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Files posted by Sky
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Hunhau(O) vrs Skybocker(O) SF
By Sky in Dawn of War II
Jugadores
Hunhau
Skybocker
Mapa
(2p) Siwal Frontier
Ganador
59 downloads
Updated
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Hunhau(O) vrs Skybocker(O) GTG
By Sky in Dawn of War II
Jugadores
Hunhau
Skybocker
Mapa
(2) Green Tooth Gorge
Ganador
52 downloads
Submitted
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Bahdom(T) vrs Skybocker(O) GTG
By Sky in Dawn of War II
Jugadores
Bahdom
Skybocker
Mapa
(2) Green Tooth Gorge
Ganador
48 downloads
Submitted
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Bahdom(T) vrs Skybocker(O) SF
By Sky in Dawn of War II
Jugadores
Bahdom
Skybocker
Mapa
(2p) Siwal Frontier
Ganador
39 downloads
Updated
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Bahdom(T) vrs Skybocker(O) GTJ
By Sky in Dawn of War II
Jugadores
Bahdom
Skybocker
Mapa
(2p) Green Tooth Jungle
Ganador
44 downloads
Updated
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Firefox 3.0.6
Firefox 3.0.6 fixes several issues found in Firefox 3.0.5:
* Fixed several security issues.
* Fixed several stability issues.
* In previous versions of Firefox, some users experienced a problem where parts of the screen were not properly displaying after Firefox was open for long periods of time.
* Improved the ability for scripted commands (including those included in popular extensions like Adblock Plus) to work properly with plugins. (bug 438830)
* Removed the client user ID from crash reports.
* Fixed issues with the display of some Indic scripts.
* See the Firefox 3.0.5 release notes for changes in previous releases.
110 downloads
Submitted
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DotA Allstars v6.59
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
14,207 downloads
Updated
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StarCraft: Brood War Retail 1.161 Patch
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- patch 1.16.1
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Feature Changes
- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By default this option is off.
Bug Fixes
- Fixed an issue with the reply feature where any character followed by a "r " was being treated as a reply.
- Removed an unnecessary delay when processing palette cycling updates.
- Lessened the imposed delay in the CPU Throttling feature.
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- patch 1.16
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Feature Changes
- In-game chat is now saved in replays. Note: whispers are not saved.
- Hitting the Escape key while in the chat room will clear your typed text.
- "/reply" (or just "/r") will send a whisper to person who most recently whispered you.
Bug Fixes
- Fixed localization issues with "from" and "to" in whispers.
- Starcraft now only uses as much CPU as it needs to run smoothly.
Exploits
- Fixed an exploit which allowed Zerg players to gain minerals through mutations.
- Fixed an exploit which allowed Zerg players to recycle an upgrading building.
- Fixed an exploit which allowed Zerg players to extend their creep with a drone.
- Fixed an exploit which allowed Zerg players to move Drones over impassable terrain.
- Fixed an exploit which allowed Terran players to drop a nuke anywhere on the map.
- Fixed an exploit which allowed players to pause the game while in the pre-game lobby.
220 downloads
Submitted
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Dj Frocho D Vol.8
Mix #8 preparado por DJ Frocho en exclusiva para los usuarios de GamingCR.
61 downloads
Submitted
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Dj Frocho D Vol.7
Mix #7 preparado por DJ Frocho en exclusiva para los usuarios de GamingCR.
81 downloads
Submitted
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Dj Frocho D Vol.6
Mix #6 preparado por DJ Frocho en exclusiva para los usuarios de GamingCR.
99 downloads
Submitted
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Red Alert 3 Patch 1.06
UPGRADE TO PATCH 1.06 TODAY! We strongly encourage users to use our in-game auto-updater to upgrade to Patch 1.06 for Red Alert 3.
Here are the major highlights:
New and improved automatch system! Automatch with lightning speed!
Balance exploit fix – No more "Crane Exploit"
106 downloads
Updated
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Kane's Wrath Patch 1.02
==================================================================
Command & Conquer™ 3: Kane's Wrath
Version 1.02 Patch Notes
This patch brought to you by the C&C Live Team, EALA
==================================================================
This patch for Command & Conquer™ 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.
