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He aquí la configuración por defecto a utilizar en el torneo. Esta configuración equivale a la que se usará en rondas finales, ya que el único cambio en rondas iniciales es el capturelimit, variable que es fácilmente cambiable.

Siéntanse libres de hacer uso de esta configuración para poder practicar en LAN o por cuenta propia.
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Para utilizar esta configuración basta con:
- copiar todo lo encerrado en el cuadro de abajo
- pegarlo en el notepad o editor de texto
- salvar archivo como servidor.cfg en la carpeta del mod (o cualquier nombre, mientras la extensión sea cfg)

Para iniciar el server se puede ejecutar desde el juego o crear un .bat que ejecute el servidor
Desde el Juego:
- bajar la consola
- ejecutar el archivo \exec servidor.cfg

Desde un Bat:
- abrir el notepad o editor de texto
- escribir la linea con que se abre
quake3.exe +set dedicated 2 +set fs_game cpma +exec servidor.cfg

(ejecutable del juego)
(pone modo de servidor en LAN)
(le dice al juego que folder usar)
(ejecuta el archivo)

- salvar como servidor.bat
- correr servidor.bat

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Server Sample:
// CPMA Local Server
// by Bloodwolf 04/Oct/06
// Modes by Bloodwolf & Xygvot 29/Sep/06

//=====================
//   GENERAL OPTIONS
//=====================

sets .Admin "Bloodwolf"
sets .Email "myemail@address.com"
sets .URL "http://www.gamingcr.com/"
//sets .IRC "#"
set sv_hostname "NOMBRE DEL SERVER"
set server_motdfile "none"
//set server_motd1 ""
//set server_motd2 ""
//set server_motd3 ""
set server_motd4 ""
set rconpassword "password"		 // RCON Password, para controla el juego
set ref_password "referee"		 // Referee Password
set g_password ""			 // Add if you want a password
//set g_log ""


//============
//   GAMING
//============
set mode_start VQ3CTF
set mode_idletime "30"			// Idle time in minutes for the server to go back to original settings
set server_gameplay VQ3
set server_availmodes "1v1 TDM CTF VQ3CTF VQ3FFA VQ3TDM VQ31v1"	// Voteable modes
set server_record 7			// 1- demos. 2- screenshots. 4- add server name 8- add server time when game starts to filenames.
//set g_inactivity 600			// Specifies how long a player can idle (in seconds) before being kicked from the server.
// pb_sv_enable				// Enables PB
pb_sv_disable				// Disables PB


//===========
//   MATCH
//===========
set match_mutespecs 0			// Enables/disables spectator chat being displayed to active players in a match
set match_readypercent 100		// Consider dropping this down for newbie friendly public teamplay servers
set match_maxsuicides 0
set match_WinDelayDA 2000		// controls how long after the kill a winner is actually declared
set match_winDelayCA 2000		// same as match_WinDelayDA, but for Clan Arena games 
set team_allcaptain 1			
set g_teamAutoJoin 0
set g_teamForceBalance 1


//=================
//   BOT OPTIONS
//=================
set bot_enable 1
//set bot_autoload ""
set bot_checktime "15"
set g_spSkill 4				// Single Player and Bot Skill
set bot_visualizejumpads 1
set bot_rocketjump 1
set bot_fastchat 1
//set bot_nochat 1
set bot_minplayers 0		// este sirve para meter bots automaticamente


//=============
//   NETWORK
//=============
set sv_fps 30
set server_optimiseBW 0			// LAN = 0. Internet = 1.
set server_maxpacketsmin 30
set server_maxpacketsmax 125
set sv_maxrate 25000			 // adjust these settings to suit server/network performance
set sv_maxclients 20
set server_timenudgemin 0
set server_timenudgemax 0
set server_ratemin 0
set server_chatfloodprotect 0`		// Controls max # of msgs per second
//set sv_master2 "master0.gamespy.com"
set sv_allowdownload 1


