Melkor Posted September 19, 2005 Report Posted September 19, 2005 (edited) bueno gente, solo para avisarles que ya salio el nuevo parche de blizzard v1.19 no lo he visto, no se que tiene pero ya salio!! www.blizzard.com Warcraft III Frozen Throne 1.19 patch notes MAPS (2)EchoIsles Added range creep to expansion goldmines. Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack. Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items. Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location. [*](2)TirisfalGlade Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop. [*](4)TurtleRock Opened areas of the map to help alleviate strong choke points that favor ranged unit combat. [*](4)BrokenShard Replaced the 4 center orange camps with 4 green camps. Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants. Increase the Orange camps level near each start location and added an additional item to each of those camps. [*](4)Hellfire Reduced the creep level on the two middle Red creep camps. Reduced the creep level on the East and West Goblin Laboratory creep camps. [*](4)StonecoldMountain All creep with the ability to posses units have been removed this map. [*](4)LostTemple Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races. [*](4)TwistedMeadows Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops. [*](4)SunrockCove Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play. Lowered the goldmine creep camp from Red to Green Pushed Blues West ramp further from it’s start location. [*](6)GnollWood Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s. [*](6)Typhoon Fixed Red and Teal start location to be closer to the goldmines like the other start locations. [*](6)SilverpineForest Removed the Tavern from all start locations Can now path across the center of the map, added a Tavern to the center of the map. Reduced the Item and creep levels of the 4 Red camps in the center of the map. The 6 center goldmines have been reduced in difficulty of creep camps. [*](6)Dragonblight The two center creep camps have been pushed away from pathable area to prevent accidental attacks. The players alliance settings have been changed to favor 2v2. [*](6)Moonglade – New Map File Two center creep camps and buildings have been removed. Added two tavern to the center of the map. Opened up all chokepoints Added some tree to all start location to help harvesting. [*](6)Everfrost Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance. Added ground Anti-Air units to the East and West Red creep camps. Bonus Maps Added to Battle.net (6)Everfrost (6)Sunrock Cove (8)Full Scale Assault (4)Phantom Grove (2)Shrine of the Ancients (8)Hurricane Isle (6)Emerald Shores (4)Deathrose (6)Duststorm (8)Cherryville (12)Worm War (this is a trigger map) (10)Skibi’sCastleTD (2)TerenasStand BALANCE CHANGES Items Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount. Wand of Lightning shield now has 2 charges down from 3. Undead Skeletal Mastery research time reduced to 30 seconds from 45 seconds. Skeletal Longevity research time reduced to 15 seconds from 30 seconds. Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber. Destroyer armor reduced to 3 from 4. Orc Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession. Ensnare duration reduced from 15 seconds to 12 seconds. Batrider hit points reduced to 325 from 400. Night Elf Tree of Life build time increased to 120 seconds from 110 seconds. Human Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2. OMG!!!! me cambiaron echo!!!!! wtf!!!!!! lol bajaron las torres lol para reducir el mass towers de human y ahora talvez se vean mas necros... WTF echo!!! Atte: nightcrawler Edited September 19, 2005 by Melkor
xyGvot Posted September 19, 2005 Report Posted September 19, 2005 a ver si el magic del UD hace algo \:>/
LittlePeasant Posted September 20, 2005 Report Posted September 20, 2005 Nerf a los raiders! GG #####ERS
b52|Hunhau Posted September 20, 2005 Report Posted September 20, 2005 Raiders will still pwn you. Buff a los Spirit Walkers (y). Nerf bast riders... diay ahora sí que sólo para explotarlos sirven. Menos armor a los destroyers (y). Me parecen justos los cambios. PD: Moderen a Little Peasant por poner #@$!ers.
b52|c0pp3r Posted September 20, 2005 Report Posted September 20, 2005 holy shit dude. pd: en la MLP3 se usara 1.18 o 1.19?
TsK.ForEver Posted September 20, 2005 Report Posted September 20, 2005 Lo único q me faltaba ... le quitaron las torres al HU ... jk destroter un menos de armor eso si esta fino!!!! vamos a ver como esta gl hf !!
