Jump to content

Recommended Posts

Posted

Bueno y el parche 1.3 esta vivo y listo para el update en NA, algunos cambios notables es q va a empezar a verse es la inclusion de la liga Master (top 200) y los rewards que cada cuenta quedo a la finalizacion de la temporada 1 de Starcraft 2.

XY7FXMW76PIX1300732739015.jpg

WH16YK2CF5P41300732786670.jpg

Leagues & Ladders

  • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
  • Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player's available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
  • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
  • The bonus pool has been reduced for arranged teams.
  • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
  • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
  • Players can still utilize any bonus points they previously accumulated.
  • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
  • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
  • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.

Observer and Replay UI
  • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
  • Player Name Panel: Displays the players' name, team color, race, and supply count.
  • Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
  • In 1v1 observed games, both players' resource rows are shown in the upper right at the same time.
  • The main game UI can now be hidden/shown via hotkey.
  • You can now toggle between player unit colors and team unit colors when watching a replay or observing.

Balance

GENERAL

  • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
PROTOSS
  • Mothership: Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
  • High Templar: Khaydarin Amulet upgrade (+25 starting energy) has been removed.
  • Zealot: Charging Zealots will now hit fleeing targets at least once.

TERRAN

  • Battlecruiser: Movement speed increased from 1.406 to 1.875.
  • Bunke: Build time increased from 35 to 40 seconds.
  • Ghost: EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
  • Tech Lab: Stimpack upgrade research time increased from 140 to 170 seconds.

ZERG
  • Infestor: Fungal Growth
  • Stun duration decreased from 8 to 4 seconds.
  • Damage increased by +30% vs. armored units.

Cambios en el Map Pool:

  • Xel'Naga Caverns
  • Backwater Gulch
  • Typhon Peaks
  • Slag Pits
  • Delta Quadrant
  • Shakuras Plateau
  • Tal'Darim Altar LE (GSL)
  • Metalopolis
  • The Shattered Temple
  • Scrap Station

Shakuras plataeu

  • Backdoor rocks are removed
  • 2 rocks are placed near the 3rd of 12oclock and 6 oclock expo
  • rocks protecting the 3rd are removed.

welNB.jpg

Q monton de cambios!!!

Posted

lo q me parece mas tuanis es los cambios en la parte de obs/replays, eso para castear va a ayudar un raz vergo!

los cambios de mapa estan tuanis tambien, ese mapa es tuanis q dicha no pusieron Terminus o como se llame ese q es como para 4v4 de la GSL :P

Ya ahora si ya perdi vs Beg, podia ganarle, pero ya con este parche no creo, maldita sea Blizzard siempre tratanto de nerfearme!

Posted

facil es un termino relativo =P

lol el monton de toss QQ en los forum xD.

Para lo del fungal se supone q ahora es buenisimo vr toss y no c q varas, hay q ver. Y en ZvZ LOL infestors contra roaches va a ser bastante estupido, me parece q ZvZ va a cambiar a mucho uso de infestors o algo asi.

Posted

una preg, la milestone es solo para q se vea bonito ahi mientras uno esta en la season o cuando termina le dan algo o lo ponen en algun lado o algo?

Posted

btw blackwater gulch le cambiaron la entrada a la base, ahora esta en direccion de la nat lo q lo va a hacer mas facil de defender

q dicha pq ese mapa era un dolor de bolas, en especial si el T sale de lado y le hacen psuh desde el ladito con elevator hacia la base.

Posted

Di a planificar mejor esos hts... sacarlos antes...

Sigo pensando que el puto EMP es demasiado montado, no ocupa upgrade, quita como a 20 units el shield, quita energy.... si los t lo usaran mas serian mas imba no se q es la lloradera

Posted (edited)

la lloradera es de los protoss no de los terran asi q no c q es la lloradera sobre la lloradera =P

el EMP esta bein asi como esta ahora, mas bien lo cambiaron bastante

Edited by toto
Posted

Di a planificar mejor esos hts... sacarlos antes...

Sigo pensando que el puto EMP es demasiado montado, no ocupa upgrade, quita como a 20 units el shield, quita energy.... si los t lo usaran mas serian mas imba no se q es la lloradera

LLORON!!!

Guest
This topic is now closed to further replies.
×
×
  • Create New...