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Dota 2 :: Centaur Warrunner

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Luego de varias semanas sin nuevos héroes, Valve finalmente a agregado al Centaur Warruner, siendo este uno de los héroes mas icónicos en el rol de tanque. Tanto este héroe como varios otros han recibido reworks en algunas de sus habilidades.

El parche trae consigo también muchos updates a texturas y arreglos a diferentes bugs y cambios a algunos items.

Changelog:

- Added Centaur

- Implemented 6.76b gameplay changes

UI

- Fixed XP going the other way if you're leveled up with a command.

- Fixed scoreboard not updating properly after a hero swap

- Added party invite ignore options to the party invite dialog and settings screen

- Visual updates to spell button states

- Fixed Show Dota Profile not working properly

VISUALS & AUDIO

- Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.

- Fixed spell button sounds triggering on mouse clicks only and not hotkey press

- Fixed certain effects on workshop items that were incorrect or missing

BUGS

- Fixed a recent bug that caused Zombies to get Deathlust sooner than intended

- Fixed how Meepo attribute sharing was calculated

GAMEPLAY

- Silencer and Drow are disabled in CM until next week

Alchemist

- Unstable Concoction now explodes around you if you are killed while charging it up

- Goblin's Greed cap increased from 26 to 30

Ancient Apparition

- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Bane

- Enfeeble cooldown decreased from 12 to 10

- Bane can now wake himself up from Nightmare with a subability

Batrider

- Strength gain decreased from 2.7 to 2.4

Centaur

- Disabled in CM till next week

- Strength growth increased from 2.6 to 3.8

- Replaced Great Fortitude with a new skill (Stampede)

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5

Damage: 100/150/200 + 2x your str

Stun: 1.25 seconds

Stampede Collision AoE: 120

Cooldown: 65

Mancost: 50

Note: Does not affect magic immune enemies

Chen

- Hand of God cooldown increased from 120 to 140/130/120

- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk

- Hookshot now pulls Clockwerk to allies instead of getting blocked by them

- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden

- Arcane Aura has twice the effect on Crystal Maiden

Dark Seer

- Vacuum cooldown increased from 19 to 22

Doom Bringer

- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger

- Disabled in CM till next week

- Precision Aura mechanics reworked

Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

- Changed how Marksmanship bonus agility is granted

Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility

AOE: 375 (for double bonus)

Gyrocopter

- Homing Missile distance required for max damage reduced from 2000 to 1500

- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8

- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro

- Ice Path creation delay increased from 0.4 to 0.5

- Ice Path manacost increased from 75 to 90

Krobelus

- Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka

- Tidebringer level 4 AoE increased from 500 to 600

Lina

- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion

- Mana Drain break threshold range increased from 850 to 1100

- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40

- Finger of Death cast range increased from 700 to 900

Luna

- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnataur

- Shockwave distance increased from 700 to 1000

- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7

- Shockwave cast range increased to match its travel distance (visual thing only)

- Skewer AoE increased from 95 to 125

- Skewer range increased from 800 to 1200

- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo

- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6

- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana

- Elune's Arrow cooldown decreased from 20 to 17

- Moonlight Shadow manacost decreased from 175 to 75

Morphling

- Cast animation time improved from 0.45 to 0.4

Naga Siren

- Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte

- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nyx Assassin

- Vendetta damage increased from 225/375/525 to 250/400/550

Nyx Weaver

- Base Damage increased by 4

Outworld Destroyer

- Movement speed increased from 300 to 310

Ogre Magi

- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight

- Purification cooldown decreased from 12 to 10

- Movement speed increased from 300 to 305

Phantom Lancer

- Collision size decreased from 24 to 8

Puck

- Base Damage increased by 5

Pugna

- Life Drain break threshold range increased from 900 to 1100

- Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor

- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick

- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer

- Global Silence cooldown decreased from 160 to 140

- Global Silence duration increased from 3/4.5/6 to 4/5/6

- Base Intelligence increased by 6

- Base Damage reduced by 6

- Curse of the Silent duration rescaled from 5/6/7/8 to 6

- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65

- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32

- Int Steal moved from Last Word back to Glaives of Wisdom

- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill

- Int Steal aoe increased from 850 to the standard 900 aoe range

- Last Word replaced with new active skill

Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300

Silence/Disarm Duration: 3/4/5/6

Cast Range: 900

Cooldown: 36/28/20/12

Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them

Sniper

- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000

- Headshot procs cannot be evaded (the entire attack gets through)

