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@  xG.Dark : (21 May 2012 - 05:34 PM) es raro que el monk pegue con puños cuando tiene una espada, debería tener una animación diferente
@  xG.SGT : (21 May 2012 - 05:32 PM) si es en windows yo uso Recover4All es buenisimo
@  KaNjy : (21 May 2012 - 05:17 PM) Dicen q saku se la come entera.
@  saku : (21 May 2012 - 04:58 PM) maes, un programa gratis que sirva para recuperar documentos borrados? cual me recomiendan
@  JOKER : (21 May 2012 - 04:20 PM) el ally es tuanis tambien aunque no he visto que muchos lo hagan jeje
@  JOKER : (21 May 2012 - 04:19 PM) si eso es lo ahuevado igual cuando uno esta rodeado de bichos las animaciones de los puños ni se ven jeje
@  xG.SGT : (21 May 2012 - 04:18 PM) mae si son demasaido tuanis, me hubiera gustado q las animaciones de los punnos se remplazaran si uno anda una espaada o arma, pq la arma es meramente cosmetica lol y yo queria hacer un mae con una espada samurai >.<
@  JOKER : (21 May 2012 - 04:16 PM) son bien tuanis las animaciones de las skills de primary los fists eso fue lo que me llamo la atencion jeje
@  JOKER : (21 May 2012 - 04:13 PM) 47
@  Lt Takuma : (21 May 2012 - 04:08 PM) ahhhhhhhhhh cubo horadrico donde estas!!!!!
@  xG.SGT : (21 May 2012 - 04:08 PM) mmm si, mierda q bueno el monk! empeze un monk el fin de semana y q bicho mas PICHUDO! q level es el suyo?
@  JOKER : (21 May 2012 - 04:02 PM) depende del char tambien para monks y barbarians bueno creo que mas el monk tener lifesteal ayude a aguantar un toque mas
@  xG.SGT : (21 May 2012 - 04:00 PM) ahh es el crit damage, no sabia, ok gracias por la info, tons creo q si, es mejor el ataque, lo q voy a hacer es empezar a gastar las gemas con los items y venderlo con todo y gemas para q cuesten mas caro XD
@  Metallan : (21 May 2012 - 03:55 PM) Yo prefiero el ataque. Es que el crit lo que aumenta es el crit dmg, no el crit chance
@  xG.SGT : (21 May 2012 - 03:51 PM) lo q me pregunto es si es mejor en el arma las rojas o las verdes, ustedes q piensan? es mejor tener ataque o critical %?
@  xG.SGT : (21 May 2012 - 03:47 PM) No, el artisan no, me referia al random del blacksmith
@  Metallan : (21 May 2012 - 03:40 PM) Bueno y también voy a buscar uno de los rojos para la XP XD
@  Metallan : (21 May 2012 - 03:34 PM) Diay está vacilón. A mi me sirven los Topaz porque soy Wizard y esos son los que dan int.
@  JOKER : (21 May 2012 - 03:33 PM) el artisan no es random, con cada subida uno sabe lo que va a dar ahi salen en las paginas de blizzard
@  xG.SGT : (21 May 2012 - 03:30 PM) eso era lo q estaba pensado q vender gems y vender armaduras debe de ser la razon para subirle al blacksmith y al artisan pq a veces sale cada mierda de esos maes -_-'

SUPPORT TOPIC File Information

  • Submitted: Oct 24 2007 11:00 PM
  • Last Updated: Oct 24 2007 11:01 PM
  • File Size: Unknown
  • Views: 1329
  • Downloads: 215

Download Command & Conquer 3: Tiberium Wars 1.09 Patch

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Screenshots
Version 1.09 Patch Notes - October 24, 2007

=========================================

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.

Bug Fixes

· Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.

· Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.

· Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.

· Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.

· Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.

· Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.

· Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.

Multiplayer Maps

New Map: Wrecktropolis

The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.

Rebalanced Map: Barstow Badlands

This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players. Rebalanced Map: Tournament Tower

This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.

Rebalanced Map: Pipeline Problems

This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.

Rebalanced Map: Tiberium Gardens III (Kane Edition)

This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.

Balance Changes

The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

· Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.

· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.

· Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.

GDI Balance Changes

· Grenadier Squad: Range increased by 20%.

· Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.

· Juggernaut: Range increased by 25%.

· Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.

· Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.

Brotherhood of Nod Balance Changes

· Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.

· Fanatics: Cost/Build time reduced by 13% to 700/7.

· Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.

· Attack Bike: Range increased by 16%.

· Stealth Tank: Attack power increased by 66%.

· Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.

· Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.

· Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.

· Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.

· Catalyst Missile: Support Power cost increased by 33% to 2000.

· Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.

Scrin Balance Changes

· Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.

· Seeker: Health reduced by 13%.

· Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced.

· The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.

· Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.

Other Changes

· Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.

· There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.




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