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Posted
Yo creo que el juego no es un RTT puro, un RTT real es del tipo Myth o Total War. En donde usted en las peleas ya no puede construir unidades extra y tiene que usar táctica (no estrategia) para ganarle a su oponente

no creo que sea algo tan discreto, yo diria que si se pueden regenerar tropas en un RTT, solo que se toma como un golpe mas serio.

imo disclaimer

la mayoria lo tiene en steam o con cajita?

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Posted

[Dawn of War 2 Interview: Relic on Expanding the RTS Genre, Killing the Fear Factor and Homeworld 3]

Shack: Here's a question that came up when I was talking with a reader of our site: do you guys even think of Dawn of War II as an RTS?

Jonny Ebbert: I do. We had a big argument. Some people have been saying, "This isn't an RTS, this is an RTT, a real-time tactical game." And then Clint Tasker, one of our QA testers, we were kind of debating, "What is the difference between tactics and strategy?"

And he's like, "Well... tactics is just a manipulation of units, and strategy is this grand army." But then he started kind of breaking down the definitions, "One is like a smaller scale of the other, but it's all relative. There is strategy within tactics, and there is tactics within that strategy." [laughs]

Shack: It gets kind of ridiculous at a certain point, doesn't it?

Jonny Ebbert: It's funny. It's like... the way I've always seen it, and I could be wrong... people are controlling about as much as they were controlling in the original DoW, it's just some of the smoke and mirrors have been removed--some of the hoops.

So people thought that base-building played a huge role in the original DoW. It didn't. You built your barracks once, and you never built another. There was never that decision like you have in other RTS games where it's like, "Do I need to build a second barracks, or an armory?" You can only build one. You build your first three squads, maybe another one in tier 2, and then it goes unused the rest of the game. And if the enemy comes in and blows it up somehow, it's like, "Eh."

And the only thing--the base always felt out of place to me in CoH and DoW in that they were only there to keep you from getting stuff out too soon. It was purely a pacing mechanic. So I said, why don't we just remove that, and see if we miss it. And we didn't.

I remember at one point, we had a bunch of global upgrades next to your thing that you had to use to start unlocking units within a tier. And it was really hard to work out the UI for, and it was getting really irritating. Finally, one day I said, "You know what, let's pull it out, just for a day. Let's see if we miss it. And the minute someone says, 'I miss it,' we're gonna put it back in." And everyone was like, "Well you know it's gonna be back in tomorrow." And I was like, "Let's just see how it goes." [laughs]

And so we pulled it out, and nobody missed it. No one ever said, "What's wrong with this game?! We don't have these global upgrades." They didn't matter. And what I found was that, there's so much that you can be doing with your units, and managing them, we just kind of wanted to remove all the things that pull you away from that. Because nothing sucks more than going back to your base, and having your army die because you weren't watching it.

So we try to do all these things that allow you to stay focused on your units, control them very carefully. And I'm hoping it's more approachable. I'm thinking it might be a little less intimidating. But I'm not sure. We'll see.

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pd: no chaos marines makes baby jebus cry :'<

Posted

Al final de cuentas el RTT es un subgenero del RTS tons yo diria q si es basicamente un RTS.

Because nothing sucks more than going back to your base, and having your army die because you weren't watching it.

noob.jpg

Posted (edited)

<-- cajita..

q sal y yo lo compre amazon pensando q no iva a nesesitar mas de steam :(

tons los que tienen steam ya lo pueden jugar? :S(weno asi le doy aguita a preto :P)

Edited by Gollo
Posted

lol q raro mas bien uno creeria q el juego deberia de ser mas "barato" pq no hay manufactura de por medio haciendo dvds, bolantes, cajas, shipping etc etc.

Tenes toda la razon...

Pero di, el problema es la falta de competencia... Steam, Direct2Drive, todos cobran lo mismo.

Por eso es que iniciativas como el Impulse de Stardock son buenas. A ver si con un poquito de competencia se ponen las pilas

Posted
Esto una vez se discutió y no los dejaron bajar los precios por que las compañías que venden "en cajita" reclamaron por que se les iba a ir demasiado negocio.

No creo que ese sea el caso...

Me suena mas a que los precios estan establecidos por contrato...

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