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Posted

Despues de mucho esperar, ya salio el nuevo mapa de dota...regresa el Invoker y hay bastantes cambios, veanlo uds mismos.

6.50 Changelog

==============

Hero Changes:

-------------

* Removed manacost on Mana Shield activation

* Changed Leap's cooldown to scale with levels

* Improved Juggernaut's movement speed

* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time

* Lowered Drow Ranger's Agility gain per level

* Changed Drow Ranger's Marksmanship ultimate

* Increased Morphling's base damage

* Macropyre's cooldown no longer increases per level

* Added an extra bounce to Chain Frost

* Reduced Sprint's damage amplification

* Increased Maledict's area of effect by 15

* Changed Spectre's Dispersion

* Redesigned Visage

* Improved casting range on Acid Spray

* Changed how Song of the Siren levels up

* Reduced cooldown on high level Shapeshift

* Improved armor on Enigma's Eidolons

* Reduced Expulsion's cooldown and manacost

* Improved Keeper of the Light's attack animation

* Improved Scattershot's damage range from 10-35 to 20-35

* Improved Alchemist's base Intelligence and growth

* Slightly improved Psi Blades' spill width and range

* Improved Chemical Rage

* Increased Phantom Lancer's Strength gain

* Increased cooldown on Psionic Trap from 7 to 14 seconds

* Improved lifesteal on level 2 and 3 Insatiable Hunger

* Reduced Replicate's manacost and cooldown

* Improved Troll's base movement speed

* Decreased Rampage's movement speed bonus and cooldown

* Improved Spirit Bear's Demolish

* Increased Lightning Storm's cooldown by 2 seconds

* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds

* Reduced Lina's movement speed by 5

* Improved Sand Storm

* Reduced the slow on Epicenter

* Improved range on Drow Ranger's Trueshot Aura

* Improved cooldown progression on Insatiable Hunger

* Reduced Sven's base armor

* Improved Enigma's movement speed

* Modified initial projectile speed and effect on Paralyzing Casks

* Improved Enfeeble

* Improved Auto Fire's area of effect and duration

* Reduced Queen of Pain's Blink range at early levels

* Improved Earthshaker's movement speed

* Zombies now give a bit less bounty

* Reduced Gravechill's cooldown a bit

* Increased Primal Roar's cooldown a little bit

* Eclipse's damage is based on Lucent Beam level and doesn't ministun

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)

* Lowered Eclipse's manacost and gave it constant cooldown progression

* Increased Lucent Beam's casting range and lowered manacost slightly

* Improved cast range on Expulsion and Fire Storm

* Improved Ravage a little (it became slightly less effective with the Impale recodes)

* Reverse Polarity's cooldown is now the same on all levels

* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds

* Removed true sight from Spin Web

* Added some extra movement bonus on higher level Spin Web

* Improved Keeper of the Light's movement speed

* Improved Storm Spirit's base armor

* Lowered Mirror Image's cooldown slightly

* Improved slow on Drunken Haze

* Improved movement bonus on Witchcraft

* Lowered Searing Arrows' cooldown

* Improved Reaper's Scythe's leveling a bit

* Changed Purification's damage type to Pure

* Lowered Axe's starting Agility and increased his starting Strength

* Lowered Death Coil's cooldown

* Improved Undying's base armor

* Improved Meepo's base Strength

* Rebalanced Pit of Malice

* Increased AOE on Firestorm

* Reduced the search area for Omnislash

* Changed Bloodrage's stats a bit

* Lowered level 1 Mana Void's manacost

* Lowered Exorcism's damage return threshold and cooldown

* Restored Bone Fletcher's old Wind Walk speed bonus

* Lowered Geminate's attack cooldown

* Slightly improved how Medusa's Purge levels

Item Changes:

-------------

* Redesigned Eul's Scepter of Divinity

* Redesigned Orchid Malevolence

* Redesigned Guinsoo's Scythe of Vyse

* Added cooldown to Bottle usage and reduced its sell cost

* Bottle is in full state at all the side shops once again

* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.

* Added Hyperstone to the Goblin Shop

* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal

* Reduced price on Ultimate Orb

* Added Ring of Health to the Goblin Shop

* Added Quarterstaff to the Goblin Shops

* Increased Perseverance's damage from 7 to 10

* Added Javelin to the Goblin Shops

* Removed the stack restriction on Shiva's Guard

* Improved Vanguard a little

* Changed Lothar's Edge's recipe and stats

* Reduced Vladmir's Offering recipe cost

* Reduced Linken's Sphere's cooldown

* Removed stacking restriction from Bloodstone and improved its stats

* Improved Helm of the Dominator damage from 10 to 20

* Improved Oblivion Staff mana regen by 25%

* Quarterstaff price reduced

* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)

