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Posted

Para los interesados, estos son los cheatcodes DOOM3. La lista es mucho más grande pero estos son los más importantes:

  • aviDemo = Guarda una demo de tu partida en un archivo AVI
  • benchmark = Conjunto de pruebas para medir frames por segundo
  • doomhell = Te salta todos los niveles hasta el último
  • freeze = Congela todo en la pantalla
  • gfxinfo = Información de la tarjeta gráfica
  • god = Indestructible
  • noclip = Puedes atravesar paredes y objetos sólidos, además de volar
  • notarget = Eres invisible para la mayoría de enemigos
  • com_drawfps 1 = Muestra los frames por segundo obtenidos
  • give all = Todas las armas y sus municiones
  • give doom95 = Carga la versión DOOM de 1995
  • give keys = Te da todas las llaves que puedas necesitar
  • give weapon_machinegun = Ametralladora (Machinegun)
  • give weapon_shotgun = Escopeta (Shotgun)
  • give weapon_plasmagun = Pistola de plasma (Plasmagun)
  • give weapon_bfg = Arma BFG
  • give weapon_chainsaw = Motosierra (Chainsaw)
  • give weapon_rocketlauncher = Lanzamisiles (Rocket Launcher)
  • status = Tu estado en el juego
  • quit = Salir

doom3.jpg

Posted
Para los interesados, estos son los cheatcodes DOOM3. La lista es mucho más grande pero estos son los más importantes:
  • aviDemo = Guarda una demo de tu partida en un archivo AVI
  • benchmark = Conjunto de pruebas para medir frames por segundo
  • doomhell = Te salta todos los niveles hasta el último
  • freeze = Congela todo en la pantalla
  • gfxinfo = Información de la tarjeta gráfica
  • god = Indestructible
  • noclip = Puedes atravesar paredes y objetos sólidos, además de volar
  • notarget = Eres invisible para la mayoría de enemigos
  • com_drawfps 1 = Muestra los frames por segundo obtenidos
  • give all = Todas las armas y sus municiones
  • give doom95 = Carga la versión DOOM de 1995
  • give keys = Te da todas las llaves que puedas necesitar
  • give weapon_machinegun = Ametralladora (Machinegun)
  • give weapon_shotgun = Escopeta (Shotgun)
  • give weapon_plasmagun = Pistola de plasma (Plasmagun)
  • give weapon_bfg = Arma BFG
  • give weapon_chainsaw = Motosierra (Chainsaw)
  • give weapon_rocketlauncher = Lanzamisiles (Rocket Launcher)
  • status = Tu estado en el juego
  • quit = Salir

doom3.jpg

give doom95 LOL :D:D:lol::lol::lol::lol: esa esta bueeeeeena

Posted (edited)

Doom III Cheats

aqui estan otros de la gente de REVELATiON algunas ya las puso Skybocker.

RELEASE NOTES:

Bring the console up with [~] and type the following codes in to blow

the monsters back to hell:)

aviDemo = Saves a demo of your playing to an AVI movie file

benchmark = Game Benchmark

doomhell = Skip all levels to last

freeze = Freeze all on screen

gfxinfo = Graphicscard infomation

god = God mode

noclip = No Clip

notarget = Invisibility to most enemies

com_drawfps 1 = Show FPS

give all = Full load of weapons and ammo

give doom95 = Load the '95 version of Doom

give keys = Acquire all the keys you'll ever need

give weapon_machinegun = Machinegun

give weapon_shotgun = Shotgun

give weapon_plasmagun = Plasmagun

give weapon_bfg = BFG

give weapon_chainsaw = Chainsaw

give weapon_rocketlauncher = Rocket Launcher

status = Your game status

quit = Quid aka Exit

Below is the rest of the codes. At the moment we don't have time to find

out what they're all good for. Play around with them yourselves!!

