b52|Sleins Posted August 19, 2004 Report Posted August 19, 2004 Acaba de salir(creo a lo mucho 2 horas) la version 405 del futuro patch 1.17!! sin mas preambulos... PATCH 1.17 Beta 405 Changes FIXES - Fixed a problem that could cause working acolytes to be included in teleport spells. - Fixed an issue with Taunt that prevented the ability from working under certain conditions. - Fixed a problem with Transmute such that the spell now awards proper experience for the unit transmuted. - Fixed a graphical issue with Volcano that could cause the Moon Well water art to float. - Fixed a problem with Soul Burn that was incorrectly preventing all damage from affected units rather than partial damage. - Fixed an issue with the Demon Hunter which could cause the Hero to permanently lose attack damage when reverting from Metamorphosis while affected by True Shot Aura. - Fixed a problem with Incinerate that was causing affected units to award experience improperly when killed. - Fixed an issue with displaying the upgraded Tree Of Life graphics. - Fixed a problem with Chemical Rage causing the ability to interrupt the Alchemist's current actions when the spell wore off. - Fixed an issue causing Incinerate's bonus damage to be applied to all units attacking the target instead of just the Firelord. - Fixed a problem preventing Phased Faerie Dragons from town portaling. - Fixed an issue with Faerie Dragons that could cause them to become unresponsive to most commands if you Phase Shifted just as the unit was attacking something. - Fixed a problem that was causing the Trueshot Aura icon to display on units without a ranged attack. - Fixed an issue with the Incinerate explosion so that it always affects other units of the same type you targeted. (i.e. Attacking a ground unit will hurt other ground units. Attacking an air unit will hurt other air units. Structures are not affected.) - Fixed Doom so that the spell now has a maximum creep level. - Fixed Banish and Sleep so they are now auto-dispelled as intended. - Fixed a problem with Polymorphed/Hexed units that would hide the ability buttons of other units of the same type in a selection or subgroup. - Fixed an issue with Phased Faerie Dragons that would prevent them from teleporting. - Fixed an issue that casued Crypt Fiends to deactivate Web when they unburrowed. - Fixed a problem with channeling spells that would prevent them from being recast while channeling. - Fixed a problem that caused units to become unresponsive if they needed to move closer to their target after the casting process had started. - Fixed a problem with Cleaving Attack that would prevent it from working when Orbs were equipped. - Fixed an issue that would not allow Mechanical Critters as targets of the Staff of Teleportation. - Fixed a problem with Feedback causing the ability to deal summoned damage to any units with a mana pool. - Fixed an issue with Cleaving Attack that would cause Thorns Aura to reflect damage on targets that took splash damage. - Fixed an issue preventing Acid Bomb from damaging Ethereal units. BALANCE CHANGES Humans - Defend no longer reflects attacks to buildings, and its chance of reflection against units has been reduced to 30% from 40%. - Banish mana cost increased to 75/60/50 from 75/50/35. Undead - Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.14 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150. Note that Devour Magic no longer gives health or mana when a player devours friendly buffs. :D Neutrals - Healing Spray no longer works on buildings. - Goblin Alchemist base agility increased to 10 from 7. - Healing spray area of effect increased to 250 from 200. - Lava Spawn base armor changed to reflect intended values of 0/1/2 by level (down from 1/2/3). - Level 2 Lava Spawn hit points decreased from 575 to 550 and level 1 Lava Spawn damage decreased to 11-27 from 13-37. - Lava Spawns now require 12 successful attacks to split, up from 10. - Additional team color has been added to the Lava Spawn artwork. - Lava Spawns now darken each time they split. Each level of Lava Spawn has the same starting color. - Soul Burn duration vs heroes reduced to 6/7/8 from 7/8/9. - Volcano mana cost increased to 200 from 150. NOTES: Replays are incompatible between major game revisions (1.17 Beta 404 replays cannot be viewed with the 1.17 Beta 405 version of Warcraft III). Custom save games will not load from version 1.17 Beta 404.