* Reduced Void Stone's cost by 25 gold

* Improved casting range per level of Dagon upgrade

* Improved Sange and Yasha

* Removed Flying Courier Mana and gave it a Mana base upgrade ability

* Wards now require 5 mana to be placed

* Reduced animation time and cooldown on Manta Style

* Ring of Health's regeneration increased by 1

Neutral Related:

----------------

* Change some of the Scourge's top left forest area

* Changed the locations and distribution of neutral creep camp groups

* Fixed neutral spawn times in various modes

* Reworked the trees and pathing near the small Sentinel creep camp

* Increased neutral creep Centaur's aura by 5%

* Added an Alpha Wolf with a command aura in the wolves' creep camp

* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)

* Added a new ancient creep camp group (Jungle Stalkers)

* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)

* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)

* Changed the Furbolg's Stomp to a Clap

* Improved Satyr Hellcaller's Unholy Aura

* Neutral Ogre no longer autocast Frost Armor

* Changed the location of some of the Scourge creep camps

* Redid neutral creep spawner code for some optimizations

Bug Fixes:

-----------

* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)

* Fixed Land Mines to properly detect floating heroes

* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving

* Fixed some bugs with Wild Axes

* Fixed some color issues on the load screen (kunkka)

* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable

* Fixed Dark Rift from initiating cooldown when cast incorrectly

* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden

* Fixed Last Word triggering off of Linken's Sphere's usage

* Fixed Berserker Rage triggering Essence Aura

* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone

* Fixed Javelin's odds being slightly off

* Fixed an issue with the Cheese drop from Roshan

* Fixed an issue with Forest Troll High Priest's pathing scale

* Fixed some text display problems when viewing replays (thanks DonTomaso)

* Fixed a very minor bug with Elder Form's duration

* Fixed Armlet of Mordiggian's recipe cooldown

* Fixed typo on Psi Blades

* Fixed some creep death time discrepancies (188461)

* Fixed a very minor bug with the damage mechanism on Shukuchi

* Fixed a display bug with Mode Random

* Fixed a possible abuse with Helm of the Dominator

* Fixed Overload from using its charge when attacking an allied unit

* Fixed Last Word from turning off Electric Rave

Others:

-------

* Remade Invoker as promised in 6.49

* Added a new game mode -singledraft or -sd (swiss)

* Improved Sentinel creep pathing on top Sentinel lane

* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.

* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)

* Added a new experimental command -ah

* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)

* Changed how the secondary shops work. You can now see their location and click them while in fog.

* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)

* -roll now shows the range the person entered (188889)

* Added a new command -clear to clear game messages from your screen

* Reduced model size and changed the look of the non-ancient Golems

* Added a new command -apm to show your actions per minute

* Couriers can now disassemble items (161180)

* Added text descriptions for power ups (68307)

* Delayed the creep spawn time by 30 seconds in -vr

* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.

* Centered swap request notice is given to a player (182779)

* Added -afk that displays how long each player has been idle for

* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)

* Necronomicon icon now changes per level (190183)

* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)

* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)

* Added new tooltip text on items showing if they can be disassembled

* Improved tooltip for observer wards to detail the stock mechanics

* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)

* Added a new command -swapall to request to swap for any hero (175040)

* Improved Shackles caster effect

* Added an additional constant (7) Mana regeneration to Fountains

* Removed replenish interval from buying Clarity Potion (like tangos now)

* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)

* Improved Electric Rave icon (169997)

* Improved Luna's orb warning message (113338)

A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

Thanks to the following beta testers for their help:

2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legions, Calf85, Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone, Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii, Disrup3, EastyMoryan, esby, Eldorquo, EnderX, Evil-Zergling, Exetasi, Exy, Fellower_of_Odin, Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor, Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios, Jmesch04, Ki-HunterKiller, kugelkind, landommullet, Loki57, LulaLula, Mago-Merlino, Malakal, McGrady, Minotaar, Moimucus, Nova, PharadoX, phssy_galore, ptdprac, PudgeIsAPirate, Quicksilva, Redial2, Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas, sketch-e, Sledgehmr, Slopy, spielkind, sSerenity, StokesII, Tarano, Terrorblaze, Thermald, The_Intimidator, TimeToParty, tinfoiltank, Tinker, Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike, unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch, the_white_mage, Y0UR, Zagruss, Zarent, Zethal

6.50

PD: Good job ahi se ve el nombre de uno de los nuestros :biggrinthumb:

Posted

* Lowered Drow Ranger's Agility gain per level

* Changed Drow Ranger's Marksmanship ultimate

* Reduced Lina's movement speed by 5

* Reduced Queen of Pain's Blink range at early levels

* Eclipse's damage is based on Lucent Beam level and doesn't ministun

* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds

Definitivamente querían joder a mis heroes en esta versión T_T

* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.

xD por dicha no suelo comprar daga

* Added a new game mode -singledraft or -sd (swiss)

qué es esto? de qué se trata?

