Jump to content

Toggle shoutbox Shoutbox Open the Shoutbox in a popup

¿Prefiere otro color para el sitio? Ajuste a su gusto GamingCR a través de la paleta de colores en el extremo derecho del menú principal...
@  Gollo : (21 May 2012 - 09:00 PM) loL!
@  xG.Dark : (21 May 2012 - 05:34 PM) es raro que el monk pegue con puños cuando tiene una espada, debería tener una animación diferente
@  xG.SGT : (21 May 2012 - 05:32 PM) si es en windows yo uso Recover4All es buenisimo
@  KaNjy : (21 May 2012 - 05:17 PM) Dicen q saku se la come entera.
@  saku : (21 May 2012 - 04:58 PM) maes, un programa gratis que sirva para recuperar documentos borrados? cual me recomiendan
@  JOKER : (21 May 2012 - 04:20 PM) el ally es tuanis tambien aunque no he visto que muchos lo hagan jeje
@  JOKER : (21 May 2012 - 04:19 PM) si eso es lo ahuevado igual cuando uno esta rodeado de bichos las animaciones de los puños ni se ven jeje
@  xG.SGT : (21 May 2012 - 04:18 PM) mae si son demasaido tuanis, me hubiera gustado q las animaciones de los punnos se remplazaran si uno anda una espaada o arma, pq la arma es meramente cosmetica lol y yo queria hacer un mae con una espada samurai >.<
@  JOKER : (21 May 2012 - 04:16 PM) son bien tuanis las animaciones de las skills de primary los fists eso fue lo que me llamo la atencion jeje
@  JOKER : (21 May 2012 - 04:13 PM) 47
@  Lt Takuma : (21 May 2012 - 04:08 PM) ahhhhhhhhhh cubo horadrico donde estas!!!!!
@  xG.SGT : (21 May 2012 - 04:08 PM) mmm si, mierda q bueno el monk! empeze un monk el fin de semana y q bicho mas PICHUDO! q level es el suyo?
@  JOKER : (21 May 2012 - 04:02 PM) depende del char tambien para monks y barbarians bueno creo que mas el monk tener lifesteal ayude a aguantar un toque mas
@  xG.SGT : (21 May 2012 - 04:00 PM) ahh es el crit damage, no sabia, ok gracias por la info, tons creo q si, es mejor el ataque, lo q voy a hacer es empezar a gastar las gemas con los items y venderlo con todo y gemas para q cuesten mas caro XD
@  Metallan : (21 May 2012 - 03:55 PM) Yo prefiero el ataque. Es que el crit lo que aumenta es el crit dmg, no el crit chance
@  xG.SGT : (21 May 2012 - 03:51 PM) lo q me pregunto es si es mejor en el arma las rojas o las verdes, ustedes q piensan? es mejor tener ataque o critical %?
@  xG.SGT : (21 May 2012 - 03:47 PM) No, el artisan no, me referia al random del blacksmith
@  Metallan : (21 May 2012 - 03:40 PM) Bueno y también voy a buscar uno de los rojos para la XP XD
@  Metallan : (21 May 2012 - 03:34 PM) Diay está vacilón. A mi me sirven los Topaz porque soy Wizard y esos son los que dan int.
@  JOKER : (21 May 2012 - 03:33 PM) el artisan no es random, con cada subida uno sabe lo que va a dar ahi salen en las paginas de blizzard

SUPPORT TOPIC File Information

  • Submitted: Jul 08 2008 01:45 PM
  • Last Updated: Jul 08 2008 01:50 PM
  • File Size: 63.8MB
  • Views: 723
  • Downloads: 50
  • Versión: 1.01

Download Command & Conquer 3: Kane's Wrath 1.01 Patch - English

- - - - -



Screenshots
Command & Conquer™ 3: Kane's Wrath
Version 1.01 Patch Notes - June, 2008

This patch for Command & Conquer 3 Kane's Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby.

· Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
· Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
· Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
· Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
· Fixed a desync that occurs when engaging Firehawks with Seekers
· Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit


· The Message of the Day will now show up online for Kane's Wrath.
· In-game rank/stats now show up alongside player name while in the game lobby.
· Improved Automatch performance
· Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
· You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
· Titans crushable level increased. Titans can no longer crush other Titans.
· Fixed the minimap while match is loading
· Can no longer build more than one VOICE of Kane
· Can no longer build multiple epic unit factories


The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.


