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Posted
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Ya está disponible la versión 0.3 del excelentísimo juego War§ow. A continuación la lista de cambios de la versión 0.21 a la 0.3:

:: :: Changes from 0.21 to 0.3

New features:

- Clan Arena gametype

- New camming system for demos

- Internal server browser now supports sorting the server list, adding

favourite servers, stopping search and it also now remembers your search

settings

- Awards system

- Option to show on the HUD what movement keys a player is pressing

- A zoom command

- Possibility to automatically follow powerup/killer/flag etc. while being

a spectator

- Coaching functionality for team games

- Death messages can now also be shown as icons on the HUD

- Ability to show other players as ghosts in race mode

- Skyportal support for maps

- Ability to set weapon's FOV independant from the view FOV

- A command to change to the last used weapon

- Ability to configure automatic weapon switching

Windows only:

- .pk3 files are now locked while they are needed

Linux only:

- Pasting is now supported

- It is now possible to quickly switch between fullscreen and windowed mode

without reloading the game module and media


New media:

- Added player model Padpork, including new sounds

- New weapon models for all weapons except the Rocket Launcher

- New skin for the Rocket Launcher

- New models for all armors

- New icons and simpleitems for all the items

- Added maps: wamph1, wamphi2, wca1, wctf5, wdm11, wdm14, wtest15, wtest16,

wtest17, wtest18

- Modified maps: wdm7, wdm5, wdm1, wctf1

- Modified textures: cha0s_wsw set

- Added character animations for dashing and walljumping

- New default HUD

- Added one menu music track

- Added 7 postmatch music tracks

- New lasergun sounds, including special sound for laser with quad

- Added special pain sounds when getting hit while wearing warshell

- Added a special hit sound for making a kill

- Added sound for projectiles hitting the water

- New sounds for using jumppad, picking up warshell, picking up weapons, grenade

bounches, picking up or using quad

- New background video


Changes:

- Teamoverlay now also shows teammate's health and armor

- Sound attenuation algorithm was improved and is now the same for both sound

modules

- HUD system has been enchanced to allow custom speed meters, hiding pickup

messages with a cvar, better weaponlist etc.

- Rockets now work differently with antilag

- Antilag values have been tweaked somewhat

- Midair gametype was removed

- Automatic demo recording in race mode has been disabled

- Fall damage was toned down a bit

- Gametype is now displayed when connecting to the server

- View weapon gun movement can now be completely disabled

- Pasting of multiple lines is now possible

- Changing the bind to bring down the console is now possible

- Armor system has been revised

- Many weapon settings have been changed

Linux only:

- The game now shuts down cleanly when receiving interrupt signal

- EOF from stdin now shuts down the server


Bugfixes:

- Demojump command didn't work right when jumping backwards

- Demolist and demoget commands work little better now

- The commands seta, setu and sets didn't obey cvar latching rules

- Strong laser didn't pass trought enemies like the weak one did

- Weak laser didn't have light and smoke puff effects

- HUD elements and map entities used old team names red, blue, green and yellow

- Simpleitems and other sprites could be displayed in wrong order

- Very small amounts of damage would only reduce armor, not health

- Lava and slime did much too little damage

- Freefloat spectator movement was slower during timeouts than in normal game

- It was possible to get huge speeds by jumping against angled ceilings

- Demo browser didn't work with filenames longer than 64 characters

- Internal server browser didn't work with resolutions of 1600x1200 and higher

- HUD element weaponlist didn't obey the align command

- Many entities didn't work correctly, if two players tried to activate them at

the same time

- Dead bodies were created in the race mode

- Checkpoints in race didn't work correctly

- Killing the player after finishing the race didn't work correctly

- Warshell HUD timer didn't work

- vsay_team could also be heard by the opponents

- Too much damage was done to health, when the orginal damage was higher than

the amount of armor

- Scrollbars could be too long

- You could only have one local server per computer visible on the in-game

server browser

- On certain resolution there was a black line in the screen when using the

bloom filter

- Missing end quote in commands could cause strange things to happen

- Connecting to address localhost tried to connect to the loopback server

- The game would crash when reading really big config files

- Flag pickup icons were missing

- There was a performance issue when joining large channel using the IRC module

- The game would crash if the width of the IRC window was set to 0

Linux only:

- Downloading of pk3 files didn't work when fs_usehomedir was set to 1



Fuente.gifFuente: warsow.net
Download.gifDownload: Mirrors

Posted

Tenía rato de no jugarlo, pero ahora que instalé este 0.3 veo que hay un montón de pantallas que metieron, muy buenas. Y me encanta el aspecto que le dieron a las nades! (que ahora son más bien como minas lanzables :P )

Está muy bueno.

Posted

luego de un par de horas y pleitos online:

the good

-smooth feel

-CA mode

-modificaciones en los mapas (wdm5 <3)

-awards ("Red Armor Control!" O_ o')

-nuevos modelos/sonidos/menú/HUDs

-"key press" mapping en demos

-fall damage ya no es pwnz0r

the bad

-simple items suck (no sé si agarro arma o ammo)

-solo un mapa CA

-no MidAir :/

the fugly

-netcode sigue fubar (>100)

-armors a veces se sienten de papel (aunque sea vs weak ammo)

-shotgun spread es rofl

Para ser beta, esta excelente! :{D

Posted

Tendre que bajarlo ya que los duelos con Rambito estan bastante interesantes... el ultimo encuentro quedamos 50-48 vieran que bueno esta con el tal railgun de este warshow.... de hecho ivamos 45-48 casi me gana tuve que ponerme las pilas!!!!

:):good:

Posted (edited)
-"key press" mapping en demos

Esa vara si va a ser toda para los movement demos y para hacer teaching demos

the bad

-solo un mapa CA

-no MidAir :/

Si, lastima q no hicieron mas mapas, pero igual se pueden usar los de Q3.

Midair :'(, dijero q estaba medio pulgoso y q iban a quitarlo, no hay alguna manera de rescatarlo?

the fugly

-netcode sigue fubar (>100)

-shotgun spread es rofl

No he probado afuera aun =p

Tampoco me fije en el shotgun spread xD

Para ser beta, esta excelente! :{D

QFT

Tendre que bajarlo ya que los duelos con Rambito estan bastante interesantes... el ultimo encuentro quedamos 50-48 vieran que bueno esta con el tal railgun de este warshow.... de hecho ivamos 45-48 casi me gana tuve que ponerme las pilas!!!!

:):good:

Avise cuando juega, ayer jugue con fr4gus y estuvo vacilon =]

Edited by Báhdom
Posted
-shotgun spread es rofl

el Shotgun en este juego suCKEA .. big time.. desde el modelo del weapon.. hasta el sperad lewl..

Para ser beta, esta excelente! :{D

yo solo habia probado el 0.21..o uno anterior a ese.. y la diferencia al 0.3 que baje ayer.. y lo probe un rato.. es abismall.. como dijo xvt.. para ser beta.... les recomiendo que se lo bajen y lo prueben... yo lo tomare como 3r juego ^^ a jugar...( 1-Q3 cpm, 2-Q4, 3-wsw ) y esque que mas se le puede pedir a la vida...un beta descente..liviano como el solo ( 79 mb ).. y gratis! :o... este 0.3 esta en toas!!!

Posted
mae, es tan facil como avisarnos x xfire =]

el juego tambien tiene un server browser

y se puede con solo ticos?

ok voy a ponerlo para ownearlos xD

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