Posted
* Lowered Drow Ranger's Agility gain per level

* Changed Drow Ranger's Marksmanship ultimate

* Reduced Lina's movement speed by 5

* Reduced Queen of Pain's Blink range at early levels

* Eclipse's damage is based on Lucent Beam level and doesn't ministun

* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds

Definitivamente querían joder a mis heroes en esta versión T_T

* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.

xD por dicha no suelo comprar daga

* Added a new game mode -singledraft or -sd (swiss)

qué es esto? de qué se trata?

Lo de Drow es un buff no un nerf -_-.....

-sd le dan tres opciones de heroes random y ud escoge uno... suck imo....

Pick 1 Meepo

Pick 2 Techies

Pick 3 Mortred

gg

Lo de luna fue por el upgrade de HoD y Lothars.... Quedaba demasiado imba.... .50b sale mañana...

Posted

ya probe todo en pubs ^^!

traxex: me gustaba mas la vieja el ulti no hace falta, y antes se neutraleaba dem dem rico, ya no, por cierto, HACERLE LOTHAR :P!, ahora tiene cd bastante bueno, y cuesta MUY poco mana, y le sirve andar las cochinadas por mientras.

visage: el skill ese hace q pegue MUY duro, amenos q uno sukee en last hitting, el heroe esta bueno, pero

aburridooo, aburridoooo....

Invoker: HA, con mana ilimitado, es demasiado cagada de risa, yo le meti TODO al mana, tenia cmo 2500 mana, y mucha rege y era dem divertido, tirar spells sin parar.. (presionar "qwe" al random, y R , y tirar lo que salga, es bacilon, una makina de AOE si tiene lvl 25 y mana... sino da asco), (overall very sucky hero, no stats making it worse)

EULS: bacilon, muy inutil la verdad

guinso = esta bacilon, pal invoker ta bueno xD

orchid: esta bacilon tmb, pal invoker

linken = BONITOS 18 secs cd

lothar: cuesta 50 mana, 17 secs cd, y dura 9 secs.. esta util pa los agilitys que usaban daga

daga= solo para iniciadores, ... y con 30 sec cooldown. todavia mas feo...

-apem ftw

Posted (edited)
Lo de Drow es un buff no un nerf -_-.....

q es el ulti nuevo de la drow entonces? Esq no he podido jugar la .50 porq salio patch nuevo T_T tendré q esperar el crack...

por cierto, Nazir, va a tener q cambiar su firma por la daga xD

Edited by aby01
Posted
q es el ulti nuevo de la drow entonces? Esq no he podido jugar porq salio patch nuevo T_T tendré q esperar el crack...

Es como el del Cent, pero en agility, gain agility

Posted

Exact Changelog.... Ya casi hago update a lo demas:

Here we go:

6.50 Changelog

==============

Hero Changes:

-------------

* Removed manacost on Mana Shield activation

25->0

* Changed Leap cooldown to scale with levels

20 all levels->40/35/30/20

* Improved Juggernaut's movement speed

295->305

* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time

* Lowered Drow's Agility gain per level

2.9->1.9

* Changed Drow Ranger's Marksmanship ultimate

old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)

* Increased Morphling's base damage

14->29

* Macropyre cooldown no longer increases per level

60/75/90->60

* Added an extra bounce to Chain Frost

6 (7 with Aghanim's Scepter)->7 (8 with Aghanim's Scepter)