K£¥RÖ Posted September 20, 2005 Report Posted September 20, 2005 holy shit dude.pd: en la MLP3 se usara 1.18 o 1.19? 1.19
b52|inferix Posted September 20, 2005 Report Posted September 20, 2005 Tomado de http://www.playground.ru/forums/warcraft3/78698/ lo importante que es sobre las razas y las units, demasiados cambios en heroes y se nota la busqueda de un balanceo forzado (muchos cambios de características que uno tomaba ventaje en diferentes strats) Human: Archmage Brilliance aura mana regeneration effect reduced to 0.65/1.3/.1.95 per level down from .75/1.5/2.25 per level Bloodmage Starting Agility increased by 2 Agility gained per level increased by 0.5 Mountain King Bash chance increased to 25%/35%/45% up from 20%/30%/40% Storm Bolt cooldown increased to 11 seconds from 9 seconds Scout Tower upgrade time to Guard Tower increased to 70 seconds from 50 seconds Scout/Guard/Cannon Tower armor reduced to 3 from 5 Peasant hit points increased to 230 from 220 Militia now have a passive ability which confers 30% spell damage reduction (similar to Elune’s Grace) Militia duration reduced to 40 seconds from 45 seconds Priest’s Heal cooldown increased to 2 seconds from 1 second Spellbreakers’ Control Magic is now .3 mana per hit point down from .45 mana per hit point Dragonhawk Rider base armor reduced to 0 from 1 Gryphon damage reduced to 48 average from 50 average Orc: Blademaster Mirror Image is no longer dispelled with dispel effects Mirror Image mana cost reduced to 115 from 125 Windwalk bonus damage to heroes reduced to 35/60/85 from 40/70/100 Windwalk cooldown increased to 6.5 seconds from 5 seconds Far Seer Intellect gained per level increased by 0.5 Far Sight duration increased to 30/60/120 seconds up from 8/8/8 seconds Spirit/Dire/Shadow Wolves speed reduced to 300/300/300 from 320/350/350 Spirit/Dire/Shadow Wolves duration decreased to 50 seconds from 60 seconds Chain Lightning cooldown increased to 10 seconds from 9 seconds Tauren Chieftain Starting Agility increased by 1 Speed increased to 280 from 270 Endurance Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30% Spiked Barricades cost decreased to 25/25, 50/50, 75/75 gold/lumber from 25/75, 50/175, 75/275 Spirit Walker is now immune to magic in Coporeal form Spirit Walker armor type changed to medium Spirit Walker Disenchant now debuffs enemy units to no longer be the target of friendly unit (non-hero) spells or abilities for 3 seconds; it also buffs friendly units to no longer be the target of enemy unit (non-hero) spells or abilities for 3 seconds Purge can no longer be cast on heroes, but now does 100 more damage to summoned units and costs 10 less mana to cast (subsequently the orb of lightning can no longer purge heroes) Bats with liquid fire now cast "roar-like" debuff, which reduces 2 armor to surrounding air units upon using unstable concoction. The debuff is cumulative and so each additional bat further reduces the surrounding units' armor Orc Burrow hit points increased by 25, but damage dealt reduced by 2 Ensare duration on units/heroes reduced to 10/1.5 seconds from 15/2.5 seconds Ensnare cost increased to 50 gold, 100 lumber from 50 gold, 75 lumber Orc Watch Tower build time increased to 80 seconds from 55 seconds Night Elf: Demon Hunter Agility gained per level reduced by 0.5 Mana Burn is now effected by hero resistance (less mana is stolen from heroes) Keeper of the Grove Starting Intelligence increased by 2 Entangle mana cost increased to 80 from 75 Force of Nature mana cost decreased to 120 from 125 Tranquility cooldown increased to 90 seconds from 60 seconds Priestess of the Moon Starting Strength increased by 2 Scout owl scout sight range increased to 300/300/300 from 100/150/220 Trueshot Aura ranged attack bonus reduced to 9%/18%/27% from 10%/20%30% Warden Starting Agility increased by 1 Intelligence gained per level reduced by 0.5 Shadow Strike cooldown increased to 9 seconds from 8 seconds Tree of Life can no longer build wisps while entangling a gold mine Tree of Life cost increased to 350 gold, 190 lumber from 340 gold, 185 lumber Druid of the Claw build time increased to 35 seconds from 30 seconds Undead: Crypt Lord Strength gained