save games will not load from version 1.14. --------------------------------------------------------------------------
Guest JAAC Posted April 22, 2004 Report Posted April 22, 2004 (edited) nuevos cambios se han producido al beta 1.15 de warcraft 3 tft BETA PATCH 401 -------------------------------------------------------------- Anuncio Gracias a todo mundo que ha participado en el patch del beta del warcraft hasta ahora. Su retroalimentacion ha sido invaluable. Este nuevo patch arregla problemas y mejora el balance en el nuevo héroe que es el Goblin Tinker. Para que diferenciemos las versiones del patch con el patch ya gold, le vasmoa a cambiar desde hoy a la version como beta 401. Y de ahora en adelante nos referiremos al patch beta inicial como la version 400. Hasta ahorita no hemos podido reproducir el problema de “War3 CD no se encuentra” que muchos nos han dicho (en pocas palabras ni crean a todos los piratas inexpertos que les vamos a dar tanta chance). Si siguen experimentando con este patch echenle un grito a Gfraizer para ver si le importa. De acuerdo con la competencia que teníamos en mente, que se suponía iba a empezar este martes 21 de abril a las 6 pm, pues la vamos a dejar a “cuando se nos de la gana” para asegurar que no salga una jalada cuando la competencia empiece. No se apuren que daremos un aviso de 24 horas de cuando empezara el torneo. -Blizzard Entertainment FEATURES Los juegos de FFA anónimos ahora ya no muestran el nivel del jugador (que perrón porque siempre nos íbamos contra los niveles 7 haahah; eran los primeros en caer XD). Los iconos de aumento o decremento (no se incluyen las auras) ahora flashean cuando su duracion le quedan menos de 10 segundos. Los iconos de incremento se mostraran en la ventanita cuando un grupo seleccionado esta siendo escogido Arreglos Se arreglo un problema con el Direct3d en la primera version del 1.15 Se arreglo un bug que no dejaba que se diera experiencia cuando se mataba al goblin Tinker cuando estaba en la forma de Robo-Goblin (ultimate). Se arreglo un bug relacionado con el daño máximo que los Cluster Rockets hacían. Se arreglo un problema que evitaba que el Aceite hirviendo del Demolisher dañara a los edificios. Se arreglo un pex que causaba que las ilusiones de las unidades cambiadas costaran comida. Se arreglo el AI de los creeps para que ahora si ataquen a las Pocket factories. Se arreglo un problema con los Cluster rockets que podían interferir con la correcta distribucion de la experiencia. Anterior mente si tu le dabas candela a un grupo de unidades con los Cluster rockets y alguien mas los mataba, tu te ganabas la experiencia de todas formas. Se arreglo un pex en la que si mantenias apretado el botón derecho del mouse en la fotito de la unidad mientras se teletransportada la pantalla saltaba al lugar donde la unidad se habia ido. Se arreglo un pex que causaba que el Dragón faérico mantenía el mana flare pero no el gráfico cuando le echaban la red. Se arreglo un problema donde si ordenabas atacar y la unidad se moría antes de ejecutar la orden se realizaba una orden de “moverse a “ (finalmente de no se cuantos patch ya esto se arreglo!) Se arreglo un problema con el Flamestrike donde el pilar de la gráfica de la flama aparecía sin dañar ni una sola unidad. Se arreglo un problema que causaba el demon hunter (en la forma del demonio) hacer el daño de doble mientras llevaba ciertos orbs. En el editor se arreglo un problema que causaba retrasos excesivos cuando se salvaba un mapa con un montón de cadenas. Mapas Expansion - Frozen Throne - (4)Ice Forge – Se movieron los cuatro creeps del centro un poco mas lejos uno del otro para evitar que todos los creeps se pusieran violentos cuando se atacaba un creep en particular. BALANCE CHANGES Varios cambios al Tinker A los creeps ya les cayo en gracia que les esten dando su joda con las Pocket Factories, ahora nomas las ven y se ponen locos para matarlas como primer objetivo...también ahora los Clockwer goblins se auto destruyen si se alejan mucho de la Pocket factory. El tiempo de duracion de la pocket facotory se redujo a 40 segundos de 45. Asi que ahora si checa con el cooldown de la habilidad. La pocket factory su sangre es ahora 300/400/500/ por nivel, subio de 300/300/300. El daño de los cluster rockets se aumento de 30/55/80 a 35/60/90. Los cluster rockets solo dañaran hasta a 12 objetivos. Noten que sí es posible marear a 12 unidades a la vez. los Cluster rockets viajan 25% mas rápido. Los puntos de vida del clockwerk goblin se redujeron a 80 de 125, y el daño se incremento de 8-9 a 12-14 La duracion del clockwerk goblin se incremento a 12 segundos de 8. La fuerza del robo goblin es ahora 5/7/9/11 (como un upgrade que se le hizo a las mejoras de ingenieria) reducido de 7/10/113/16. La armadura del robo-goblin fue reducida a 1/2/3/4 de 3/4/5/6 Orco La velocidad del blademaster se incrementa a 320 de 300 Las torres se incrementan a 60 segundos de 55 segundos. La velocidad de arranque de la Unstable concoctions se redujo a 400 de distancia de las unidades de 500 Unidades Neutrales y Heroes El costo de la madera para sacar un héroe neutral se incremento a 135 de 100 Breath of fire su daño se redujo a 65/120/175 de 65/130/195 Para comprar de una tienda neutral o un campamento mercenario se necesita a un héroe o a una unidad valida que este dentro de 450 unidades de distancia.. reducido de 600 unidades. Noten que este cambio no afecta a las tiendas raciales. Notas como siempre los cambios de patch hacen que los replays sean incompatibles. Neutral Units and Heroes Edited April 23, 2004 by JAAC
Guest JAAC Posted April 24, 2004 Report Posted April 24, 2004 -------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY -------------------------------------------------------------------------- - BETA PATCH 402 -------------------------------------------------------------------------- BALANCE CHANGES Undead - Possession damage multiplier reduced to 166% from 225%. Orc - Wind Walk bonus damage increased to 50/85/120 from 50/75/100. - Liquid Fire damage reduced to 8 per second down from 15 per second. Night Elf - Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and Moonwell mana regeneration scaled proportionally. - Force of Nature casting range increased to 800 from 700. - Faerie Fire mana cost increased to 45 from 35. Neutrals - Drain Life damage increased to 25/40/55 per second from 20/35/50. - Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%. - Tornado can now cyclone a particular unit more often – once every 22 seconds, down from once every 30 seconds. - Tornado speed increased to 75 from 60. - Cluster Rockets damage increased to 35/65/100 from 35/60/90. Items - Red Drake egg is once again a level 5 item, up from 4. - Staff of Preservation cooldown increased to 30 seconds from 20 seconds. NOTES: Replays are incompatible between major game revisions (Beta 401 replays cannot be viewed with the Beta 402 version of Warcraft III). Custom save games will not load from beta version 401.
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