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Posted

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El día de ayer se dio en Corea del Sur una especie de demostracion/prueba para algunos invitados especiales, con el último release build del juego y esto son algunos de los puntos fuertes del juego.

Key points - good game speed, good graphics, and Terran is still awesome.

Graphics was solid. Units and buildings are more conspicuous than they were in the latest Battle Report. Game speed is really fast. Units speed is comparable to SC1, but once a battle starts, it ends quickly. This is partially due to Zealots and Stalkers having low life points and Banelings.

One gas is comparable to 0.75 gas in SC1, in terms of macro resource management. Two gasses is comparable to 1.5 gases in SC1. In a main base play, one gas is not sufficient for upgrades and/or gas units.

Automatic resources gathering is convenient, and that extra room for control all goes to unit control.

Following is the new scoop on each race and my experience with some strategies:

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Terran

- Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy. Going straight to Lair is dead too. This is due to the presence of Reactor.

- Hot keys: Scan = w, Reactor = o, Tech Lab = a

- Marine's gunfire comes and goes so smoothly that, in terms of appearances, it's hard to distinguish between normal attack and Stim attack.

- Viking has ridiculously long air-to-air shooting range.

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Zerg

- Banelings are essential! Lair tech is futile. Locating Zerglins in an arch shape on the top of a hill is useless.

- Mutals are really fast!

- Broodlings - they have 20 life points, but they look bigger and stronger than Zerglings. My units were suddenly dead when they were attacking buildings at a close range.

- New attack style of Spine Crawlers - instead hitting directly from the ground, something comes up and attacks like a lance. Looks ugly!

- Not much change on Queens and Infested Terran

- Long shooting range of Hydralisks - while attacking with Stalkers and Colossus, Colossus behind Stalkers were easily shot by Hydralisks.

- Queens cost 150 minerals each, so they don't affect tech tree much.

- Spawning Pool looks good!

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Protoss

- Phoenix is really fast. Faster than Scourages or upgraded Scouts in SC1. It kills Overlords about 1.5 times faster than Corsair. Overlords will be all dead if Zerg doesn't prepare air-attacking units soon. Moving shot seems difficult; it halts briefly before attacking. Overall, Phoenix is awesome.

- 3 Gates strategy - doesn't work because of Banelings. Zealots are all dead on the way. But I killed Overlords with Phoenix and won the match.

- Carrier - Interceptors don't move as good as in SC1. Instead of swinging by the opponents and attacking, it feels that they are rotating in a circle. Attacking motion should be faster.

- Probe - it has to kinds of beams! When gathering, the beam is kinda purple haze; when attacking, it's about the same in SC1.

- Colossus - it's strong but has short shooting range. It's not easy to use. Warp Prism is not necessary. It's hard to micro this with other units. I pressed "attack" with Colossus and some other units, and Colossus climbed up ahead of other units and was killing Dronge by himself. I got lucky this time, but at other times Colossue would have been dead by himself. It kills Hydralisks well, and Hydralisks kill it well, too.

Overall, it's bad for Zerg. In SC1, even if Terran or Protoss does a main base play, Zerg could have gone by with Sunken Colonies defense. That's impossible in SC2. Zerg can go Lair only if Terran or Protoss takes the first expansion. It's really painful to defend 16 Marines/2 Medivacs.

Obs Mode:

Key points:

- Fomos reporters were given 45 minutes to take a look at the latest SC2 updates today (21st May 2009)

- Boasts an 'observer mode' that will help reach new heights for competitive e-Sports

- When in observer mode, observers can:

> go on a 'none' mode, meaning no menus will be shown

> Can also choose between the following 6 types: Resources, Spending, Units, Production, Army, APM

Resources mode:

> Menu shows resources gathered by players, as well as their supply count

Spending mode:

> Can see where and how much the players are spending on these 3 areas: economy, tech and army

Unit mode:

> Shows the units' icons and how many units the players have in numerical figures

Production mode:

> Shows what units and buildings are being built, and once they are built, they will be removed from the menu

Army mode:

> Shows amount of minerals and gas spent on the units

APM mode:

> Shows players' APM (Action-per-Minute)

Al parecer cada vez estamos mas cerca para el beta release, y el obs mode esta increible.

Posted

La forma más fácil en este momento es ser amigo de JAAC.

Posted

En que sentido?

Graphics was solid. Units and buildings are more conspicuous than they were in the latest Battle Report. Game speed is really fast. Units speed is comparable to SC1, but once a battle starts, it ends quickly. This is partially due to Zealots and Stalkers having low life points and Banelings.

O sea las peleas terminan rápido, eso es un fail. Los Zealots en SC1 eran una unidad que aguantaba mucho, y ahora no duran ni SHIT.

One gas is comparable to 0.75 gas in SC1, in terms of macro resource management. Two gasses is comparable to 1.5 gases in SC1. In a main base play, one gas is not sufficient for upgrades and/or gas units.

O sea, si quiero hacer units que ocupen gas tengo que ir a sacar una expa de fijo? <_<

A la shit las strats rápidas o rusheadas que utilizaran unidades con gas..

Automatic resources gathering is convenient, and that extra room for control all goes to unit control.

Esa vara es una trama, es el cuento que nos están metiendo para comernos la historia del ARG. Esa no es la esencia de Starcraft, que pongan esos newbHelpers en juegos como Warhammer, no en SC plzkthxbai.

Posted
1-O sea las peleas terminan rápido, eso es un fail. Los Zealots en SC1 eran una unidad que aguantaba mucho, y ahora no duran ni SHIT.

2-O sea, si quiero hacer units que ocupen gas tengo que ir a sacar una expa de fijo? <_<

A la shit las strats rápidas o rusheadas que utilizaran unidades con gas..

1- yo creo q los zealots siguen aguantando mucho(siguen teniendo el mismo HP y shield, y attack rate del SC1) el problema son las nuevas combinaciones de units de la otra raza.

2- En SC1 un solo gas no da abasto para mid late game, por lo tanto hoy en dia el juego generalmente abre con un FE en todas las razas, no veo que esto sea del todo diferente en SC2, las strats rapidas o rusheadas (cheese) rara vez tienen eficacia en SC1 y son como all in si no funcionan esta listo para perder.

Es muy dificil hablar de strats todavia puesto q esta muy nuevo el juego, el juego tiene q salir y tiene q tener un periodo de maduracion de 1año para q empiezen a salir strats realmente buenas, bos eficientes, etc etc, actualmente y mas en los demos esta vara es como SC1 + Wild Wild West.

btw sarcasmo phail psy.

Posted (edited)

Di yo me recuerdo que las partidas de SC rara vez duraban mas de 15min en 15min usted ya tenia de tooo o estaba mamando.

Tampoco recuerdo usar gas para rushear.Era puro mineral mas bien

Edited by x[G]Zinner
Posted

Di yo me recuerdo que las partidas de SC rara vez duraban mas de 15min en 15min usted ya tenia de tooo o estaba mamando.

+1 ya 20 era algo descomunal..

Posted

En promedio una partida puede ser de unos 15mins, pero imo 15mins es todavia mid casi late game, pero una partida de 20-30mins es sumamente posible y mas ahora q los juegos de bw son de tanto macro.

Si la partida es buena el juego dura unos 20mins minimo o mas.

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