Sky Posted June 19, 2007 Report Posted June 19, 2007 File Name: Quake 4 v1.4.2 Patch (Windows) File Submitter: Skybocker File Submitted: 19 Jun 2007 File Updated: 19 Jun 2007 File Category: Quake Version 1.4.2 Update -------------------- * player lean, player models lean in the direction of movement use g_playerLean to scale or disable the effect (client side) * fix wallhugging on ramps fix also makes ramps slightly faster * horizontal speed fully maintained when crouch sliding and hitting a ramp previous version had a little dip 1.4.1 had a bug that caused a sharp speed drop (this is also fixed) * RG ammo box 10->7 change was initiallly advertised in 1.4.1 but didn't make it in * si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max * predict weapon changes for the local client. more responsive on high ping (can be turned off with net_clientPredictWeaponSwitch 0) * revert the projectile code to 1.4.0, not trying to predict projectiles anymore the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side) (was causing too many bad artifacts) * reworked the hit sounds / hit feedback propagation. fixed skipping problems * change network demo extension to include the protocol number for Quake 4 1.4.2, the extension is .ndmo85 * fix network demos not setting the si_fps value properly * fix client prediction being irregular when connected to a TV repeater * added r_skipSky for a cheap black sky * fix a crash in single player (sound related) * fix several SMP-related crashes * fix a crash in autodownload server * hud_showSpeed cvar (shows current horizontal speed) * hud_showInput cvar (shows the input state to learn how to make particular moves) * s_useOcclusion no longer cheat protected (can be changed by network clients now) * no gauntlet spinup time, damage is immediate now * bse_rateLimit defaults to 3, showing all shotgun pellet impacts * added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails * updated reference netdemo included for performance tests: id_perftest.ndmo85 Click here to download this file
BerzerKer Posted June 19, 2007 Report Posted June 19, 2007 Los cambios pues lejos de ser "maquillaje" y cosas sin importancia.. ahora hacen de Quake 4 un juego totalmente "n00bfrendly" y claro el movimiento ahora en manos Expertas hará de Quake 4 un juego intensamente Rapido y demoledor... tengo que probarlo aun mas.. ya que solo me di unas vueltas por ciertos mapas del map pool y pues se siente extremadamente rapido!.. claro hay saltos que no los puedo hacer de la forma que lo hacia con el beta pasado pero se pueden hacerlos de diferente manera... play Q3|cpm!!!
-ooo- Posted June 19, 2007 Report Posted June 19, 2007 (edited) Los cambios pues lejos de ser "maquillaje" y cosas sin importancia.. ahora hacen de Quake 4 un juego totalmente "n00bfrendly" Seeehh... Bueno por lo menos ahora el cambio de armas es mas rapido y eso compensa la velocidad actual del juego como en CPMA cpm.... ...............Mmmmm NO... play Q3|cpm!!! Play CPM!!! & kuiek 4!!! Edited June 19, 2007 by -ooo-
Recommended Posts