Bug fixes:
· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
· Beacons once again work for subfactions
· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
· Watch tower will now correctly autotarget units at maximum range
· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
· Sonic fencing will no longer disappear from the armory when healing infantry
· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
· Decoy specters will no longer do damage if the decoy dies while the shell is in flight
· Specters will no longer damage airborne units
· Nod Crane can now build the Voice of Kane
· Units will no longer retain the mothership catalyst effect when transported through a wormhole
· Decoy Tripods can no longer EMP
· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
· Strike forces can now have spaces in their names
Global changes:
· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
· All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions – units
· Guardian Cannon damage increased from 175 to 200
· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
· ZOCOM Orca: clip size increased to 5
· Rig: unpacked hit points increased from 5000 to 5500
· Rig stealth detection range increased from 200 to 400
· Zone Shatterer overload beam damage increased from 1250 to 1500
· Shatterer and Zone Shatterer: range increased from 325 to 350
· Orca attack duration increased by 50% per shot
· Mobile Repair Transport repair drone leash distance increased from 50 to 100
· Mammoth tank health increased from 10000 to 11500
· Juggernaut: clip reload time reduced from 5s to 3s
· Juggernaut and Behemoth: turret turn rate doubled
· Titan range increased from 300 to 325
GDI Factions – abilities
· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
· Sniper Team no longer unstealths when using Bombard
· Sensor pod cost reduced to 100
· APC minefield cost reduced to 300
GDI Factions – upgrades
· Pitbull Mortar: upgrade cost reduced to 1000
· AP Ammo: cost reduced to 2000, build time increased to 60s
· Hardpoints: build time increased to 60s
· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
· Composite Armor: cost reduced to 1500, build time reduced to 45s
· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
· Railgun: upgrade cost reduced to 4000
· Adaptive Armor: research cost reduced to 1000
GDI Factions – powers
· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
· Orbital bombardment: cost reduced to 3000
· Supersonic air attack: cost reduced to 2000
Nod factions – units
· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
· Attack bike armor versus cannon reduced by 10%
· Black Hand raider buggy stealth detection range increased from 200 to 400
· Obelisk of light cost/build time increased to 2000/20s
· Specter cost/build time increased to 1500/15s
· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
· Reckoner health increased from 2000 to 2200
· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
· Flame tank range increased from 100 to 150
· Awakened are now much more resilient to missile and cannon fire
· Enlightened hit points increased from 600 to 650
· Venom damage, pre- and post-upgrades, increased by 10%
· Vertigo Bomber area effect radius increased from 30 to 40
Nod factions – Abilities
· Disruption pod: cost reduced to 300
· Booby trap: cost decreased to 100
Nod factions – Upgrades
· Tiberium Infusion: cost reduced to 1000, build time increased to 30s
· Laser capacitors: cost reduced to 2500, build time increased to 1:15
· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
· Tiberium core missiles: cost increased to 2500, build time increased to 1:15
· Super charged particle beam: cost reduced to 3000
· Dozer blades: armor bonus decreased from 25% to 15%
Nod factions – powers
· Cloaking field: damage vs infantry reduced to 400 from 500
· Power signature scan: cost reduced to 300
· Decoy temple: cost reduced to 500
· Redemption power: cost decreased to 750
· Radar Jamming Missile: cost reduced to 300
Scrin factions – units
· Hexapod: ravager addition no longer hits air
· Devourer tank range reduced from 350 to 340
· Corrupter healing reduced by 50%
· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
· Mechapede: disintegrator segment range increased from 150 to 175
· Mechapede corrupter segment healing reduced by 66%
· Mechapede ravager segment: range increased from 300 to 325
· Shard Walker: cost/build time increased to 800/8s
· Tripod and Reaper Tripod damage increased by 10%
Scrin factions – abilities
· Blink packs have been tuned to feel significantly more responsive
· Ion storm healing increased from 2% to 5%
· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Scrin factions – upgrades
· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
· Shard launchers: cost reduced to 2500, build time increased to 1:15
· Plasma Disc launcher: cost and build time reduced to 1500/45s
· Blink Packs: cost/build time reduced to 500/15s
· Forcefield generator: cost reduced to 4000
· Blue shards: cost reduced to 2000, build time increased to 60s
· Attenuated forcefields: build time reduced to 60s
Scrin factions – powers
· Tiberium vibration scan: cost reduced to 300
· Infestation power cost reduced to 1000
44 downloads
Updated
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Spore De-Authorization Tool
By running the de-deauthorization tool, a machine "slot" will be freed up on the online Product Authorization server and can then be re-used by another machine.
