xG.SGT Posted March 22, 2011 Report Posted March 22, 2011 Bueno y el parche 1.3 esta vivo y listo para el update en NA, algunos cambios notables es q va a empezar a verse es la inclusion de la liga Master (top 200) y los rewards que cada cuenta quedo a la finalizacion de la temporada 1 de Starcraft 2. Leagues & Ladders A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region. Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player's available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in. The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page. The bonus pool has been reduced for arranged teams. Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period. This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league. Players can still utilize any bonus points they previously accumulated. Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page. New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division. Loss counts are no longer displayed in Profile and Ladder pages for players below Master League. Observer and Replay UI New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down. Player Name Panel: Displays the players' name, team color, race, and supply count. Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM. In 1v1 observed games, both players' resource rows are shown in the upper right at the same time. The main game UI can now be hidden/shown via hotkey. You can now toggle between player unit colors and team unit colors when watching a replay or observing. Balance GENERAL Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).PROTOSS Mothership: Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds. High Templar: Khaydarin Amulet upgrade (+25 starting energy) has been removed. Zealot: Charging Zealots will now hit fleeing targets at least once. TERRAN Battlecruiser: Movement speed increased from 1.406 to 1.875. Bunke: Build time increased from 35 to 40 seconds. Ghost: EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged. Tech Lab: Stimpack upgrade research time increased from 140 to 170 seconds. ZERG Infestor: Fungal Growth Stun duration decreased from 8 to 4 seconds. Damage increased by +30% vs. armored units. Cambios en el Map Pool: Xel'Naga Caverns Backwater Gulch Typhon Peaks Slag Pits Delta Quadrant Shakuras Plateau Tal'Darim Altar LE (GSL) Metalopolis The Shattered Temple Scrap Station Shakuras plataeu Backdoor rocks are removed 2 rocks are placed near the 3rd of 12oclock and 6 oclock expo rocks protecting the 3rd are removed. Q monton de cambios!!!
xG.SGT Posted March 22, 2011 Author Report Posted March 22, 2011 lo q me parece mas tuanis es los cambios en la parte de obs/replays, eso para castear va a ayudar un raz vergo! los cambios de mapa estan tuanis tambien, ese mapa es tuanis q dicha no pusieron Terminus o como se llame ese q es como para 4v4 de la GSL Ya ahora si ya perdi vs Beg, podia ganarle, pero ya con este parche no creo, maldita sea Blizzard siempre tratanto de nerfearme!
toto Posted March 22, 2011 Report Posted March 22, 2011 lol delta quadrant sigue ahi, quien entiende a blizz lol. Voy por el milestone de top 8 de master!!
toto Posted March 22, 2011 Report Posted March 22, 2011 facil es un termino relativo =P lol el monton de toss QQ en los forum xD. Para lo del fungal se supone q ahora es buenisimo vr toss y no c q varas, hay q ver. Y en ZvZ LOL infestors contra roaches va a ser bastante estupido, me parece q ZvZ va a cambiar a mucho uso de infestors o algo asi.
x[G]Beginnder Posted March 22, 2011 Report Posted March 22, 2011 Sgt si quiere me da los win de una entonces
toto Posted March 22, 2011 Report Posted March 22, 2011 una preg, la milestone es solo para q se vea bonito ahi mientras uno esta en la season o cuando termina le dan algo o lo ponen en algun lado o algo?
WakkoHeathen Posted March 22, 2011 Report Posted March 22, 2011 que mierda q no quitaran Scrap Station, ese mapa si que lo detesto! y q bueno lo de los bunkers!! deberian quitarles tambien el Salvage!
toto Posted March 22, 2011 Report Posted March 22, 2011 btw blackwater gulch le cambiaron la entrada a la base, ahora esta en direccion de la nat lo q lo va a hacer mas facil de defender
xG.SGT Posted March 22, 2011 Author Report Posted March 22, 2011 btw blackwater gulch le cambiaron la entrada a la base, ahora esta en direccion de la nat lo q lo va a hacer mas facil de defender q dicha pq ese mapa era un dolor de bolas, en especial si el T sale de lado y le hacen psuh desde el ladito con elevator hacia la base.
nZ.Infested Posted March 23, 2011 Report Posted March 23, 2011 btw blackwater gulch le cambiaron la entrada a la base, ahora esta en direccion de la nat lo q lo va a hacer mas facil de defender Si yo iba a decir eso de hecho
Areku Posted March 23, 2011 Report Posted March 23, 2011 Di a planificar mejor esos hts... sacarlos antes... Sigo pensando que el puto EMP es demasiado montado, no ocupa upgrade, quita como a 20 units el shield, quita energy.... si los t lo usaran mas serian mas imba no se q es la lloradera
toto Posted March 23, 2011 Report Posted March 23, 2011 (edited) la lloradera es de los protoss no de los terran asi q no c q es la lloradera sobre la lloradera =P el EMP esta bein asi como esta ahora, mas bien lo cambiaron bastante Edited March 23, 2011 by toto
[BK]Xentar Posted March 23, 2011 Report Posted March 23, 2011 Di a planificar mejor esos hts... sacarlos antes... Sigo pensando que el puto EMP es demasiado montado, no ocupa upgrade, quita como a 20 units el shield, quita energy.... si los t lo usaran mas serian mas imba no se q es la lloradera LLORON!!!
xG.SGT Posted March 23, 2011 Author Report Posted March 23, 2011 vamos a ver como les va a los pros usando el HT o si alguien lo usa mas bien.
toto Posted March 23, 2011 Report Posted March 23, 2011 igual todavia tienen el lolosus tons todo esta bien xd
iCUBANEX Posted March 23, 2011 Report Posted March 23, 2011 lol todavian les quedan units imbas no se agueven
andi Posted March 23, 2011 Report Posted March 23, 2011 Jeje, por mi parte he estado jugando HT más mas bien, sobre todo vs zerg Es un chingue jugar HT vs Infestor
[Executor] Posted March 24, 2011 Report Posted March 24, 2011 Tenemos el LOLOssus, el ROFLmmortal y los LOLfields.
xG.SGT Posted March 24, 2011 Author Report Posted March 24, 2011 Pero executor, lo q más tenemos es IMBASkills para darle tetica a todo ese poco de llorones!
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