DarkBocker Posted August 19, 2004 Report Posted August 19, 2004 Undead- Since we have corrected the splash damage bug with Destroyers, we have reverted Destroyers to their old 1.14 statistics. Destroyers now have mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana per unit dispelled, down from 150. Note that Devour Magic no longer gives health or mana when a player devours friendly buffs. :D <{POST_SNAPBACK}> Thanks God!!
xG.SGT Posted August 19, 2004 Report Posted August 19, 2004 (edited) LOL blizzard S U C K S!!!! Edited August 19, 2004 by x[G]SGT
[GoD]Hades Posted August 19, 2004 Report Posted August 19, 2004 Ahora si se puso bueno esto, los undead vuelven a tener su super strat de destroyers, los humanos ya tienen 4 heroes, los orcs al parecer van a utilizar mas al blademaster y de los night elf no se nada..... Aunque insisto que el defend de los humanos no debe devolver daño, y si lo hace que sea con un upgrade aparte
xG.SGT Posted August 19, 2004 Report Posted August 19, 2004 Hades,19 Aug 2004, 04:30 PM]Ahora si se puso bueno esto, los undead vuelven a tener su super strat de destroyers, los humanos ya tienen 4 heroes, los orcs al parecer van a utilizar mas al blademaster y de los night elf no se nada..... Aunque insisto que el defend de los humanos no debe devolver daño, y si lo hace que sea con un upgrade aparte si un upgrade q se llama: "bubble guns" lol deberian de quitar ese upgrade eso es lo q deberian de hacer!!!! y los NE pues con solo esa vara del escudo con eso es una mamada... al rato y me vuelvo HU
JOKER Posted August 19, 2004 Report Posted August 19, 2004 No me parece nada positivo para los orcs este patch, nadie podria decir un solo punto positivo de este patch que afecte tanto como los destroyers o el defend, asi ya vienen como hace dos o tres patch me parece aunque me podria equivocar
.:GoD:.Cerberus Posted August 19, 2004 Report Posted August 19, 2004 Solo una cosa que decir... Undead Rulz
[GoD]Hades Posted August 20, 2004 Report Posted August 20, 2004 Nadie me puede negar ( CREO ) que el blademaster es ahora un mejor heroe, y eso es un punto positivo para los orcos...
ZeR0x Posted August 20, 2004 Report Posted August 20, 2004 que mal ahora le ponen mas a los destroyers ahora el unico match que vale la pena ver va a ser HU vs UD a bueno una pregunta... defend tambien va a reflejar los ataques aereos?
Balrog[MeC] Posted August 20, 2004 Report Posted August 20, 2004 Hades,19 Aug 2004, 08:09 PM]Nadie me puede negar ( CREO ) que el blademaster es ahora un mejor heroe, y eso es un punto positivo para los orcos... <{POST_SNAPBACK}> solo por que atravieza unidades??? aun asi jamas se compara con el Far seer, en cuanto a apoyo de las tropas se refiere (ojo, no en 1v1). Ahora tambien suben a los UD!!! , preparaos con la furia de la Horda
Unky Posted August 20, 2004 Report Posted August 20, 2004 Los orcs..o usan blademaster o lo usan...y seguimos de culo y en picada los orcs
kamikaze Posted August 20, 2004 Report Posted August 20, 2004 (edited) Por que diablos Blizzard no le hace algo a las huntress????? estoy harto de que esta gente no sea parcial.... Edited August 20, 2004 by kamikaze
xyGvot Posted August 20, 2004 Report Posted August 20, 2004 Hades,19 Aug 2004, 04:30 PM]Aunque insisto que el defend de los humanos no debe devolver daño, y si lo hace que sea con un upgrade aparte el otro dia dejé un wyvern vs 3 footies con defend, fui a contruir un spirit lodge y para cuando regresé, el wyv habia desaparecido...W T F!?
