DkCd Posted January 26, 2009 Report Posted January 26, 2009 http://getdota.com/ * Some performance improvements * You can no longer attack items you do not own if they are in the fountain area * Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error * Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D) * Reworked Enigma's Conversion (see details below) * Fixed a bug with Towers AI not defending heroes properly * Reduced Ironwood Branch cost from 57 to 53 gold * Increased Blademail duration from 4 to 5 seconds * Improved Chaos Knight's cast point * Added a new experimental mode -er (-ExperimentalRunes, see details below) * Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds * Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200 * Improved Antimage's Strength by 2 points * Increased model size of hexed units a bit * Increased Curse of the Silent AOE and reduced cooldown slightly * Decreased Powershot cooldown from 12 to 9 seconds * Decreased Lightning Storm cooldown from 7 to 6 seconds * Fixed Acid Spray from affecting Tombstone Zombies * Spectral Dagger no longer gives vision * Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain * Increased Fury Swipes buff duration from 3 to 5 seconds * Fixed an issue with unit selection when respawning with Aegis while controlling other units * When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions) * Improved Eidolons magic resistance a bit * Fixed some minor technical issues with Mask of Madness * Fixed scoreboard player names when a player switches with a leaver * Switch no longer works when only 1 person agrees in a 1v1 situation * Fixed Zombies continuing to spawn when the game is over * Fixed Eidolon Acquire range and reduced collision size a bit * Fixed -switch with frozen leaver heroes * Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested) * You now have vision over the area you cast Blackhole in (260562) * Fixed Aegis dropping when using -switch * Ball Lightning now gives a proper error message when casting without the required mana * Fixed allied hero visibility when using -switch in -ah mode * When players swap heroes, the new player/heroid data for replay parsers are updated * Changed the model on Eidolons and adjusted the scales a bit * Fixed some issues with Blackhole's silence mechanism when applied to magic immune units * Fixed some bugs when using -switch with Meepo Demonic Conversion: ===================== Splits any non-hero unit into three Eidolons, killing the targeted unit. Eidolon's can duplicate themselves once whenever they attack 6 times. Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before) Cooldown: 35 Manacost: 170 Notes: It cannot target Level 5+ Neutral Creeps Experimental Runes ==================== This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time. How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant. Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right. Enjoy -- IceFrog
Back2Basic (akka Neo) Posted January 26, 2009 Report Posted January 26, 2009 (edited) first............ XD 1+ Edited January 26, 2009 by ToP.dominator ( NeO.o )
Nazir Posted January 26, 2009 Report Posted January 26, 2009 Wow que rapido estan sacando mapas...ahorita 6.60
Minoz Posted January 26, 2009 Report Posted January 26, 2009 Wow que rapido estan sacando mapas...ahorita 6.60 no era cierto que eso de sacar mapas rapido es algo que siempre se dio? o es que en un tiempo dejaron de sacarlo?>
X-Death Posted January 26, 2009 Report Posted January 26, 2009 demigod nada que ver con dota, vi videos del gameplay y no se, dota RULZ
Metallan Posted January 26, 2009 Report Posted January 26, 2009 Sigo queriendo entender bien el gameplay de ese Demigod... pero los videos que he visto no ayudan mucho... Hay alguno de gameplay?
DkCd Posted January 26, 2009 Author Report Posted January 26, 2009 This thread is now about Demigod.... GO
saku Posted January 26, 2009 Report Posted January 26, 2009 no era cierto que eso de sacar mapas rapido es algo que siempre se dio? o es que en un tiempo dejaron de sacarlo?> nop, ya eso cambio un toque. Hubo un mapa que duro como 3 o 4 meses, ahora duran un poquito en sacar mapas nuevos.
DkCd Posted January 26, 2009 Author Report Posted January 26, 2009 De la 59b a la 60 van a durar bastante el to-do list lleva mas de 110 puntos
hB-ZeRaTuL Posted February 4, 2009 Report Posted February 4, 2009 De la 6.57b a la 6.59b para usted cual es el mas estable Darkcloud
Gollo Posted February 4, 2009 Report Posted February 4, 2009 demigod nada que ver con dota, vi videos del gameplay y no se, dota RULZ jaja y porq ese juego tiene q ver con dota?
DkCd Posted February 4, 2009 Author Report Posted February 4, 2009 jaja y porq ese juego tiene q ver con dota? Xq desde q lo anunciaron lo anunciaron como inspirado en dota mb?
pyz Posted February 4, 2009 Report Posted February 4, 2009 De la 59b a la 60 van a durar bastante el to-do list lleva mas de 110 puntos mae donde vio el to-do list?
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