per level reduced by 0.5 Death Knight Strength gained per level reduced by 0.5 Death Coil range reduced to 70 from 80 Death Pact provides a passive bonus of 2/4/6 Strength per level for 120/180/240 seconds after this skill is used Unholy Aura movement speed bonus decreased to 7%/14%/21% from 10%/20%/30% Lich Starting Agility increased by 1 Dark Ritual provides a passive bonus to Intelligence of 2/4/6 per level for 120/180/240 seconds after this skill is used Frost Armor mana cost reduced to 35 from 40 Frost Armor armor bonus increased to 4/6/8 from 3/5/7 Frost Nova target damage reduced to 75/75/75 from 100/100/100 Banshee’s Curse chance to miss effect increased to 37% from 33% Skeletal Longevity upgrade removed, its effects are now provided in Skeletal Mastery Statue's Essence of Blight and Spirit Touch cooldown increased to 2 seconds from 1 second Destroyers' Orb of Annihilation skill no longer effects buildings Destroyers’ Devour Magic now has an area of effect of 40 up from 20 Orb of Corruption now reduces armor by 4 for 4 seconds down from 5 for 5 seconds Neutral: Dark Ranger Starting Strength increased by 2 Greater Dark Minions are now immune to magic Drain Life hit points drained per second increased to 35/55/75 from 25/40/55 Silence cooldown reduced to 10/10/10 from 15/15/15 Silence area of effect increased to 25/30/35 from 20/27.5/35 Firelord Soul Burn is no longer dispellable Goblin Alchemist Starting Strength increased by 2 Healing Spray now works like Frost Nova. It is a single target skill that does nova healing to the units surrounding the target. Heals for 100/100/100 target healing and 100/200/300 nova healing. It only effects friendly units. Goblin Tinker Cluster Rockets can now hit air units Naga Sea Witch Mana Shield now grants the Naga Sea Witch spell immunity while in use Pit Lord Starting Strength increased by 2 Howl of Terror damage reduction increased to 40%/50%/60% from 30%/40%/50% General: All armor/damage upgrade structures have a new upgrade which provides spell resistance to combat units, which has three levels. Each level reduces spell damage taken by all combat units by 10%/20%/30% Experience given for killing for all hero summoned units (water elementals, lava spawns, quilbeast, etc.) increased by 20% (excluding feral spirit which already received a xp change last patch) All siege units (excluding Mortar Teams) have 10% more hit points Magic damage now does 25% less damage to light armor Piercing damage now does 25% less damage to heavy armor Heroes now take 5% further reduced damage from hero single-target damage spells (ie storm bolt, shadow strike, etc) All mechanical units are no longer valid targets for buffs/debuffs Items: Healing Wards moved to level 5 from level 4 Amulet of the Wild moved to level 5 from level 6 Ice Shard moved to level 5 from level 6 Infernal Stone moved to level 7 from level 6 Mana Stone moved to level 3 from level 4 Potion of Divinity moved to level 4 from level 5 Potion of Greater Mana moved to level 2 from level 3 Potion of Restoration moved to level 4 from level 5 Red Drake Egg moved to level 4 from level 5 Scroll of Animate moved to level 5 from level 6 Spiked Collar moved to level 3 from level 5 Boots of Speed moved to level 4 from level 3 Claws of Attack +6 moved to level 1 from level 2 Cloak of Flames moved to level 4 from level 5 Crystal Ball moved to level 4 from level 5 Kelen’s Dagger of Escape moved to level 5 from level 6 Ring of Protection +2 moved to level 1 from level 2 Ring of Protection +4 moved to level 5 from level 6 Ring of Regeneration moved to level 2 from level 3 Staff of Silence moved to level 5 from level 6 Ring of Protection +5 moved to level 6 from level 7 Tome of Power moved to level 7 from level 8 Clarity potion, Greater Rejuvination Potion, Lesser Scroll of Replenishment, Greater Scroll of Replenishment, Scroll of Mana are now valid creep drops Scroll of Healing cost increased to 300 gold from 250 gold All items of the same level which drop from creeps changed to the same buying/selling costs (especially Ankh of Reincarnation, Periapt of Health) Runes have been put back into many creep camps instead of items gl hf enjoy!!!!