* Reduced Sprint's damage amplification

20%->10%

* Increased Maledict AOE by 15

150->165

* Changed Spectre's Dispersion

4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage

* Redesigned Visage

* Improved casting range on Acid Spray

625->900

* Changed how Song of the Siren levels up

200/275/360 mana->200 mana

* Reduced cooldown on high level Shapeshift

160/150/140->160/145/120

* Improved armor on Enigma's Eidolons

0/1/2/2->2/3/4/5

* Reduced Expulsion cooldown and manacost

15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels

* Improved Keeper of the Light's attack animation

0.55 sec damage point->0.3 sec damage point

* Improved Scattershot's damage range from 10-35 to 20-35

* Improved Alchemist base Intelligence and growth

17+1->25+1.8

* Slightly improved Psi Blades' spill width and range

40/80/120 range->50/100/150/200 range

* Improved Chemical Rage

5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen

* Increased Phantom Lancer's Strength gain

1.5/level->2/level

* Increased cooldown on Psionic Trap from 7 to 14 seconds

* Improved lifesteal on level 2 and 3 Insatiable Hunger

40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd

* Reduced Replicate's manacost and cooldown

120 sec cd, 125 mana->80 sec cd, 25 mana

* Improved Troll's base movement speed

285->300

* Decreased Rampage movement speed bonus and cooldown

7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown

* Improved Spirit Bear's Demolish

33% increase vs buildings->60% increase vs buildings

* Increased Lightning Storm cooldown by 2 seconds

5->7

* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds

* Reduced Lina's movement speed by 5

300->295

* Improved Sand Storm

200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 AoE

* Reduced the slow on Epicenter

0.4->0.3

* Improved range on Drow's Trueshot Aura

300->900

* Improved cooldown progression on Insatiable Hunger

60/60/60->60/45/30

* Reduced Sven's base armor

1.2->1

* Improved Enigma's movement speed

290->300

* Modified initial projectile speed and effect on Paralyzing Casks

--->Faster initial cask speed

* Improved Enfeeble

Damage reduction: 20/40/60/80%->30/60/90/120%

* Improved Auto Fire's area of effect and duration

125 AoE, 5 sec->200 AoE, 8 sec

* Reduced Queen of Pain's Blink range at early levels

1000/1075/1150/1150->700/850/1000/1150

* Improved Earthshaker movement speed

290->300

* Zombies now give a bit less bounty

37-51->24-38

* Reduced Gravechill's cooldown a bit

25 sec->18 sec

* Increased Primal Roar cooldown a little bit

60 sec->70/65/60 sec

* Eclipse damage is based on Lucent Beam level and doesn't ministun

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)

0.01 sec->0.01/0.1/0.3/0.6

* Lowered Eclipse mana cost and gave it constant cooldown progression

250/350/450 mana, 140/120/100 sec->150/200/250 mana, 140 sec

* Increased Lucent Beam casting range and lowered manacost slightly

600 range, 95/110/125/140 mana->800 range, 90/100/110/120

* Improved cast range on Expulsion and Fire Storm

750 range->1000 range

* Improved Ravage a little (it became slightly less effective with the impale recodes)

1.2/1.5/1.8 sec stun->1.5/1.8/2.25 sec stun

* Reverse Polarity cooldown is now the same all levels

120/110/100 sec->120 sec

* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6

* Removed truesight from Spin Web

* Added some extra movement bonus on higher level Spin Web

20% increased movespeed->20/23/26/29% increased movespeed

* Improved Keeper of the Light's movement speed

305->315

* Improved Storm Spirit's base armor

-1->2

* Lowered Mirror Image cooldown slightly

60 sec->50 sec

* Improved slow on Drunken Haze

10/12/15/17% slow, 50/50/50/75 mana->10/14/18/22% slow, 50 mana

* Improved movement bonus on Witchcraft

2/4/6/8% increase->3/6/9/12% increase

* Lowered Searing Arrows cooldown

4/3/0/0 sec->2/2/0/0 sec

* Improved Reaper's Scythe leveling a bit

200/340/500 mana, 150/120/70 cooldown->150/340/500 mana, 100/85/70 cooldown

* Changed Purification damage type to Pure

Spell/Normal (reduced by spell resistance + armor)->Hero/Magic (reduced by nothing)

* Lowered Axe's starting Agility and increased his starting Strength

19 str, 22 agi->25 str, 20 agi

* Lowered Death Coil cooldown

11 sec->7 sec

* Improved Undying's base armor

1->5

* Improved Meepo's base Strength

17 str->23 str

* Rebalanced Pit of Malice

24 cooldown, disable lasts 0.75/1.5/2.25/3 sec->24/21/18/15 cooldown, disable lasts 1.5/2/2.5/3 sec

* Increased AOE on Firestorm

300 AoE->400 AoE

* Reduced the search area for Omnislash

575 AoE->450 AoE

* Changed Bloodrage stats a bit

2/4/6/8 hp/s->20/15/10/5 hp/s

* Lowered level 1 Mana Void manacost

175/225/275 mana->125/200/275 mana

* Lowered Exorcism's damage return threshold and cooldown

120 cooldown, 1000 damage threshold->100 cooldown, 500 damage threshold

* Restored Bone Fletcher's old Wind Walk speed bonus

7/14/21/28% increase->10/20/30/40% increase

* Lowered Geminate Attack cooldown

7/6/5/3.5 sec->6/5/4/2.5

* Slightly improved how Medusa's Purge levels

12 cooldown->12/11/10 cooldown

Posted (edited)

LOL!

Vea... Yo tengo CD key original de un canadiense q me la había regalado hace unos años... Y esa es la q uso para entrar a bnet; sin embargo, cada vez q hay patch nuevo, tengo q usar el crack para poder entrar. Ahora el juego automáticamente actualizó el patch, pero no me deja entrar a bnet, como siempre cuando hay un patch nuevo.

"Unable to validate game version. Please reconnect to Bnet or apply the current game patch manually."

U_U

What do I have to do? :(

Edited by aby01
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