xyGvot Posted August 20, 2004 Report Posted August 20, 2004 estoy harto de que esta gente no sea parcial.... si lo son
K£¥RÖ Posted August 20, 2004 Report Posted August 20, 2004 Kami y SGT, aunque no vemos cambios radicales en los elfs, sigamos adelante, no si ellos creo (o es asi, no se) que los elfs estan bien preparados para parar a cualquier raza, no se. Pero si no es asi todo a la vuelta cae, no nos preocupemos.
xG.SGT Posted August 20, 2004 Report Posted August 20, 2004 nombres es un asco blizzard, no me importa q no les pongan mas varas a los NE para mi la raza mas balanceada hasta el momento, lo q me da colera es la cantidad de ######s q les hacen a los otros, como el defend q hasta q da riza... seguramente ni jugare , probe el beta y la verdad ######s, esa vara es demasiado desbalanceado el defend... :S mi orden de tech bear no sirve es un asco!!!
Unky Posted August 20, 2004 Report Posted August 20, 2004 (edited) Hades,19 Aug 2004, 04:30 PM]Aunque insisto que el defend de los humanos no debe devolver daño, y si lo hace que sea con un upgrade aparte <{POST_SNAPBACK}> el otro dia dejé un wyvern vs 3 footies con defend, fui a contruir un spirit lodge y para cuando regresé, el wyv habia desaparecido...W T F!? <{POST_SNAPBACK}> WTF repito...increible que hasta con footies ahora despichen un windraider...que basura de parche...inconcebible que si me voy a fast tier2 y saco mass de windraider me gane un mae con solo footies a este paso veo menos dificial aprender a usar humans...que segir con orcos Blizzard, por primera vez digo esto : S U C K S BLIZZARD DESAFIANDO TODAS LAS LEYES DE LA FÏSICA Y LA LOGICA CON ESE PUTO DEFEND Edited August 20, 2004 by Unknown Lord
xG.SGT Posted August 20, 2004 Report Posted August 20, 2004 la verdad a como nosotros nos cabreamos y posteamos, creo o me imagino q mucha gente lo debe de estar haciendo en los foros de blizzard.... talvez espero q esto del defend ni salga.... eso espero... omg blizzard plz!!!!
Guest Posted August 20, 2004 Report Posted August 20, 2004 No entiendo para qué se enojan por algo que no es seguro y que probablemente sea cambiado antes de salir el patch definitivo.
DarkBocker Posted August 20, 2004 Report Posted August 20, 2004 Es inerente al ser humano, quejarse por todo.... por eso dijo: QUE BÁRBAROS los de Blizzard hacer eso!!
Unky Posted August 20, 2004 Report Posted August 20, 2004 Espero sea cambiado...pero los beta que he visto de parches anteriores a veces cambain poco respecto a la versiòn final.... Me parece que hay mucha gente quejàndose de este parche...asì que ojala no pase la versiòn beta...
.:GoD:.Cerberus Posted August 22, 2004 Report Posted August 22, 2004 Si la verdad esta parte del parche (el defend) no deberia pasar es una verdadera montada...
LittlePeasant Posted August 22, 2004 Report Posted August 22, 2004 LOL si es cierto lo que dicen, un footies le gana a un wyvern 1v1?? puede ser!!! ANYWAYS creo que los footies, el firelord y el bloodmgae sufriran otro reves antes de que salga el parche. Hmm el orb ob anhiliation esta bien, pero la vdd no me gusta tanto ahora que me pase a Random
.:GoD:.Cerberus Posted August 22, 2004 Report Posted August 22, 2004 (edited) ... Edited August 22, 2004 by .:GoD:.Cerberus
DarkBocker Posted August 23, 2004 Report Posted August 23, 2004 ..., pero la vdd no me gusta tanto ahora que me pase a Random <{POST_SNAPBACK}> LittlePeasant, uno de los requisitos para cambiarse a Random, es al menos ser bueno con una raza!! En todo caso... Undead rulez!!
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