//============
//   VOTING
//============
set g_allowVote 1
set vote_allow_referee 0		 // Recommend 1 unless you wish to retain strict control
set vote_limit 50			 // Lower this if you have vote spammers
set vote_percent 51
set vote_allow_allcaptain 0
set vote_allow_armor 0
set vote_allow_armordecay 0
set vote_allow_armorsystem 1
set vote_allow_dropitems 0
set vote_allow_fallingdamage 0
set vote_allow_fastrail 0
set vote_allow_flood 0			// Sets maximum number of chat messages per client per second
set vote_allow_footsteps 1
set vote_allow_hook 0
set vote_allow_instagib 1
set vote_allow_items 0
set vote_allow_kick 1
set vote_allow_map 1
set vote_allow_maxdamage 0
set vote_allow_maxpackets_max 0
set vote_allow_maxpackets_min 0
set vote_allow_mhstyle 1
set vote_allow_mode 1
set vote_allow_mutespecs 1
set vote_allow_overtime 1
set vote_allow_pmove 0
set vote_allow_poweruprespawn 0
set vote_allow_promode 1
set vote_allow_prosound 1
set vote_allow_random 0
set vote_allow_referee 0
set vote_allow_reload 0
set vote_allow_remove 1
set vote_allow_scorelimit 1
set vote_allow_selfdamage 0		// 0 - None. 1 - Health only. 2 - Armor only. 3 - Health and armor.
set vote_allow_simplemega 1
set vote_allow_startrespawn 0
set vote_allow_startweapon 0		// MG 4, SG 8, GL 16, RL 32, LG 64, RG 128, PG 256, BFG 512
set vote_allow_teamdamage 1
set vote_allow_thaw 0
set vote_allow_thawauto 0
set vote_allow_thawtime 0
set vote_allow_thrufloors 0
set vote_allow_timelimit 1
//set vote_allow_timenudge_max 0
//set vote_allow_timenudge_min 0
set vote_allow_warmup 1
set vote_allow_weaponrespawn 1
set vote_allow_windelay 0


//==================
//   MAP SETTINGS
//==================
set map_delay 30
set map_rotate 1			// Set to 1 for map rotation (if maplist exists for gametype)
set map_restrict 0			 // Set to 1 to restrict votable maps to your maplist
set map_cfgdir "cfg-maps"

map q3ctf1				// Startup map.

//End of File



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Para que la rotación de mapas sea la adecuada se define en el archivo txt para CTF. Este es \cpma\cfg-maps\ctfmaps.txt.

#<mapname> <min_players> <max_players> <scorelimit> <timelimit>

q3ctf1 00 10 0 20
dc_map24 00 10 0 20
q3wcp17 00 10 0 20
speedyctf 00 10 0 20
q3w4 00 10 0 20
q3ctf3 00 10 0 20



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Adicionalmente si se desea incluir un custom mode con el cual los aspectos del servidor no cambien al cambiar el mapa se pueden agregar fácilmente creando archivos de texto (siempre salvados como .cfg). Recuerden que estos archivos adicionales van en el folder \cpma\modes\ y deben estar habilitados por la configuración del servidor.

set mode_start VQ3CTF
set server_availmodes "1v1 TDM CTF VQ3CTF VQ3FFA VQ3TDM VQ31v1"	// Voteable modes



Esto empezará el server usando el modo definido por VQ3CTF.cfg, el cual se muestra a continuación:

#Gameplay
#========
type 4			# -1: HM, 0: FFA, 1: 1v1, 2: DA, 3: TDM, 4: CTF, 5: CA, 6: FTAG, 7: CTFS
gameplay 0		# 0: vQ3, 1: CPM
promode 0		# promode

#Game Elements
#=============
startweapon 4		# MG 4, SG 8, GL 16, RL 32, LG 64, RG 128, PG 256, BFG 512
startrespawn 0		# CA/DA: player respawn on round start. FT: winning team thaw on round start.
weaponrespawn 15	# weaponrespawn
health 125		# 0-200. Specify amount of health to give players on spawn.
armor 0			# 0-200. Specify amount of armor to give players on spawn.
armorsystem 0		# CPM Armor System. 0: Standard, 1: Obsolete, 2 - Q1-ish, 3: Q2-ish
fallingdamage 1		# falling damage
selfdamage 3		# 0: None, 1: Health only, 2: Armor only, 3: Health and armor
teamdamage 3		# 0: None, 1: Health only, 2: Armor only, 3: Health and armor
prosound 0		# prosound
simplemega 1		# simplemega
dropitems 0		# 0: None, 1: Weapons and ammo; 2: Flags, 3: All
ammo 50,100,20,50,150,50,100,0	#ammo for warmup
thawauto 0		# 30-300. How long players stay frozen if not defrosted by a teammate
thawtime 0		# 1-10. How long it takes to defrost teammates (in seconds)

#Match
#=====
overtime 0		# 0: Sudden Death, 1: Timed Periods (2 or 5 min), 2: No Overtime
limit 0			# capturelimit / fraglimit
timelimit 20		# timelimit
match_readypercent 100	# percentage of in-game players "ready" to start a match
warmup 5		# Sets the duration of the pre-match warmup

#Add/Remove Items
#================
#MG, SG, GL, RL, LG, RG, PG, BFG, AMMO
#5H, 25H, 50H, MH, 5A, GA, YA, RA
#QUAD, SUIT, HASTE, INVIS, REGEN, FLIGHT, MEDKIT, TELE
#HEALTH, ARMOR,	RUNES, ITEMS, ALL

items -BFG



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Cualquier pregunta me pueden contactar en X-Fire o MSN.

Ver.gifVer: 3ternity, Q3 CTF 3v3

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