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EA Los Angeles ya prepara el primer parche para Pacific Assault para sus dos versiones: la especial y la estándar.

Algunos de los cambios a ser introducidos:

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PATCH CONTENTS

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1. Mouse and Input Lag (single and multiplayer)

2. Dedicated Server CPU Utilization (multiplayer)

3. 999 Ping Bug (multiplayer)

4. Spawn Code Server Hitching (multiplayer)

5. Miscellaneous Single Player Bug Fixes

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Addressing Mouse Lag

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This patch improves the responsiveness of the renderer and greatly reduces

the time lag between user input (mouse movements, button clicks)

and the corresponding visual updates on-screen, and should result

in a much more responsive feel to the game as a whole. In

multiplayer games, the responsiveness is improved for all model

detail settings, but for performance reasons it only affects "medium"

and "high" model detail in single player games.

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Dedicated Server CPU Utilization

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win_dedicated_sleep

This cvar has a default value of 1, and will be saved to server.cfg

whenever it is changed. The cvar specifies the number of milliseconds

that a dedicated server will completely relinquish

control to the operating system each frame. Increasing the value of the cvar

effectively reduces the CPU utilization of a MOH:PA dedicated server process.

Increase this cvar if you are running multiple instances of dedicated servers

or other necessary processes on your CPU. Set this cvar to 0 if you want an

instance of the MOH:PA dedicated server to use the CPU whenever it is available

(100% utilization). A value of 0 can result in a slight performance increase,

especially on low spec machines with several connected users. Increasing this

cvar can result in a performance decrease. You may change this cvar at runtime

or at the command line; we recommend a range of 0 to 10 (integer only).

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