pido Posted September 20, 2005 Report Posted September 20, 2005 ya era hora un nuevo balance en el juego, por que los Orcos estabamos mamando....
xG.SGT Posted September 20, 2005 Report Posted September 20, 2005 (edited) mae infe esos cambios de donde los saco??? :S ya era hora un nuevo balance en el juego, por que los Orcos estabamos mamando.... de hecho creo q estan peor Edited September 20, 2005 by x[G]SGT
K£¥RÖ Posted September 20, 2005 Report Posted September 20, 2005 Esos cambios no estan en los foros ni en la pagina oficial de Blizzard, por lo que no se sabe si son reales.
xG.SGT Posted September 20, 2005 Report Posted September 20, 2005 no son nada reales acabo de jugarlo y nada q ver, el kotg sigue siendo lo mismo, y los peasants tambien :S wtf
K£¥RÖ Posted September 20, 2005 Report Posted September 20, 2005 Ok eso era lo que ocupabamos una confirmación.
b52|inferix Posted September 20, 2005 Report Posted September 20, 2005 (y) si no son no son... por eso al inicio dice de donde son... la pregunta sobra pero la confirmación no (y)
tAvO Posted September 20, 2005 Report Posted September 20, 2005 si no son reales gracias a elune!!!!! xq eso de que el dh no le iba a quemar full mana a los heros si que me puso triste!!!!
b52|inferix Posted September 20, 2005 Report Posted September 20, 2005 traduciendo un poco de ruso me di cuenta de que fue escrito hace un mes y que son los cambios que un men creía que debían hacerse para el parche 1.19.. ahí lo critican y le preguntan que quien es para ponerse a decir que cambios tiene que hacer blizzard tambien dice que es cierto que hay un desbalance grandisimo... por lo cual algunos opinan que esta bacilón el punto de vista blabla bla... PD: que rusos más adelantados desde hace un mes hablando del parche... por cierto en esa page es donde baje el último nocd así que por eso entre a ella y voy a estar esperando a que lo pongan.
b52|c0pp3r Posted September 20, 2005 Report Posted September 20, 2005 QUE INFERIX MAS BATIADOR!! pd: perdida de tiempo leer esa vara ...shit! ppd: lol todo putiadillo
K' Posted September 20, 2005 Report Posted September 20, 2005 Uy Infe que susto!!!! Bueno ya leí como esta la vara (en la pag. de Blizzard) y... a mí no me digan nada, el NE como que quedó MUY TUANIS en comparación de los demás... mientras no se venga un mega mass de casters UD...
[Executor] Posted September 20, 2005 Report Posted September 20, 2005 Lo único q me faltaba ... le quitaron las torres al HU ... jkdestroter un menos de armor eso si esta fino!!!! vamos a ver como esta gl hf !! Mae si, GG a los Randallazos !!! Ahora si se cagaron en todo
b52|Hunhau Posted September 20, 2005 Report Posted September 20, 2005 SGT' date='19 Sep 2005, 09:19 PM' post='67079'] mae infe esos cambios de donde los saco??? :Sde hecho creo q estan peor El "trade" de 3 segundos de ensnare por resistant skin está más que bueno, aunque esa shit de los bats.... diay la verdad ya tenían pocos hit points, hay que agradecerle a los bat massers con Liquid Fire por ese nerf. Los orcs no estaban mamando en el 1.18, de hecho los undead y los human se quejaban muchísimo, sólo los night elves salían mejor debido en gran parte al cyclone abuse... entonces creo que habrá que ver como se mueven los nuevos "trends" en el juego.
b52|c0pp3r Posted September 20, 2005 Report Posted September 20, 2005 (edited) hum AM/rifle/caster vs undead sera cada vez menos popular... "bo5 phillbot vs tod" nos enseño eso pd: aunque ese -1 de armor en los destroyers ... Edited September 20, 2005 by b52|c0pp3r
Abunai Posted September 20, 2005 Report Posted September 20, 2005 (edited) entonces en la MLPIII se juega con 1.19???? a los orcos creo que los dejaron un toque peor!! donde puedo conseguir el NOCD??? Edited September 20, 2005 by Abunai
X-Death Posted September 20, 2005 Report Posted September 20, 2005 que los destros no afectaran build con el orb ani... wtf que bajaran a dk wtf yaay que dicha que eran varas
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