Sky Posted August 25, 2005 Report Posted August 25, 2005 La lista incial de cambios a ser implementados debido al PvP Extreme Weekend ha sido anunciada. La lista final es mucho mayor, y será publicada posteriormente. Fuente: IGN Spirits We like the concept of Spirits overall, but there were a few things we felt we needed to improve. For example, the fact that so many Spirits could exist in one area caused the frame rate to decrease and created pathing obstacles, as well as making Spirits extremely difficult to counter. Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed. Additionally, Spirits will no longer affect other Spirits. We also tweaked the costs and effects on other spirits, including Nature's Renewal and Quickening Zephyr. * Nature's Renewal: no longer removes all Hexes and Enchantments when cast; doubles the cost of maintained Enchantments * Fertile Season: reduced duration to 15..45 seconds * All Spirits: Spirit effects no longer affect other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it destroys all other allied Spirits of the same type within its range Lightning vs. Fire The primary difference between lightning and fire damage is that lightning is meant to be a very powerful single target damage line, while fire should be a very powerful multi-target line. We felt that Chain Lightning was a little too powerful in terms of multi-target damage, and we felt that some of the basic fire spells like Fireball and Meteor where a little too expensive for the damage they did. We reduced the damage and effect of Chain Lightning and lowered the costs on some of the fire spells to help bring these more into balance. * Meteor: lowered Energy cost to 5 * Fireball: lowered Energy cost to 10 and recharge time to 7 * Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets Zero Recharge We were concerned that skills with low casting time and zero recharge time were causing an imbalance, as they allowed players to trigger other spells like Zealot's Fire at an extremely rapid rate. To improve the balance, we added a small amount of recharge time to these spells. We also touched up some other skills (like Putrid Explosion) that had very powerful chain reaction effects, which we felt were difficult to counter. * Draw Conditions: added 1 second recharge time * Divine Boon: added 1 second recharge time * Putrid Explosion: increased recharge time to 5 seconds Underused Skills We took some time to look at skills we felt were under-used (like Panic, Spinal Shivers, Dwarven Battle Stance, and a few others) and tried to either reduce their cost or increase their effects. Often we find the best way to balance something is to increase the effectiveness of its counters; this can be a very tricky thing to do, but it often provides more interesting play. * Panic: increased duration to 10..25 seconds; increased AOE to "nearby foes" * Spinal Shivers: increased duration to 10..40 seconds * Dwarven Battle Stance: increased duration to 5..11 seconds
Penrill Posted August 26, 2005 Report Posted August 26, 2005 meteor solo costara 5 WTF voy a ser fiesta en el PVE
DarkBocker Posted August 26, 2005 Report Posted August 26, 2005 Jueee... el metoro y también el Fireball. Excelente. Elementalist rulez
Sky Posted August 26, 2005 Author Report Posted August 26, 2005 Ayer Luigi me dió una varita +30 de vida +3 de magia creo, serie dorada 11-22. Un item de verdad único. El gran problema es que es una varita de tierra, y requiere 9 points de habilidad. Tuve que hacer una docena de cambios de puntos, ir al Arco de León y comprar la tienda completa de runas, y al final, no sé si quedé más fuerte o no...y lo peor es que sólo uso una magia de tierra. No estoy malagradeciendo el regalo, pero una varita con las mismas propiedades de fuego sería más que bienvenida...
LΞLLΞ Posted August 26, 2005 Report Posted August 26, 2005 si no tendre que emplear grito de frustracion contra los eles en PvP ...por cierto ayer me sacaron los mocos varias veces en PvP...sta ba bien chiva la vara..!!
DarkBocker Posted August 26, 2005 Report Posted August 26, 2005 si no tendre que emplear grito de frustracion contra los eles en PvP ...por cierto ayer me sacaron los mocos varias veces en PvP...sta ba bien chiva la vara..!! 61980[/snapback] Leannart, no me asuste, usted es el lider del clan y le sacaron la $hit, ni me inmagino como me va a mi. En fin, voy a ver si entra para meter trozo
Lorddarknes Posted August 27, 2005 Report Posted August 27, 2005 Claro Hoy entro a Volar catos Ahi a ver de que hecha mi monjita, con que logre matar a un mae toy feliz, pero claro ni loco le entro contra un warrior ahi si me sacan la shit
LΞLLΞ Posted August 30, 2005 Report Posted August 30, 2005 Leannart, no me asuste, usted es el lider del clan y le sacaron la $hit, ni me inmagino como me va a mi. En fin, voy a ver si entra para meter trozo --------------------><----------------------------- Al chile, mae me fue mejor en PVP con mi mesmer que con mi warrior.... Mae no me cuadro ese monte en los eles,, que awebado mae pzzzzz.... De hecho me va mejor en PvP usando mi mesmer(owneador de monjes)
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