Sky Posted July 7, 2009 Report Posted July 7, 2009 File Name: dota allstars v6.61 File Submitter: Skybocker File Submitted: 7 Jul 2009 File Category: DOTA Versión: 6.61 6.61 Changelog: =============== ############### ## Heroes & Items ## ############### * Batrider: Lowered Strength gain from 2.5 to 2.0 * Bloodskeer: Bloodbath no longer regenerates from images * Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50 * Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown * Centaur: Reduced Double Edge cooldown (25->12 seconds) * Faceless Void: Improved base Strength (17->23) * Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160 * Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you * Medusa: Lowered Stone Gaze cooldown (70->35 seconds) * Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown * Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200 * Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second * Nerubian Weaver: Reworked Watchers [details below] * Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds * Night Stalker: Improved Intelligence growth from 1.25 to 1.6 * Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x * Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x * Razor: Lowered Intelligence gain from 2.2 to 1.8 * Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you * Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence. * Silencer: Increased Last Word AoE from 700 to 900 * Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds. * Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260 * Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds * Tauren Chieftain: Lowered base damage by 10 * Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3 * Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80% * Vengeful Spirit: Improved base Agility (22->27) * Viper: Nethertoxin now only works on enemy units * Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though) * Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement * Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d) * Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x * Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear. * Quelling Blade: Minor reduction to bonus damage (36->32) ######## ## Bugs ## ######## * Fixed natural regeneration on rax * Fixed an area where you could get stuck using TP scroll on the minimap. * Fixed -ns mode * Fixed a chance for duplicate heroes in -CD * Batrider: Fixed Radiance from triggering Sticky Napalm * Medusa: Fixed Splitshot triggering Essense Aura * Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes * Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs * Rooftrellen: Fixed Living Armor not regenerating structures properly * Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units * Aghanim's: Fixed minor incorrect sell value on some versions of the item * Khadgar's Pipe of Insight: No longer places the buff on units that already have it * Bottle: Usage no longer removes Curse of the Silent. * Linken Sphere: Fixed to properly block Mana Void and Nasal Goo * Poor Man's Shield: Fixed bug with -swap * Quelling Blade: Fixed bug with -swap * Quelling Blade: Fixed triggering Curse of the Silent * Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time * Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode #################### ## Gameplay & Cosmetics ## #################### * Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution. * Bottle: Now autorefills at fountain if it isn't fully used (2975) * Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D) * Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances) * Invoker: Added a new Icon for Sun Strike (5312) * Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938) * Slardar: Added a new icon for his Bash (3587) * Tidehunter: Added a new Anchor Smash visual effect (4393) * Gem of Truesight: Changed hotkey from T to I to help against some common misbuys * Increased the transparency a little more for the Circle Of Powers that aren't yours. * Fixed -SP moving your camera away from taverns * Fixed various minor inconcistences between sentinel and scourge units/buildings * Fixed some very minor inconsistencies with acquire ranges on some heroes * Observer Board colors now alternate between white and grey to make it a little more readable Old Watcher's: ============== Cooldown: 30/20/10/5 seconds Movement Speed: 522 HP: 1 Bounty: 10-13 Vision: 1400/1400 Invisible Urna Swarm: ============ Summons scarabs from corpses. The Scarab can burrow and become invisible. While it is unburrowed, it is visible to the enemy and has an Infestation ability. Has collision when unburrowed. Magic Immune. Cooldown: 14/11/8/5 Movement Speed: 450 HP: 200 Armor: 6 Bounty: 26-38 Burrowed Vision: 400/400 Normal Vision: 1400/1400 Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking). Click here to download this file
Ykn Posted July 8, 2009 Report Posted July 8, 2009 No puede ser q le allan aumentado el rango de ataque del Sniper...
Dark Ghost Posted July 8, 2009 Report Posted July 8, 2009 Mae rajado, esta mas pichudo ahora ese sniper va a estar demasiado imba
saku Posted July 8, 2009 Report Posted July 8, 2009 No el Sniper no va a ser imba :S, para que le dan algo que ya tiene? era mejor que le subieran el daño o un poco de vida.
DkCd Posted July 8, 2009 Report Posted July 8, 2009 (edited) O-M-G Sniper imba... GG Dota.... A quien le importa esto * Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence. cuando el sniper tiene como 40 mas de rango.... Edited July 8, 2009 by DarkCloud
Preto Posted July 8, 2009 Report Posted July 8, 2009 No puede ser q le allan aumentado el rango de ataque del Sniper... Cual Allan, Rojas o Metallan?
