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Team Fortress

Archivos de Team Fortress

5 files

  1. Changelog:


    *added ambient swamp sounds
    *packed swamp assets into the bsp
    • 82 Downloads
    Sky
    Updated
  2. Changes from previous version of Swift are numerous. Most important are:


    - Stopwatch Mode is fully supported for competitive play
    - Tunnel redesigned slightly to reduce sentry farms and general spammyness
    - CP3 slightly rethought to be more fair and fun for both teams. Red can enter building to reach balcony.
    - New Blu forward spawn
    - Approach to CP4 rebuilt for better and more interesting gameplay
    • 71 Downloads
    Sky
    Submitted
  3. Changelog:


    - retextured
    - spawn rooms are locked unless you are on that specific spawnroom
    - health kits and ammo packs distributed through out the map to counter the Valve updates and to help map flow
    - Added a little cover in the middle of the map to help gameflow in that specific area
    - added 2 ladders near cp 2 and 4 to stop that area slowing the gameplay down. Ladders help both offense and defensive in those areas
    - added ambient sounds throughout the map
    - fixed cp2 and cp4 building lights, brushwork, and other various small issues
    - timer set to 30 minutes and each cap will award 2 minutes additional time
    - added nobuild areas to the tops of all cp buildings, you can still build on cp2 and 4 along the ledges (if you can get up there)
    - spawn timers adjusted to 5 seconds instead of instant to help teams move forward
    • 86 Downloads
    Sky
    Submitted
  4. Change Log from RC5 to rc6


    -Removed the "fake doors"
    -Big fps boost around 2nd and mid point.
    -Removed the crate at mid and placed a platform
    -Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
    -Removed the small health pack at 2nd point.
    -Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
    -Removed the big pipe on last and raised the ground so its easier accessing the point.
    -Fixed the splash dmg at mid.
    -Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
    -Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
    -Fixed a few other things as well.
    -Moved the ammo pack on 2nd so its easier to see.
    -Moved back the health cabinets in the spawn so its easier to attack last.
    -Lowered the respawn times.
    -Widen all the small entrances.
    -Drastically shorten the valley side so its more useful now.
    -Resized the size of the last point so its much smaller now for 6v6.
    -Reworked all the interior areas.
    -Added a route at last.
    • 73 Downloads
    Sky
    Submitted
  5. b2 -> b3

    mid got changed
    changed last point added some lights and a little space
    it is now possible to get halfway on 2nd point from balcony as any class
    added some details
    middle capping area is bigger
    spawndoors are fixed
    spawns are fixed
    added signs at forward spawn for the confused people who end up running to their own base (you know who you are)
    increased performance
    changed the cosmetics a tad
    haven’t shaved in three days
    fixed some nodraw issues
    fixed some bugs
    changed one of the medium medpacks on middle to a small one

    • 78 Downloads
    Sky
    Submitted

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