DkCd Posted July 5, 2012 Report Posted July 5, 2012 Semana nueva y parche nuevo de parte de Valve para este genial juego que aparenta estar aumentando la cantidad de contenido en cada parche debido a la pronta llegada del gran esperado The International 2. Esta semana se unen al elenco dos héroes relativamente nuevos que tal vez muchos ex jugadores de dota no conozcan muy bien: Undying Disruptor Adicionalmente Rubick, Wisp y Luna se añadieron a la lista de héroes disponibles para el modo CM y también se agregaron gran cantidad de items cosméticos y cambios en el UI así como animaciones para los héroes, todo esto puede ser contemplado en mas detalle en el blog de Cybormatt Full Changelog: - Added Disruptor and Undying!- Enabled Rubick, Wisp, and Luna in Captain's Mode. GAMEPLAY - Bloodseeker: Fixed Bloodbath not properly granting a heal from enemy heroes dying in an AoE. - Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick. - Luna: Fixed Eclipse ending if you get Cycloned. - Outworld Destroyer: Fixed astral indicator to only show for hero and allied team. - Rubick: Fixed stolen Persuasion not killing stolen creeps when lost. - Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether. - Rubick: Fixed Toggleable spells not being stealable. - Rubick: Fixed not getting flying vision or flying height when stealing Firefly. - Rubick: Fixed Fade Bolt stopping when Rubick dies. - Rubick: Fixed stealing Morph Replicate and Replicate not working correctly. - Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode. - Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere. - Wisp: Fixed Magic Stick interaction with Tether. - Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick. - Wisp: Spirits no longer don't retain their vision after they explode. - Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll). - Wisp: Fixed heroes continuing old movement orders after returning with Relocate. - Wisp: Fixed Soul Ring not working with Tether. - Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly. - Small fix to creep aggro reaction time. VISUALS - Fixes for guardian spirits rendering with pops and such when entering/leaving FoW. - Added 'Telekinesis Land' effect marker for Rubick. - The game now desaturates when paused. - Fixed Wisp voice lipsync getting stuck on with random noise. - Fixed ranged display stomping on ambient effects, including Wisp. - Fixed Unusual Flying Couriers losing some of their effects when transitioning. - Fixed Tether being left behind when enemy teleported into FoW. - Changed Guardian Wisp Explosion Effects. - Added more obvious Wisp Tether Boundary Effect. UI - When someone buys back, an icon now shows on the top bar for 5 seconds. - Tether now shows the amount that it heals it's target. - Wisp spirits no longer show up on the minimap. - Wisp and his tethered unit move their camera when they Relocate and Relocate back. - Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc) - Fixed shop closing when other players' selections change - We now show the Aghanim upgrade info in the ability itself if you're holding the scepter. AUDIO - The Relocate sound stops correctly now. BOTS - Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero. - Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked. - Made Crystal Maiden bot even more timid. - Bots will temporarily no longer do Roshan. - Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers. - Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming. - Fixed case were bots could "cheat" and have knowledge of where their target was when blinking. Fuente: Dota 2 | Cyborgmatt's Blog Quote
saku Posted July 5, 2012 Report Posted July 5, 2012 Solo he podido jugar Luna 1 vez y ya sale Disruptor, me gustaba mucho ese heroe en Dota 1, bastante divertido y util. Quote
xG.Battousai Posted July 5, 2012 Report Posted July 5, 2012 Que bien disruptor, ahora voy a tener que rotarlo con rubick y luna xD están tirando heroes que encuentro divertido usar que exito con estas 3 últimas actualizaciones! Quote
saku Posted July 5, 2012 Report Posted July 5, 2012 Usted por que no volvió a jugar??? Mae estuve super ocupado en el brete, y esta semana estoy en exámenes, pero hoy despues de mi examen en la noche llego a jugar disruptor Quote
DkCd Posted July 5, 2012 Author Report Posted July 5, 2012 Yo juego después de las 10 1 o 2 partidas por aquello Quote
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