You can de-authorize at any time, even without uninstalling Spore, and free up that machine authorization. If you re-launch Spore on the same machine, the game will attempt to re-authorize.
If you have not reached the machine limitation, the game will authorize and the machine will be re-authorized using up one of the five available machines.
104 downloads
Submitted
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Final MVF Melkor vrs. Geno - Juego 2
By Sky in Warcraft 3
Final del MVF, juego #2.
Jugadores
wM.Melkor
g3no
Mapa
Ganador
NOTA: Es necesario el Map Pack del evento para ver el replay.
69 downloads
Updated
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Final MVF Melkor vrs. Geno - Juego 1
By Sky in Warcraft 3
Final del MVF, juego #1.
Jugadores
wM.Melkor
g3no
Mapa
Ganador
NOTA: Es necesario el Map Pack del evento para ver el replay.
71 downloads
Updated
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MVF Map Pack
By Sky in Warcraft 3
Este paquete incluye los custom maps utilizados en el MVF y son requeridos para ver los replays del evento.
Mapas
(2)SecretValley
(2)TerenasStand
(4)TurtleRock
(4)TwistedMeadows
(6)GnollWood
Instalación
Descomprima el archivo en la carpeta Maps dentro del directorio de Warcraft 3. La ruta de los mapas debe ser \Maps\MVF2008\
82 downloads
Submitted
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Dj Frocho D Vol.5
Mix #5 preparado por DJ Frocho en exclusiva para los usuarios de GamingCR.
82 downloads
Submitted
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VideoLAN 0.9.8a
VLC media player - the cross-platform media player and streaming server
VLC media player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, mp3, ogg, ...) as well as DVDs, VCDs, and various streaming protocols. It can also be used as a server to stream in unicast or multicast in IPv4 or IPv6 on a high-bandwidth network.
111 downloads
Submitted
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Dj Frocho D Vol.4
Mix #4 preparado por DJ Frocho en exclusiva para los usuarios de GamingCR.
91 downloads
Submitted
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Dj Frocho D Vol.3
Mix #3 elaborado por DJ Frocho en exclusiva para los usuarios de GamingCR.
124 downloads
Submitted
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Dj Frocho D Vol.2
Mix #2 elaborado por DJ Frocho en exclusiva para los usuarios de GamingCR.
88 downloads
Submitted
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Dj Frocho D Vol.1
Mix #1 elaborado por DJ Frocho en exclusiva para los usuarios de GamingCR.
100 downloads
Submitted
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StarCraft: Brood War Retail 1.16 Patch
---------------------
- patch 1.16
---------------------
Feature Changes
- In-game chat is now saved in replays. Note: whispers are not saved.
- Hitting the Escape key while in the chat room will clear your typed text.
- "/reply" (or just "/r") will send a whisper to person who most recently whispered you.
Bug Fixes
- Fixed localization issues with "from" and "to" in whispers.
- Starcraft now only uses as much CPU as it needs to run smoothly.
Exploits
- Fixed an exploit which allowed Zerg players to gain minerals through mutations.
- Fixed an exploit which allowed Zerg players to recycle an upgrading building.
- Fixed an exploit which allowed Zerg players to extend their creep with a drone.
- Fixed an exploit which allowed Zerg players to move Drones over impassable terrain.
- Fixed an exploit which allowed Terran players to drop a nuke anywhere on the map.
- Fixed an exploit which allowed players to pause the game while in the pre-game lobby.
79 downloads
Submitted
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Call of Duty: World at War 1.1 Patch
By Sky in Call of Duty
Mods are now enabled in Co-op, Single Player, and Multiplayer.
Players will now be notified when a new patch is available.
Improvements for SLI support.
G_Spawn: no free entities crash has been fixed.
Server no longer runs out of script variables.
License key is no longer required to run a Dedicated Server.
A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
Various fixes in Server Browser.
Players will no longer see multiple friend invites from the same friends.
When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
Clan Tags will now display in game where appropriate.
Map holes fixed
Spawn improvements and weapon balancing
remote desktop now works with dedicated servers
64 downloads
Submitted