_use

_moveRight

_moveLeft

_moveDown

_forward

_back

_right

_left

_lookDown

_lookUp

_attack

_moveUp

_speed

_strafe

_button7

_button6

_button5

_button4

_button3

_button2

_button1

_button0

aasStats

addarrow

addline

blinkline

bindlist

bind

centerview

compressDemo

connect

clearlights

conDump

clear

cvar_restart

cvarlist

combineCubeImages

crash

collisionModelInfo

dirtyfeet

dir

demoShot

disconnect

dmap

echo

envshot

exec

exportmodels

editSounds

editLight

editor

error

fillrate

flashlight

focusSoundsEditor

give

game_memory

in_restart

kill

killRagdolls

killMoveables

killMonsters

keepTestModel

listModels

listSkins

listMaterials

listImages

listModes

listLightDefs

listEntityDefs

listMonsters

listEntities

listThreads

listSounds

listAnims

listCollisionModels

listlines

listVertexCache

map

modulateLights

noclip

notarget

nextanim

overlayGUI

path

poplight

parsewait

printShader

printMode

playDemo

playCmdDemo

playerModel

prevanim

reload

reloadSounds

reloadSoundShaders

reloadFx

reloadanims

reexportmodels

removeline

runReach

runAAS

recordCmdDemo

recordDemo

recordCmdDemo

recordDemo

renderbumpFlat

renderbump

roq

reloadGuis

reset

regenerateWorld

reloadImages

reloadShaders

reloadModels

script

reloadEntityDefs

s_musictrack

s_cacheInvalidate

s_cacheInfo

s_restart

seta

set

spawn

setviewpos

setStepGamma

setu

sets

sizeDown

sizeUp

screenshot

spawnServer

stopRecording

say

testTrace

testImage

testShader

testBump

testLight

touchFx

touchGui

touchFile

toggle

testSIMD

touchMaterial

testFx

touchSound

listSoundShaders

touchParticle

testDamage

testblend

testanim

testParticle

testModel

testWipe

testGUI

timeDemo

testmap

touchSkin

touchModel

unbind

unbindall

vid_restart

vstr

writeConfig

writePrecache

weapon

weapnext

where

weapprev

weaponSplat

Edited by JAAC
Posted

Bueno, para los más fiebres, esta es la lista completa de cheatcodes con su significado:

