Guest JAAC Posted January 7, 2004 Report Posted January 7, 2004 direcciones para bajarlo ingles http://ftp.blizzard.com/pub/war3x/patches/...114_English.exe español http://ftp.blizzard.com/pub/war3x/patches/..._Castellano.exe
Guest JAAC Posted January 7, 2004 Report Posted January 7, 2004 _-------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY -------------------------------------------------------------------------- - PATCH 1.14 -------------------------------------------------------------------------- FIXES - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game. - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked. - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons. - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy. - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability. - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently . - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times. - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness. - Fixed an issue that caused Glaive Throwers to lose damage when the Vorpal Blades upgrade was researched. BALANCE CHANGES Undead - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350. Night Elf - Mana Flare area-of-effect damage radius reduced to 200 from 250. Neutral Units and Heroes - Nerubian Webspinners now cost 200/35/3, up from 175/25/2. - Stampede damage reduced from 80 per beast to 60 per beast. - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds. - Summoned Treants no longer give large gold bounties. NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III).
DarkBocker Posted January 7, 2004 Report Posted January 7, 2004 No veo muchos cambios en el balance de cargas.... más bien parece que hubieron muchas pulguillas en el release 1.13. Algo extraño en Blizzard.
Sky Posted January 7, 2004 Report Posted January 7, 2004 Estoy de acuerdo. Hubo razas que ni siquiera se tocaron. Al final parece que el balance no era la razón principal del parche, como se pensó en un inicio.
Lorddarknes Posted January 10, 2004 Report Posted January 10, 2004 Es mas las diferencias dificilmente las vamos a notar
Ramboscar Posted January 10, 2004 Report Posted January 10, 2004 y por ahi dijeron que buscaban el juego perfecto un juego que gusta tanto y por más que lo parchan siempre encuentran algo nuevo............ y lo mejor de todo es que cuando ya creen que esta perfecto sale Warcraft IV!!!!! je je je je
Guest JAAC Posted January 11, 2004 Report Posted January 11, 2004 vean esta nota. Patch 1.14b has just been released by Blizzard. It addressed the dredded "tab bug" as it has been called. This should make things much easier to play with, especially for all of our friends in Vegas. There are some problems though. It appears that 1.14 replays are no longer compatible with patch 1.14B, and also many users were experiencing disconnects on Battle.net when the patch was first released as a result of playing users in ladder games who did not have the patch yet. To fix this everyone was booted off of Battle.net, and this forced the users to download the patch, and thus fixed the disconnects. Due to the compatibility issues, know that all 1.14a replays waiting to be approved will be automatcially set to normal replays.
Recommended Posts