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Aca parece que el clockwerk esta mas balanceado :D

* Added extra dynamic replay data to help replay parsers present in-game data (see below)

* Rebalanced Invoker (see below)

* Reworked Shadow Priest (see below)

* Various changes to Phantom Lancer and Spirit Lance (see below)

* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD

* Added hotkeys for recipe stores

* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25

* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well

* First Blood bounty is shared with the team if Sent/Scourge get the last hit

* Untouchable now triggers off being targeted by attacks or spells

* Rewrote Avalanche to fix various minor bugs

* Decreased Inner Vitality cooldown from 30 to 25 seconds

* Lowered Clockwerk's strength gain

* Lowered early damage on Rocket Flare

* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board

* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)

* Improved Bloodrage a little

* Lowered base armor on Lycan's Wolves from 5 to 2

* Minor reduction to Clockwerk's base armor

* Rewrote Maledict for some optimizations

* Toss no longer uses manacost/cooldown if you make an invalid cast

* Toss now seeks its target

* You can now only -kickafk allied afk players

* Temporarily undid the movability of items in cooldown while some issues are being fixed

* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it

* Player turn indicator for RD is made clearer

* Added extra orb effect notations to items and abilities (228748)

* Blur visual effect is now applied only to enemies (190092)

* Changed the name and icon for Flask of Sapphire Water (206885)

* Illuminate wave now gives vision (226661)

* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)

* Sentinel Ancients buildings are now in rooted model form (216494)

* Added a new fun mode -mi(miniheroes) that creates the hereos at half size

* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)

* Displayed gold animation for First Blood bounty

* Winners are now displayed in Warcraft's score screen (234657)

* Dummy lineup units in RD now show player name

* Improved Acid Spray visual effect

* Increased Spin Web visual transparency

* Increased the size of the recently added $ symbol for observers and replays

* New Sonic Wave visual effect

* New Maledict visual effect

* New Freezing Field visual effect

* New Black Hole visual effect

* New Spirit Lance visual effect

* New Flask of Sapphire Water visual effect

* New visual effect for units with Poison Nova buff

* New Weave cast visual effect

* Updated Hookshot tooltip

* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)

* Fixed a bug with Feral Heart and swapping or repicking

* Fixed a minor bug with Grow

* Fixed a bug with Infest and Refresher-Necronomicon

* Fixed a bug with Melting Strike on Invoker

* Fixed a bug with Timewalk and Power Cogs

* Fixed a minor bug with Expulsion

* Fixed a rare glitch with Time Walk

* Fixed Armlet typo

* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered

* Fixed Battle Hunger buff tooltip

* Fixed Bottle activating Mana Leak

* Fixed Enchant on neutral creeps with initially reduced mana

* Fixed Feral Heart buff level tooltip

* Fixed -fs text bug introduce last version

* Fixed -kickafk warning text not showing up

* Fixed some issues with Hookshotting someone near trees

* Fixed some targetting bugs with Lucifer

* Fixed Stifling Dagger not working properly when it hits a fogged unit

* Fixed various other tooltip errors

++ Invoker Changes:

- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110

- Sunstrike: cooldown 60->30, manacost 250->175

- Deafening Blast: cooldown 25->40

- Chaos Meteor: cooldown 30->70

- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.

- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190

- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.

- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.

- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:

- Changed Shallow Grave completely. It is now a basic ability

- Changed how Weave works. It is now an ultimate

- Reduced Shadow Priest's cast point

- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:

- Reworked Spirit Lance

- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it

- Lowered Doppelwalk invisibility duration from 12 to 8

- Increased and Standardized all Phantom Lancer images' percentage of damage taken

- Lowered maximum image count

++ Abaddon:

- Improved how Borrowed Time works and increased cooldown

- Reworked Aphotic Shield stats

++ New real-time replay data:

- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id

- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id

- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1

- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id

- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)

- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)

- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

Posted (edited)

:o

Jaja como bretean esos maes.

Ojala q hagan el nuevo heroe de agilidad q es el uniko q falta :D

Mae cloud creo q acabo de descubrir un bug en la 6.54b cuando el witch doctor le aplica malefict ala mirana y muere, la marca del malefict no se quita :S no pude tomar screen srry estaba interesante la partida xD

Edited by Dark Ghost
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