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Posted

Los cambios realizados son:

- NEW: network code based on constant physics framerate - smoothing game play with high framerates being possible even on servers with low physics framerates

- NEW: added 'Low Quality Multiplayer FX' checkbox in advanced graphics settings, removes ragdolls and some effects in favor of performance

- NEW: added new benchmark based on Docks level (C5L2)

- NEW: server settings changed by way of voting are reset to the default settings once players leave the server

- NEW: now possible to set non-standard display resolution (i.e. LCD monitor resolutions) in the game menu without distortion

- NEW: built-in support for All-Seeing Eye

- NEW: "disconnect" console command added

- NEW: 'showfps 1' command now includes packet loss information

- CHANGE: likeliness of telefrags are now reduced

- CHANGE: Electro+Driver combo removed from MP

- CHANGE: entering teleports no longer reduces speed

- CHANGE: damage and firing range of Electro reduced

- CHANGE: shotgun knockback reduced slightly

- CHANGE: chaingun knockback now included

- CHANGE: acid DM_FALLEN2 no longer kills instantly

- CHANGE: it is now possible to get out of the lava on DM_FALLEN2

- CHANGE: minor FPS improvements on some MP maps

- CHANGE: chat messages are displayed red in console

- CHANGE: when player on his own non-dedicated server stands where a weapon is spawned in the map, other players can now pick up that weapon

- CHANGE: ability to collect energy & ammo pack while fully healthed, for ammo

- FIX: jumppads failing to work in rare circumstances has been fixed

- FIX: audio effect when shooting shuriken gun repeatedly no longer cuts-out

- FIX: server passwords now work when connecting from command line

- FIX: scoreboard getting stuck open in rare instances as a spectator is fixed

- FIX: benchmark scores below 29 FPS are now properly displayed

- FIX: Windows 98 UI launching issues from 1.2 update resolved

- FIX: minor corrections made to the geometry and textures of map DM_FALLEN2

- FIX: a few smaller additions/bugfixes for both multi and singleplayer

Posted

Creo que es algo con el no-cd. Talvez con esta revisión se consiga un no-cd que soporte multiplayer, si ese fuera el problema.

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