aasStats              shows AAS stats 
  addarrow              adds a debug arrow 
  addChatLine           internal use - core to game chat lines 
  addline               adds a debug line 
  aviCmdDemo            writes AVIs for a command demo 
  aviDemo               writes AVIs for a demo 
  aviGame               writes AVIs for the current game 
  benchmark             benchmark 
  bind                  binds a command to a key 
  bindRagdoll           binds ragdoll at the current drag position 
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds 
  blinkline             blinks a debug line 
  centerview            centers the view 
  checkNewVersion       check if a new version of the game is available 
  clear                 clears the console 
  clearLights           clears all lights 
  clientDropWeapon      drop current weapon 
  clientMessageMode     ingame gui message mode 
  clientVoiceChat       voice chats: clientVoiceChat <sound shader> 
  clientVoiceChatTeam   team voice chats: clientVoiceChat <sound shader> 
  closeViewNotes        close the view showing any notes for this map 
  collisionModelInfo    shows collision model info 
  combineCubeImages     combines six images for roq compression 
  compressDemo          compresses a demo file 
  conDump               dumps the console text to a file 
  connect               connects to a server 
  crash                 causes a crash 
  cvar_restart          restart the cvar system 
  damage                apply damage to an entity 
  debugger              launches the Script Debugger 
  deleteSelected        deletes selected entity 
  demoShot              writes a screenshot for a demo 
  devmap                loads a map in developer mode 
  dir                   lists a folder 
  dirtree               lists a folder with subfolders 
  disasmScript          disassembles script 
  disconnect            disconnects from a game 
  dmap                  compiles a map 
  echo                  prints text 
  editAFs               launches the in-game Articulated Figure Editor 
  editDecls             launches the in-game Declaration Editor 
  editGUIs              launches the GUI Editor 
  editLights            launches the in-game Light Editor 
  editor                launches the level editor Radiant 
  editParticles         launches the in-game Particle Editor 
  editPDAs              launches the in-game PDA Editor 
  editScripts           launches the in-game Script Editor 
  editSounds            launches the in-game Sound Editor 
  envshot               takes an environment shot 
  error                 causes an error 
  exec                  executes a config file 
  execMachineSpec       execs the appropriate config files and sets cvars based on com_machineSpec 
  exit                  exits the game 
  exitCmdDemo           exits a command demo 
  exportmodels          exports models 
  finishBuild           finishes the build process 
  freeze                freezes the game for a number of seconds 
  game_memory           displays game class info 
  gameError             causes a game error 
  gameKick              same as kick, but recognizes player names 
  getviewpos            prints the current view position 
  gfxInfo               show graphics info 
  give                  gives one or more items 
  god                   enables god mode 
  heartbeat             send a heartbeat to the the master servers 
  help                  shows help 
  hitch                 hitches the game 
  in_restart            restarts the input system 
  keepTestModel         keeps the last test model in the game 
  kick                  kick a client by connection number 
  kill                  kills the player 
  killMonsters          removes all monsters 
  killMoveables         removes all moveables 
  killRagdolls          removes all ragdolls 
  LANScan               scans LAN for servers 
  listActiveEntities    lists active game entities 
  listAF                lists articulated figures 
  listAnims             lists all animations 
  listAudios            lists Audios 
  listBinds             lists key bindings 
  listClasses           lists game classes 
  listCmds              lists commands 
  listCollisionModels   lists collision models 
  listCvars             lists cvars 
  listDecls             lists all decls 
  listDictKeys          lists all keys used by dictionaries 
  listDictValues        lists all values used by dictionaries 
  listEmails            lists Emails 
  listEntities          lists game entities 
  listEntityDefs        lists entity defs 
  listFX                lists FX systems 
  listGameCmds          lists game commands 
  listGuis              lists guis 
  listHuffmanFrequencies lists decl text character frequencies 
  listImages            lists images 
  listLines             lists all debug lines 
  listMaterials         lists materials 
  listModelDefs         lists model defs 
  listModels            lists all models 
  listModes             lists all video modes 
  listMonsters          lists monsters 
  listParticles         lists particle systems 
  listPDAs              lists PDAs 
  listRenderEntityDefs  lists the entity defs 
  listRendererCmds      lists renderer commands 
  listRenderLightDefs   lists the light defs 
  listServers           lists scanned servers 
  listSkins             lists skins 
  listSoundCmds         lists sound commands 
  listSoundDecoders     list active sound decoders 
  listSounds            lists all sounds 
  listSoundShaders      lists sound shaders 
  listSpawnArgs         list the spawn args of an entity 
  listSystemCmds        lists system commands 
  listTables            lists tables 
  listThreads           lists script threads 
  listToolCmds          lists tool commands 
  listTypeInfo          list type info 
  listVertexCache       lists vertex cache 
  listVideos            lists Videos 
  loadGame              loads a game 
  localizeGuis          localize guis 
  localizeMaps          localize maps 
  makeAmbientMap        makes an ambient map 
  MakeMegaTexture       processes giant images 
  map                   loads a map 
  memoryDump            creates a memory dump 
  memoryDumpCompressed  creates a compressed memory dump 
  modulateLights        modifies shader parms on all lights 
  nextAnim              shows next animation on test model 
  nextFrame             shows next animation frame on test model 
  nextGUI               teleport the player to the next func_static with a gui 
  nextMap               loads the next map on the server 
  noclip                disables collision detection for the player 
  notarget              disables the player as a target 
  parse                 prints tokenized string 
  path                  lists search paths 
  playCmdDemo           plays back a command demo 
  playDemo              plays back a demo 
  playerModel           sets the given model on the player 
  popLight              removes the last created light 
  prevAnim              shows previous animation on test model 
  prevFrame             shows previous animation frame on test model 
  printAF               prints an articulated figure 
  printAudio            prints an Video 
  printEmail            prints an Email 
  printEntityDef        prints an entity def 
  printFX               prints an FX system 
  printMaterial         prints a material 
  printModel            prints model info 
  printModelDefs        prints a model def 
  printParticle         prints a particle system 
  printPDA              prints an PDA 
  printSkin             prints a skin 
  printSoundShader      prints a sound shader 
  printTable            prints a table 
  printVideo            prints a Audio 
  promptKey             prompt and sets the CD Key 
  quit                  quits the game 
  rcon                  sends remote console command to server 
  reconnect             reconnect to the last server we tried to connect to 
  recordDemo            records a demo 
  recordViewNotes       record the current view position with notes 
  reexportmodels        reexports models 
  regenerateWorld       regenerates all interactions 
  reloadanims           reloads animations 
  reloadARBprograms     reloads ARB programs 
  reloadCgPrograms      reloads CG programs 
  reloadDecls           reloads decls 
  reloadEngine          reloads the engine down to including the file system 
  reloadGuis            reloads guis 
  reloadImages          reloads images 
  reloadLanguage        reload language dict 
  reloadModels          reloads models 
  reloadScript          reloads scripts 
  reloadSounds          reloads all sounds 
  reloadSurface         reloads the decl and images for selected surface 
  remove                removes an entity 
  removeline            removes a debug line 
  renderbump            renders a bump map 
  renderbumpFlat        renders a flat bump map 
  reportImageDuplication checks all referenced images for duplications 
  reportSurfaceAreas    lists all used materials sorted by surface area 
  rescanSI              internal - rescan serverinfo cvars and tell game 
  reset                 resets a cvar 
  roq                   encodes a roq file 
  runAAS                compiles an AAS file for a map 
  runAASDir             compiles AAS files for all maps in a folder 
  runReach              calculates reachability for an AAS file 
  s_restart             restarts the sound system 
  saveGame              saves a game 
  saveLights            saves all lights to the .map file 
  saveMoveables         save all moveables to the .map file 
  saveParticles         saves all lights to the .map file 
  saveRagdolls          save all ragdoll poses to the .map file 
  saveSelected          saves the selected entity to the .map file 
  say                   text chat 
  sayTeam               team text chat 
  screenshot            takes a screenshot 
  script                executes a line of script 
  serverForceReady      force all players ready 
  serverInfo            shows server info 
  serverMapRestart      restart the current game 
  serverNextMap         change to the next map 
  set                   sets a cvar 
  seta                  sets a cvar and flags it as archive 
  setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value 
  sets                  sets a cvar and flags it as server info 
  sett                  sets a cvar and flags it as tool 
  setu                  sets a cvar and flags it as user info 
  setviewpos            sets the current view position 
  showDictMemory        shows memory used by dictionaries 
  showInteractionMemory shows memory used by interactions 
  showStringMemory      shows memory used by strings 
  showTriSurfMemory     shows memory used by triangle surfaces 
  showViewNotes         show any view notes for the current map, successive calls will cycle to the next note 
  sizeDown              makes the rendered view smaller 
  sizeUp                makes the rendered view larger 
  spawn                 spawns a game entity 
  spawnServer           spawns a server 
  startBuild            prepares to make a build 
  stopRecording         stops demo recording 
  takeViewNotes         take notes about the current map from the current view 
  takeViewNotes2        extended take view notes 
  teleport              teleports the player to an entity location 
  testAnim              tests an animation 
  testBlend             tests animation blending 
  testBoneFx            tests an FX system bound to a joint 
  testDamage            tests a damage def 
  testDeath             tests death 
  testFx                tests an FX system 
  testGUI               tests a gui 
  testImage             displays the given image centered on screen 
  testLight             tests a light 
  testmap               tests a map 
  testModel             tests a model 
  testParticleStopTime  tests particle stop time on a test model 
  testPointLight        tests a point light 
  testSave              writes out a test savegame 
  testSaveGame          test a save game for a level 
  testShaderParm        sets a shaderParm on an existing testModel 
  testSIMD              test SIMD code 
  testSkin              tests a skin on an existing testModel 
  testSound             tests a sound 
  testVideo             displays the given cinematic 
  timeCmdDemo           times a command demo 
  timeDemo              times a demo 
  timeDemoQuit          times a demo and quits 
  toggle                toggles a cvar 
  touch                 touches a decl 
  touchFile             touches a file 
  touchFileList         touches a list of files 
  touchGui              touches a gui 
  touchModel            touches a model 
  trigger               triggers an entity 
  unbind                unbinds any command from a key 
  unbindall             unbinds any commands from all keys 
  unbindRagdoll         unbinds the selected ragdoll 
  updateUI              internal - cause a sync down of game-modified userinfo 
  vid_restart           restarts renderSystem 
  vstr                  inserts the current value of a cvar as command text 
  wait                  delays remaining buffered commands one or more frames 
  weaponSplat           projects a blood splat on the player weapon 
  where                 prints the current view position 
  writeCmdDemo          writes a command demo 
  writeConfig           writes a config file 
  writeGameState        write game state 
  writePrecache         writes precache commands

