Sky Posted February 15, 2007 Report Posted February 15, 2007 Company of Heroes, para la crítica y la gran mayoría de usuarios el mejor RTS del 2006, llega a su versión 1.5 con múltiples fixes.Download: Company of Heroes v1.4 to v1.5 Patch (English) @ Filecloud l ~ 49MBsCompany of Heroes Release Notes================================================v1.5New Maps2p_Beaux Lowlands4p_LyonGeneral Fixes- Games with friends now have a friend icon displayed when browsing the lobby game list.- Messages regarding game connection attempts are logged to the chat window for all players in the session.- Rank icons now indicate the type of game the rank was earned in.- Games with players who have infinite pings now display an "X" for ping in the lobby game list.- New game list filtering options added to the online lobby.- Custom maps are now properly supported in multiplayer.- Losing connection with the lobby while downloading a patch no longer crashes the game.Sound- UI sounds have been added to the online lobby.- Auto match sound notification has been improved.- Various speech fixes for weapons have been implemented and tuned.- Destruction sounds have been added to various world objects.- Repetition has been reduced in battle chatter and with various units.GameplaySherman Calliope:- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.- Sherman Calliope Barrage range increased from 130 to 150 meters.- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.- Sherman Calliope Barrage ability recharge timer increased to 105 secondsM10 Tank Destroyer:- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.M8 Armored Car:- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.M26 Pershing Heavy Tank:- Allied Pershing penetration rate vs. the Stug increased to 80%.- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%Allied Commander Tree Improvements:- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.- Allied War Machine Command Point Cost reduced by 1- Sherman Calliope Command Point Cost reduced by 1Infantry AT weapon changes (Allies and Axis):- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.- Panzerschreck Damage vs. base buildings lowered by 25%.- Bazooka damage vs. base buildings has been lowered by 25%.Allied BAR and suppression changes:- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items- Allied BAR Rifle damage increased by 40%.- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.Construction Changes:- Players may no longer delete Sand Bags or Tank Traps.- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.Smoke Changes:- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.- Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 secondsAxis Officer:- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340- Axis ‘Leutnant’ Build Time increased to 60 from 30.General Squad and Weapon Changes (Allies and Axis):- All Snipers more effective against units garrisoned inside of bunkers.- All Allied Rifles slightly more effective against Axis Motorcycles- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.General Vehicle Changes (Allies and Axis):- Panzer IV accuracy while moving set to the same value as other tanks.- Axis Goliaths now destroy Tank Traps in a single explosion.- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced- Axis StuH 42 now effectively kills infantry as was originally intended- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.General Heavy Weapon Team Changes (Allies and Axis):- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.- Axis Nebelwerfer Manpower cost has been reduced by 20- Axis Nebelwerfer Rocket Suppression area of effect increased.- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.
Recommended Posts