Metallan Posted July 8, 2009 Report Posted July 8, 2009 Yo pensé exactamente lo mismo cuando vi el post... yo como... cuál Allan? Y ya luego me di cuenta de qué quizo decir el mop...
hB-ZeRaTuL Posted July 8, 2009 Report Posted July 8, 2009 (edited) fu6k1ng rango del snipa ya lo probe y esta imbicima Edited July 8, 2009 by hB-ZeRaTuL
he-man Posted July 8, 2009 Report Posted July 8, 2009 deporsi ese enanito con lothars o sin lothars armado = paga es por ley (pasa lo mismo como lina armada = paga ) nunca me agustado ese heroe
he-man Posted July 8, 2009 Report Posted July 8, 2009 no entendi el uso de la palabra paga igual paga(igual se muere)
saku Posted July 8, 2009 Report Posted July 8, 2009 (edited) Yo pensé exactamente lo mismo cuando vi el post... yo como... cuál Allan?Y ya luego me di cuenta de qué quizo decir el mop... Ahh y uno no lee Allan como nombre ahi, porque no iria en el contexto de lo que el mae esta diciendo, asi que dejen de batear. edit: Typo Edited July 8, 2009 by saku
DkCd Posted July 8, 2009 Report Posted July 8, 2009 Acabo de jugar con el Snipa y les podia hacer harass al enemigo desde mas largo que antes!!!! ZOMGWTFGGBBQ!!!!!!!!!
xG.Battousai Posted July 8, 2009 Report Posted July 8, 2009 Ahh y uno no lee Allan como nombre ahi, porque no iria en el contexto de lo que el mae esta diciendo, asi que dejen de batear.edit: Typo Para ser franco al leerlo de inmediato yo pense que decia algo de metallan xD pero con tan solo terminar de leer la frase se entiende que es un typo y no quiso decir allan de nombre. Por cierto no me parece que 40 al rango sea tampoco una ventaja descomunal al ya muy descomunal rango del sniper (pienso yo) tendria que ver que tanto afecta el gameplay, es obvio que el tener ujn par de pasos mas lejos al enemigo cuando se es sniper en la linea es bastante bueno pero no le veo mucha diferencia en batalla y lo peor es que de noche se te van a ir los enemigos de vision facilito por que es mucho mayor el rango de ataque que el de vision y el sniper no se va a mover en auto para seguirlos de inmediato lo cual hace que tenga que estar atento a la distancia ( esto ya le sucedia de cualquier manera ) Pregunta, Cuanto es el rango de vision de los heroes de dia y el rango de ataque del sniper ahora con la skill en lvl 4?
saku Posted July 8, 2009 Report Posted July 8, 2009 la daga en ese momento era imba, entonces habia que comprarla para sobrevivir, y me acuerdo que ese juego lo gano mi equipo
JOKER Posted July 8, 2009 Report Posted July 8, 2009 allan es un nombre propio no una forma verbal, la palabra correcta es hayan
Ykn Posted July 8, 2009 Report Posted July 8, 2009 (edited) En realidad el verbo q quise usar es hallan... pero me di cuenta de que esta incorrecto (aparte de usar la h )y el verbo correcto es hayan... BTW... lo q dice DKCD es cierto... eso del aura del silencer esta imba... como los nuevos watchers de la nw... IMO Edit: Sigo pensando que no debierdon subirle el rango al sniper... es muy imba para el harrass y evitar ganks muy temprano Edited July 8, 2009 by Ykn
saku Posted July 8, 2009 Report Posted July 8, 2009 con 40 mas de rango se evitan los ganks? wow nuevo para mi
b52|Hunhau Posted July 8, 2009 Report Posted July 8, 2009 Algunos ejercicios interesantes relacionados a este thread: http://www.unameseca.com/Ejercicios/Interm.../haya-halla.htm
JOKER Posted July 8, 2009 Report Posted July 8, 2009 Algunos ejercicios interesantes relacionados a este thread:http://www.unameseca.com/Ejercicios/Interm.../haya-halla.htm Pegue 6 de 7, falle la segunda
Gollo Posted July 8, 2009 Report Posted July 8, 2009 (edited) E evitar ganks muy temprano fail para evitar al mae q esta al frente si pero ganks nahh Edited July 8, 2009 by Gollo
Recommended Posts