- Headshot chance from 25/30/35/40 to 40

- Headshot damage from 30/45/60/75 to 15/40/65/90

- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25

- Shrapnel provides vision in the targeted area

- Shrapnel cast range increased from 1200 to 1800

Templar Assassin

- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Tidehunter

- Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector

- Strength growth increased from 2.8 to 3.3

- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer

- Venomous Gale manacost rescaled from 90/105/120/135 to 125

- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100

- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60

- Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock

- Golem attack damage increased from 50/75/100 to 75/100/125

Witch Doctor

- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce

- Death Ward multi attack bounce AoE increased from 550 to 650

- Death Ward cooldown decreased from 90 to 80

Zeus

- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475

- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Boots of Speed

- Price decreased from 500 to 450

- Move speed bonus from 55 to 50

Arcane Boots

- Move speed bonus decreased form 65 to 60

Phase Boots

- Move speed bonus decreased from 60 to 55

Power Treads

- Move speed bonus decreased from 60 to 55

Tranquil Boots

- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian

- Armlet cooldown increased from 1 to 2 seconds

Force Staff

- Recipe reworked

Old Force Staff:

============

Requires:

Staff of Wizardry (1000)

Quarterstaff (900)

Recipe (500)

Total: 2400

Grants:

+10 Intelligence

+10 Damage

+10 Attack Speed

Force (600 units forward, 25 mana, 20 cd, 800 cast range)

New Force Staff:

=============

Requires:

Staff of Wizardry (1000)

Ring of Regeneration (350)

Recipe (1000)

Total: 2350

Grants:

+10 Intelligence

+3 Regeneration

Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman

- Recipe cost decreased from 155 to 145

Rod of Atos

- Cast range increased from 800 to 1200

- Slow increased from 50 to 60%

Shadow Amulet

- Fade time decreased from 2.75 to 2.6

Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship

Como es costumbre Cyborgmatt a realizado un análisis completo de los archivos de este nuevo parche en su blog.

Fuente.gifFuente: Dota2 | Cyborgmatt's Blog |

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Mmm, suena interesante el ulti del cent, aunq el ult que tenía antes me gustaba bastante

Aunque ya no sube tanto str en lvl 6,11 y 16 cabe destacar que sube 3.8 de str por lvl LOL :P

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Yo creo que ese ult lo deberian nerfear a que no sea global, o al menos subirle el mana cost o cooldown.

Otra que ahorita mete pedazo es la Drow. Uno mid y con el ult, pega duro duro duro duro. Aun tengo que probar al Sniper y al Silencer, que tambien los cambiaron bastante.

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• Cooldown de Stampede incrementado de 65 a 100/80/60 segundos

• Duración de Stampede reajustada de 3/4/5 a 4 segundos

• Daño hecho por Stampede cambiado de 100/150/200 + 2x STR a 1/2/3x STR (sin daño base)

• Costo de maná de Stampede incrementado de 50 a 80

Parte de la conversación: http://i.imgur.com/vY2Qm.jpg

Esto fue hace poco en el stream de maelk.

Edited by KaNjy

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Ahora es support en EG pero antes en MYM, en sus épocas doradas, era demasiado bueno y si el no jugaba MYM apestaba fuertemente.

Un jugador muy constante por muchos años.

Con Puppey, capitan de NaVi, tambien habla mucho de balance, creo que con Synderen también.

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Bueno los últimos que 6-7 dotas he jugado con o contra un cent, y debo decir que el ult de ese mae es un poco imba, por ejemplo me paso cuando era pudge y tenía un cent en contra, cada vez que yo usaba ult con el pudge el cent nada mas hacia el ult del mae y me stuneaba de una vez pq el mae me "tocaba"

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Diay la verdad no es tan así, o sea, el mae se puede counterear y la vara, pero sí está super imba. Yo creo que he ganado más juegos de los que he perdido contra ese mae, pero definitivamente un nerf no le caería mal.

Ah, y la única vez que lo he usado sí fueun roflstomp duronúcleo.

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