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Posted

¿Qué se puede decir de los vídeos de Blizzard? Pues no mucho, ya todos conocemos su calidad. Este en particular, corto y de poca acción, no deja de mostrar elementos muy conocidos por todos. Que lo disfruten.

Posted (edited)

Voy a comentar al respecto desde la perspectiva de alguien que NO pudo controlar wow, si usted puede jugar 2-3 horas por noche y lo ve como una distracción saludable que le da la oportunidad de interactuar con gente, "good for you", pero aquí van mis ¢2:

Wow es un juego excepcional y puede reemplazar la vida de uno fácilmente. Con el hype de WotLK he tenido bastantes ganas de volver, pero despues de dedicar tanto tiempo al juego <haga /played y piense todo lo que pudo haber hecho con ese tiempo> solo queda un sentimiento de pseudo-progreso y un sinsabor por varas irrelevantes como que hay un mae con una capa con más spelldmg que la de uno. No es que importe mucho, por que se va a volver obsoleta en cuanto salga la próxima expa.

Imo, desinstalen esa shit y vayan al cine o leanse un libro. Es mil veces más gratificante que andar apretando 1-2-3, 1-2-3 en un bg o arena, o quitandose de las llamas en una instancia.

El siguiente quote es de los foros de Shadowmoon, y esta masomenos relacionado por si les interesa.

TLDR version: Don't read it.

As you all know, Faith pretty much died not long ago. Me and Aekon (Maligan) quit raiding for a week, and after that Kurobana decided to stop playing as well. Now I'm not saying I am the cause, since if kuro would've decided to keep going, Faith definitely could've picked up two other healers and went on, but since the three of us were friends I think it just started a chain reaction.

Only once I quit I realized how manipulative this game is to keep people playing.

I think it began once I watched a quake 3 jumping video:

Looking at the extreme precision these guys have, with multiple people and several actions, I started to think - why is it that we, Lucky, the #1 team in vindication for a very long while, get away with barely using vent and only to tell when we CC/get CCed? How come we hold our top position without coordinating even use of key abilities such as scatter+blessing of freedom?

If we can beat some of the top teams without even using any kind of comminication, where are the teams that can coordinate extremely well - the teams that should be beating us?

There aren't any.

Wow is designed to not push people to their extremes. It is designed to give easy victories.

But how does it still accomplish to make people feel like they are just THAT skilled and coordinated?

Lets break it down for arena:

How many teams don't really care about their standing? You can rule out a huge number of teams here.

How many teams have a subpar setup? Considering there's like 5 setups with a couple of variations for the top teams, a huge number of teams also gets ruled out.

How many teams have undergearead people dragging them down? You can rule out another heap here.

But what happens if you play against these teams? You think that it's your "skill" that surpasses them, while they lose because of their teams condition, not because of how they perform.

Raiding?

Most guilds struggle with people coming uninformed, not paying attention, or simply not caring how well to play. It's surprising how much idiocy a guild can withstand and still be leading of the server at times. We went through bear tanks having 490 def and 16000 armor, we went through destruction warlocks getting the darkmoon wrath card, and that's just on top of my head.

What you are struggling with is not challenge, it is to get 25 people together, have them spend hours together, and have them not be too moronic or asleep during it.

But back to why WoW is making this illusion that you accomplish something for you - let me turn your attention to Maslow's hierarchy of needs:

http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

Whether you agree with the author or it or not is not particularly relevant, for it is hard to dispute that we do have a need for belonging, esteem, and to some degree self-actualization (mostly imitated "problem solving" in WoW).

Let us focus on these:

-Belonging

-Achievement, Respect by others, Self-esteem

-Creativity, Problem solving

What makes this game so successful is that it "feeds" these human needs with in-game illusions - making you feel like you really are successful.

It's a pretty safe assumption that people that play WoW wont have deficit of physiological and safety needs, so they focus on the next steps:

- Almost any person can find some group of people to recognize themself with in game; the game offers a huge variety of "organizations" - guilds, arena teams, factions, even servers and battlegroups that people recognize themself with (remember all the "omg shadowmoon sucks" drama and "BG9 will always be the best" drama, as well as "Eternals is where all the good people are at"?)

Now, belonging is a tricky one. To some degree, WoW does actually create a very real situation of belonging - many of the people I played with I still chat daily with. So, let's not judge this category too hard, but still, the game offers a variety of ways to answer your call for belonging.

- Esteem. One look at these forums will provide you with easy proof of this one - "You suck, your arena teams suck, your guild sucks and your gear sucks". But it stretches further - there are a lot of pseudo-accomplishments in WoW, fitting for any player, no matter how bad they actually are at playing the game.

No top arena teams and top guilds? You can have your own accomplishments against NPCs in karazhan.

No guilds at all? You can still level to 70, get a profession to 375 (damn you, enchanting!!), get all recipes in a profession, gather gold, hell, even complete the long quest chains in game.

All the while, you aren't really accomplishing something - you are simply feeding time to do some repetetive task over and over - to get your reward - the feeling that you accomplished something. There is no huge skill, training, motivation involved - only a timesink.

- Self-actualization. To a degree, even this need is satisfied. Often people will release videos, write, talk about how creative they have become in the game. I myself thought (and still think) that some of the very close arena matches featured a lot of creativity on my side.

You know what this all reminds me of?

To quote http://www.wireheading.com/brainstim/

(and I've heard a lot about this experiment before)

"A consistent finding is that the reinforcing effects of brain stimulation can be far more powerful than those produced by food or water. In one experiment, rats pressed a lever for brain stimulation reinforcement almost without pause for 20 days, averaging 29.2 responses per minute (Valenstein&Beer, 1964) ! When the reinforcing effects of brain stimulation are pitted against those of natural rewards, hungry rats (Routtenberg&Lindy, 1965) as well as humans (Bishop et al., 1963) disregard palatable foods in order to work for brain stimulation reinforcement."

What this game truly plays upon is that we spend a lot of time on it learning simple and complex sequences of actions in game, and in the end, our more advanced psychical needs are satisfied by it with an Illusion of Accomplishment.

So, the next time you feel like arguing that your battlegroup, server, guild, arena team is really that good - ask yourself - how much do you actually do compared to top Starcraft players and the like to accomplish that? Are you really accomplishing anything, or is it just the game reinforcing your natural desires to take your money?

Edited by Morales
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