Posted
aasStats              shows AAS stats 

 addarrow              adds a debug arrow

 addChatLine           internal use - core to game chat lines

 addline               adds a debug line

 aviCmdDemo            writes AVIs for a command demo

 aviDemo               writes AVIs for a demo

 aviGame               writes AVIs for the current game

 benchmark             benchmark

 bind                  binds a command to a key

  .

  .

  .

 connect               connects to a server

 crash                 causes a crash

 cvar_restart          restart the cvar system

  .

  .

  .

 demoShot              writes a screenshot for a demo

 devmap                loads a map in developer mode

 dir                   lists a folder

 dirtree               lists a folder with subfolders

 disasmScript          disassembles script

 disconnect            disconnects from a game

 dmap                  compiles a map

 echo                  prints text

  .

  .

  .

 unbind                unbinds any command from a key

 unbindall             unbinds any commands from all keys

 unbindRagdoll         unbinds the selected ragdoll

 updateUI              internal - cause a sync down of game-modified userinfo

 vid_restart           restarts renderSystem

 vstr                  inserts the current value of a cvar as command text

[right][post=11415][/post][/right]

si son cheatcodes...pero para single player...

aja... <_<:lol:

no.

Posted

Esos definitivamente, pero no darían ventaja en el juego, supongo que se referían más bien a los que harían diferencia como:

god = Indestructible

noclip = Puedes atravesar paredes y objetos sólidos, además de volar

notarget = Eres invisible para la mayoría de enemigos

give all = Todas las armas y sus municiones

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