/General Balance Changes/
· Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
· Harvester cost increased to 2000 credits, build time increased to 20 seconds
· Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
· Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
· Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
· Advanced infantry structures now provide a basic infantry unit when sold or destroyed
· Grasslands Landgrab: blue tiberium now starts at 0

/GDI Balance Changes/

---Structures---
· Silo cost reduced by 80%
· Power Plant upgrade now provides double the bonus power
· Power Plant cost and build time reduced by 12.5% to 700/7

---Units---
· Commando armor versus gun, rocket, and grenade doubled
· Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
· Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
· Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200% to 150%.
· Hammerhead speed reduced 17%
· Mammoth speed increased 12.5%
· Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
· Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
· ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
· Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
· Behemoth range increased 20%, HP increased 10%
· Combat Engineer damage increased by 17%
· APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
· Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
· Slingshots will no longer force-fire on the ground when group-selected with ground units
· Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---
· Call for Transport ability cost reduced by 60%
· Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
· Autoinjectors health bonus increased an additional 20%
· Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
· ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
· ZOCOM Airborne power cost increased by 50%
· Steel Talon Bloodhounds power cost increased by 40%
· Composite armor build time tripled
· Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved
· MARVesting now returns 33% of the harvested Tiberium value

/Nod Balance Changes/

---Structures---
· Silo cost reduced by 80%
· Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
· Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

---Units---
· Commando armor versus gun, rocket, and grenade doubled
· Beam Cannon range increased 20%
· Avatar beam weapon damage increased by 6.25%
· Purifier beam weapon damage increased by 6.25%
· Flame Tank damage taken from cannon-type decreased 25%
· Fanatic damage increased 54%, blast radius increased 25%
· Redeemer laser damage increased 6%, range increased 7%
· Mantis range increased 10%
· Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%
· Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
· Awakened speed increased 11%, health reduced 25%
· Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.
· Flying shadow team will no longer force-fire at the ground when group-selected with ground units

---Upgrades/Abilities/Powers---
· Reflector Beam ability no longer diminishes attack power, reflection range doubled
· EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
· Call for Transport ability cost reduced by 60%
· Charged Particle Beam cost reduced 66%, upgrade time halved
· Dozer Blades cost and research time doubled
· Black Disciples cost increased 33%, research time doubled
· Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
· Commandeer Beam Cannon damage bonus increased by 50%
· Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
· Rage Generator hallucination time reduced 60%, cooldown halved
· Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
· Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
· Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
· Disruption pods now subtract the appropriate 500 credits on use
· Tiberium Vein Detonation damage decreased 20%
· Tiberium Core Missiles no longer reduce the range of the Attack Bike
· Shadow Strike Team power cost increased by 25%
· Shadow Team Explosive Charge damage reduced 10%
· Catalyst Missile radius decreased by 50%
· Mantises will no longer force-fire at the ground when group-selected with ground units

/Scrin Balance Changes/

---Units---
· Devastator Warship range increased 14%, damage type changed from cannon to grenade
· Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
· Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
· Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
· Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
· Devourer Tank uncharged damage increased 23%, charged damage increased 6%
· Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly
· Corrupter range increased by 50%, speed increased by 17%
· Ravager damage from gun-type reduced by 33%
· Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---
· Lightning spike power cost increased by 50%
· Plasma Disc Launcher upgrade cost and build time doubled
· Blink Packs upgrade cost and build time halved
· Attenuated Forcefields research cost normalized to base Scrin across all subfactions
· Advanced Articulators cost/build time quadrupled
· Lifeform Recycling range increased 50%
· Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
· Overlord’s Wrath damage reduced by 55%
· Conversion reserves now provide the stated bonus of 2x charged shot capacity
· Forcefields now take the intended 1% damage from sniper fire

/Neutral Balance Changes/

---Units---
· Mutant Marauder damage and speed increased 50%


· Added a Russian Lobby




Other files you may be interested in ..





1 user(s) are online (in the past 15 minutes)

0 members, 0 guests, 0 anonymous users


Google